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Nightmist - Improving the game >> Suggestions >> 2 new classes
(Message started by: Gaptooth Scarbelly on 02/20/04 at 20:54:14)

Title: 2 new classes
Post by Gaptooth Scarbelly on 02/20/04 at 20:54:14
2 new, completely random, unheard of before class ideas...

1) Repeater Ranger

Similar to a ranger in classes/hp/stam, the repeater ranger forgoes his/her nature-based teaching to hone thier intelligence into their bow skills
No track, forage or flaming arrow
When you use rapid fire, there is a chance (int/30) that the repeater ranger gets another attack (3 stam worth of rapid fire, 4 if cleric stam spell cast). There is no limit to the number of repeat attacks the repeater ranger gets per round, unless the target dies of course
Also gets 3mp per lev and gets spells enhance, cleanse, dispell

2) Double Mage
Same classes/hp/mp/stam as a mage, but all spell effects and mana costs are doubled, ie invis lasts twice as long, beam does twice as much damage ect
Extra spells:
Disintegrate Pacifist : Cost 50, l25. Any pacis using justice zone are killed
Detheif : Cost 50, l30. All covert thieves on square are uncoverted, and suffer a free beam of damage. If there are no covert thieves, the mages mana is reduced to 0 and it suffers a beam of damage

Title: Re: 2 new classes
Post by The Mecrenary on 02/20/04 at 21:57:06
A double mage would be a disaster... it could one round ANYONE.

Title: Re: 2 new classes
Post by Celerity on 02/20/04 at 22:28:35
I'm assuming his post is a joke...

Title: Re: 2 new classes
Post by Stotic on 02/20/04 at 22:36:13
Original concept, but can we please stop it with all these new class threads unless we have an entirely worked out suggestion that doesn't rely on "the forum's aide."

Title: Re: 2 new classes
Post by Gaptooth Scarbelly on 02/21/04 at 03:27:58
***** I'm assuming his post is a joke...  ******

d**n you found me out

Title: Re: 2 new classes
Post by scare on 02/22/04 at 00:56:21
*bump*

coughcoughgaycoughcough



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