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Nightmist - Improving the game >> Suggestions >> idea
(Message started by: Gotanks0407 on 02/20/04 at 00:11:08)

Title: idea
Post by Gotanks0407 on 02/20/04 at 00:11:08
when you are training make the monsters text change color when you are killing him instead of looking him over everytime to decrease lag and less clicking

example: when he is slightly wounded his name is yellow
when he is moderatly wounded it turns orange
and when mortally wounded it turns red

well i just suggest on monsters but if you want it on people to that is just bogus

Title: Re: idea
Post by Mip on 02/20/04 at 00:29:30
Hmmm... I'm not too sure about this one.

Using your little system here, wouldn't monsters appear green when they're in "healthy condition"?

That'd be uber confusing.

Title: Re: idea
Post by Gotanks0407 on 02/20/04 at 00:32:24
they only change when they are slightly wounded forgot to add that

Title: Re: idea
Post by Mip on 02/20/04 at 00:36:29
Monsters, currently, always have a name in red.

So, you're telling me that their names will turn red, yellow, orange then back to red, just before they die?

Title: Re: idea
Post by alone on 02/20/04 at 00:42:12
Nice thinking. But I don't think it's too practical.. Sorry.

Title: Re: idea
Post by Gotanks0407 on 02/20/04 at 00:50:02
what you mean by practical

Title: Re: idea
Post by alone on 02/20/04 at 00:53:51
Without being mean.. Useful.

Title: Re: idea
Post by Deval on 02/20/04 at 00:55:18

on 02/20/04 at 00:50:02, Gotanks0407 wrote:
what you mean by practical


prac·ti·cal
adj.

  • Of, relating to, governed by, or acquired through practice or action, rather than theory, speculation, or ideals: gained practical experience of sailing as a deck hand.

  • Manifested in or involving practice: practical applications of calculus.

  • Actually engaged in a specified occupation or a certain kind of work; practicing.

  • Capable of being used or put into effect; useful: practical knowledge of Japanese. See Usage Note at practicable.

  • Deval - Practical awesomeness; "Deval is practically the hottest guy in the world."

  • Intended to serve a purpose without elaboration: practical low-heeled shoes.

  • Concerned with the production or operation of something useful: Woodworking is a practical art.

  • Level-headed, efficient, and unspeculative.

  • Being actually so in almost every respect; virtual: a practical disaster.



Title: Re: idea
Post by alone on 02/20/04 at 00:56:32
/t Deval I was gonna quote that too, but thought it too patronising :P

Title: Re: idea
Post by Deval on 02/20/04 at 00:58:07
*spank*

Title: Re: idea
Post by Gotanks0407 on 02/20/04 at 00:58:43
but it is useful when you train instead of right clicking a monster to see if they are almost dead

Title: Re: idea
Post by Mip on 02/20/04 at 01:01:55
God forbid you right click.

Title: Re: idea
Post by alone on 02/20/04 at 01:02:08
You look over cus you're impatiant (can't wait), just give it time and keep on clicking that button!

Title: Re: idea
Post by Gotanks0407 on 02/20/04 at 01:28:18
aren't suggestions suppose to make the game easier

Title: Re: idea
Post by alone on 02/20/04 at 01:30:45
Wouldn't it be easier having a program to play for you? Does that make it a good thing?

Title: Re: idea
Post by An Eskimo on 02/20/04 at 01:32:02
not bad but as mip said:
god forbid you right click (I know it takes energy and I am very very lazy my self, but...you know)

Title: Re: idea
Post by Gotanks0407 on 02/20/04 at 01:33:17
sorry i have 3-5 alts logged and i do not hve time to right click

Title: Re: idea
Post by alone on 02/20/04 at 01:39:46

on 02/20/04 at 01:33:17, Gotanks0407 wrote:
sorry i have 3-5 alts logged and i do not hve time to right click


Try using 10+ characters then.. I find plenty of time to page/clan chat/friend chat.

Title: Re: idea
Post by Silverwizard on 02/20/04 at 02:02:42
* agrees with alone and Mip sorry.

Title: Re: idea
Post by Stotic on 02/20/04 at 02:19:41

on 02/20/04 at 01:28:18, Gotanks0407 wrote:
aren't suggestions suppose to make the game easier

No.  They are supposed to make the game better.  I am sick of all these commands that glorify the use of alts.

Title: Re: idea
Post by Mip on 02/20/04 at 02:29:26
Umm...I may be "off my rocker" here but...

You only need to look over the monster on one crit to see its condition, so it doesn't matter if you're playing with 1 crit or one thousand. ^^;

Title: Re: idea
Post by Deval on 02/20/04 at 02:35:52

on 02/20/04 at 02:19:41, Stotic wrote:
No.  They are supposed to make the game better.  I am sick of all these commands that glorify the use of alts.


Amen.

Title: Re: idea
Post by Gotanks0407 on 02/20/04 at 22:14:39
ok i have a 2 k dial up connection going through my desktop while my bro is on playing halo so i am so laggy it is probably slower than 2k "You have a ping of 39536ms to the server."
i right click and it take five minutes

Title: Re: idea
Post by alone on 02/21/04 at 00:51:15

on 02/20/04 at 22:14:39, Gotanks0407 wrote:
ok i have a 2 k dial up connection going through my desktop while my bro is on playing halo so i am so laggy it is probably slower than 2k "You have a ping of 39536ms to the server."
i right click and it take five minutes


If you have a ping that high all the time, it'd be impossible to play.. That works out to (I believe) a 39second delay in information.. I could make it to sarka from Nightmist in that time (Or close to)..

Title: Re: idea
Post by Magnus on 02/21/04 at 00:55:06
haha i may be the only one but i think the monster color/hp thing would be pretty cool to have.. would be very nice at bosses.. maybe it goes from red - yellow - orange - purple? lol /shrug

Title: Re: idea
Post by Silverwizard on 02/21/04 at 02:00:17
Umm dude why do you wanna log more alts then you can handle I mean that strikes me as a bad idea. So honestly just let your monsters acctually stay one colour use a reasonable amount of alts and right click I did that when I had a 2k connection.

Title: Re: idea
Post by sayadin on 02/25/04 at 20:14:01
*Nods at what Pandilex said*



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