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Individual Class Discussion >> Ranger Class Discussion >> Resolution to the ranger/shield problem
(Message started by: Deval on 01/28/03 at 01:30:56)

Title: Resolution to the ranger/shield problem
Post by Deval on 01/28/03 at 01:30:56
Idea:

If you want to remove the shield off the ranger it could replaced with a 'Metal Splint' or 'Wooden Brace' etc.
Basically it is a length of contoured metal or wood that is strapped to the forearm for defense purposes, thus not requiring the use of the hand to wield it. AR would have to be significantly lower than say, that of a fighter or paladins shield, due to the fact it offers alot less protection, and having a halberd jamming down into your forearm will not be without pain and some form of bruising/damage.

Title: Re: Resolution to the ranger/shield problem
Post by Rollers on 01/29/03 at 22:42:52
or quivers could be added lie say wooden quiver could add +3 base damage and say soem vampuric but ranger are still very powerfull

Title: Re: Resolution to the ranger/shield problem
Post by Sapper2 on 01/30/03 at 23:30:41
Why in the world would a quiver deal more damage!? And vamparicness.... do you know what a quiver is!?

Title: Re: Resolution to the ranger/shield problem
Post by Deval on 01/31/03 at 00:24:28
LOL

Agreed with Sapper 100%
GO THE SPLINT/BRACE!!!  ;D

Title: Re: Resolution to the ranger/shield problem
Post by SweUrk Rchirack Unicrown on 02/02/03 at 22:53:38
LOL you don't even know what a quiver is!!!!! Wooden quiver?

I think that rangers should be able to use bucklers for bows, but then is they wanted to use tower sheilds they would have to use a crossbow,  which would do less damage then a bow, but would have a +1 stamina recharge.



Title: Re: Resolution to the ranger/shield problem
Post by Carpe_Noctem on 04/10/03 at 12:26:33
Crossbow is a 2 handed weapon... and you even need 3 limbs <2 hands and a foot> to reload a crossbow... So who on earth would you think that a Crossbow... Who has longer range... more accuracy, more power etc etc could be brought in as a 1 hand weapon?

Someone people have obviously no clue what has been going on in the past... <let's face it... it's a medievil kind of game> And Second of all.. how the hell would you be able to aim with a crossbow with merely one hand? how many of you go out Hunting <if so> swinging around a Rifle easily one handedly... and hitting?

The rifles are produced with the crossbow as the basic idea... you have the same kind of posture while firing etc etc <on later models> Thus placing the crossbow so that you can easily see the way you are aiming it in... and at... partly against the Shoulder for support and partly you have to hold it somewhere along the middle region to be able to aim it sufficiently?

Right?

And a Crossbow takes alot longer to reload...

There is a slight alternative... you could make a gearbolt crossbow with a turniping mechanism... but that would kinda just take out any kind of realism... Excepts in the sense of Rapid fire...

Crossbows is not the alternative... Nor is a Flick bow etc etc

Bows to the people!?

Title: Re: Resolution to the ranger/shield problem
Post by -AngeluS- on 04/10/03 at 12:30:54

on 04/10/03 at 12:26:33, Carpe_Noctem wrote:
Crossbow is a 2 handed weapon... and you even need 3 limbs <2 hands and a foot> to reload a crossbow... So who on earth would you think that a Crossbow... Who has longer range... more accuracy, more power etc etc could be brought in as a 1 hand weapon?

Someone people have obviously no clue what has been going on in the past... <let's face it... it's a medievil kind of game> And Second of all.. how the hell would you be able to aim with a crossbow with merely one hand? how many of you go out Hunting <if so> swinging around a Rifle easily one handedly... and hitting?

The rifles are produced with the crossbow as the basic idea... you have the same kind of posture while firing etc etc <on later models> Thus placing the crossbow so that you can easily see the way you are aiming it in... and at... partly against the Shoulder for support and partly you have to hold it somewhere along the middle region to be able to aim it sufficiently?

Right?

And a Crossbow takes alot longer to reload...

There is a slight alternative... you could make a gearbolt crossbow with a turniping mechanism... but that would kinda just take out any kind of realism... Excepts in the sense of Rapid fire...

Crossbows is not the alternative... Nor is a Flick bow etc etc

Bows to the people!?


First off all a crossbow can be a two-handed weapon but also a one-handed depends on the size....
second u have crossbows who can fire up to 8 arrows in under 10 seconds...

Dont talk about crossbows if all u know is the one they used in the middle ages

Title: Re: Resolution to the ranger/shield problem
Post by Carpe_Noctem on 04/10/03 at 12:48:44
The point being... The gme is situated in the middle ages or about that... it's a Medievil game as I stated above. And the point once more then?

To make it realistic!

You can't Rapid with a Crossbow unless it's a gearbolt crossbow which has the same kind of mechanism as a 12 gauge Shotgun with a <Censored?> mechanism.

It takes longer to reload a Crossbow <from, that age>

A crossbow hits harder... why do you think they abandoned the bow?

A crossbow however requires less space... you can lay down and shoot it... but you still have to stand to reload it <or somehow in some odd position reload it laying down...>

The crossbow was ideal for using in narrow spaces as where you cannot even fit for an example long bow in... you can operate a Crossbow fully...
<Still the point is... they didn't have that knowledge of a perfected C*cking device in that time... and they bow on the crossbow was to hard to even pull back to do it with one hand...>

So if we are talking about keeping it realistic here?

`Please do read the other threads before pointing out obvious things Angelus...

If we are to be like that... why not give a Ranger an Uzi for Rapid fire? Maybe a Shot gun for flaming arrow?

<Anyone see where I am going with this?>

The point being... a Crossbow won't cut it in this game if we want it to be "REALISTIC" So read up on the other threads before coming with any 'smart' comments </sarcasm?>

I would like to point out that I'm not thrashing you people who have really put in an effort to try and figure out the solution to this little problem... I'm merely giving you a warning on How things will get worse if you don't think before you e.g would put in a crossbow into the game.

That is not a solution. That would merely bring the game further away from the Realism most of you are looking for.

Title: Re: Resolution to the ranger/shield problem
Post by wonderful_nightmare on 04/10/03 at 12:48:45
why the hell would rangers need a shield anyway :D

just remove the shields :D

Title: Re: Resolution to the ranger/shield problem
Post by -AngeluS- on 04/10/03 at 12:55:35
realistic ... uhm then also remove the rubber knife.

And did they have museums in the middle ages (elevator?) :-/



Title: Re: Resolution to the ranger/shield problem
Post by Carpe_Noctem on 04/10/03 at 13:03:23
That is already in the game... <the elevator and rubber knife etc etc>

But we can prevent this game from totally getting out of hand.
  Why justify bringing in 'unrealistic' items by saying there is already 2 other things that isn't realistic... is that a reason to make things worse? I somehow can't seem to get what you are hinting at? Was there really a point to that post?

And as for the "Remove shield totally post" Have you even read the other posts?
Fact: Rangers get relatively low HP's
Fact: Low armor would kill off the rangers totally...
Fact: Rangers can either deal huge amounts of dmg... or none... Where as a fighter hardly ever misses an entire round nor do a Mage

And once more, that is stated in other posts around this place... read them, and then talk?

Title: Re: Resolution to the ranger/shield problem
Post by -AngeluS- on 04/10/03 at 16:05:08
k gonna stop posting here now ...... u write waaayyy too long gives me a headache  ;D

Title: Re: Resolution to the ranger/shield problem
Post by wonderful_nightmare on 04/10/03 at 16:09:28

on 04/10/03 at 13:03:23, Carpe_Noctem wrote:
That is already in the game... <the elevator and rubber knife etc etc>

But we can prevent this game from totally getting out of hand.
  Why justify bringing in 'unrealistic' items by saying there is already 2 other things that isn't realistic... is that a reason to make things worse? I somehow can't seem to get what you are hinting at? Was there really a point to that post?

And as for the "Remove shield totally post" Have you even read the other posts?
Fact: Rangers get relatively low HP's
Fact: Low armor would kill off the rangers totally...
Fact: Rangers can either deal huge amounts of dmg... or none... Where as a fighter hardly ever misses an entire round nor do a Mage

And once more, that is stated in other posts around this place... read them, and then talk?


hmm lol read some more in the mage part of this forum there are complaints about mages missing/fizzle too often lol :D

edit: spelling :D

Title: Re: Resolution to the ranger/shield problem
Post by Tender_Foot on 04/11/03 at 04:36:49

on 04/10/03 at 13:03:23, Carpe_Noctem wrote:
That is already in the game... <the elevator and rubber knife etc etc>

But we can prevent this game from totally getting out of hand.
  Why justify bringing in 'unrealistic' items by saying there is already 2 other things that isn't realistic... is that a reason to make things worse? I somehow can't seem to get what you are hinting at? Was there really a point to that post?

And as for the "Remove shield totally post" Have you even read the other posts?
Fact: Rangers get relatively low HP's
Fact: Low armor would kill off the rangers totally...
Fact: Rangers can either deal huge amounts of dmg... or none... Where as a fighter hardly ever misses an entire round nor do a Mage

And once more, that is stated in other posts around this place... read them, and then talk?


rangers hit a lot, if you got good ones

Title: Re: Resolution to the ranger/shield problem
Post by Carpe_Noctem on 04/11/03 at 10:52:09
I've had 'good' Arch rangers do rounds on me... and Miss all but on shoot... and that is with Crits with around 17 dex as well.

Title: Re: Resolution to the ranger/shield problem
Post by Tender_Foot on 04/12/03 at 09:15:43
yeeeeeeah

Title: Re: Resolution to the ranger/shield problem
Post by wonderful_nightmare on 04/12/03 at 10:02:12

on 04/11/03 at 10:52:09, Carpe_Noctem wrote:
I've had 'good' Arch rangers do rounds on me... and Miss all but on shoot... and that is with Crits with around 17 dex as well.


never happened when i tried to kill with supreme i hit 2-5 times 95% of the time sometimes hit once but hit never? not me :D (supreme has 23 dex so maybe that's the diff but not sure)

Title: Re: Resolution to the ranger/shield problem
Post by Pazzer on 04/24/03 at 20:13:31
(To whoever said that rangers cant were shields because of their bows)   I have seen many games/films were the ranger has a shield strapped to his arm not holding onto it meaning he can shoot and block

Title: Re: Resolution to the ranger/shield problem
Post by Tender_Foot on 04/24/03 at 20:52:23
yeah, but i doubt they weigh as much as the spiked shield



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