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   Author  Topic: Pacifist Mosh  (Read 727 times)
Mip
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  steven_huynh53   FlamingMoron69
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Pacifist Mosh
« on: 07/29/03 at 21:03:03 »
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seeing as how pacifists can't join a traditional mosh i don't see why you can't just make a mosh just for them  Grin
 
I was thinking we could use the good 'ol mosh arena we use for all the moshes so far...but we fill all the squares with sand spiders and vipers and other nasty baddies...
 
...and the winner would be the first pacifist that died  Smiley this would mean that all the other pacifists would have to be healing each other and casting all their other (annoying) abilities to make sure nobody died  Grin
 
oh! and the mosh would have different types of monsters depending on the level restrictions....like sand spiders and vipers for level 25-30 and maybe warthogs and drayds for level 15-20 and then trolls and orcs for level 1-15?
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Re: Pacifist Mosh
« Reply #1 on: 07/29/03 at 21:16:57 »
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I can sit afk for like 15 min in museum with 4 sculptures attacking me without even losing 1/4 of my hp, and this way a lvl 1 paci will always win.
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Re: Pacifist Mosh
« Reply #2 on: 07/29/03 at 21:44:11 »
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Good idea but as Outsider said, its easy to fix, just send in a level 1 pacifist, your sure to die first. Also, halflings have a huge disadvantage due to high armour + dodge rate.
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Mip
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  steven_huynh53   FlamingMoron69
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Re: Pacifist Mosh
« Reply #3 on: 07/29/03 at 22:18:37 »
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then maybe instead of monsters it could just be a set thing? like HP drain TO THE MAX.. or something like that...
 
also, a pacifist mosh would never be for levels 1-30, it would be from 1-5, 5-10, etc.
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Re: Pacifist Mosh
« Reply #4 on: 07/29/03 at 22:45:54 »
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This is a really good idea I love it Grin
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Re: Pacifist Mosh
« Reply #5 on: 08/01/03 at 06:05:54 »
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how about when the pacifists join the mosh they are classified as undead so that way they heal each other for damage, and seeing as how you can depurate undead for a really good amount it should make for some good moshing
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Metatron
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Re: Pacifist Mosh
« Reply #6 on: 08/01/03 at 12:47:29 »
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but then what if you want to heal yourself Huh
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  steven_huynh53   FlamingMoron69
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Re: Pacifist Mosh
« Reply #7 on: 08/03/03 at 00:37:44 »
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that wasn't my intention Sad
 
pacifists aren't supposed to be able to attack each other...
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Re: Pacifist Mosh
« Reply #8 on: 08/03/03 at 10:20:23 »
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So make it last pacifist standing with a minimum of 5 strong monsters that DO NOT follow players.  
 
Then whoever comes out last... wins Whallla just like that.
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  steven_huynh53   FlamingMoron69
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Re: Pacifist Mosh
« Reply #9 on: 08/03/03 at 21:41:06 »
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but the whole monster idea kinda puts halfling pacifists at a disadvantage
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Re: Pacifist Mosh
« Reply #10 on: 08/04/03 at 03:49:20 »
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your point? They made that choice when they chose to be halfling for the extra armor...
 
If they dont like it tough sh!t
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Re: Pacifist Mosh
« Reply #11 on: 08/26/03 at 11:01:38 »
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how about you take the traditional aproach, the LAST person to die. Put a whole crap load of undead in the mosh arena, (and keep bringing in new ones) maybe really really strong ones for higher levels. that way, you can kill, but also be killed, but it wont defeat the pacifist purpose. You kill undead for the greater good, and you can still use most spells. Just an idea
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Re: Pacifist Mosh
« Reply #12 on: 08/26/03 at 23:46:50 »
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Noooooo monsters in moshes.  Angry
 
I think the first person to die wins. Put uber hp drain on and have everyone healing each other, meanwhile they're trying not to get healed so they die. Just like what Mip said.  Kiss
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  crackkills_2000   SiMpLyJuStAsH
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Re: Pacifist Mosh
« Reply #13 on: 08/27/03 at 02:30:23 »
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We need some event thingy. It's not fair.. that we don't get to participate in any type of mosh.
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alicia
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Re: Pacifist Mosh
« Reply #14 on: 09/21/03 at 01:54:14 »
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Or you could just have a normal mosh, 14 advanced crystals a paci and whoever dies last (of starvation) wins... Now that would be interesting (and veeeeeeeeeeeeeeeery boring)
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  crackkills_2000   SiMpLyJuStAsH
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Re: Pacifist Mosh
« Reply #15 on: 09/21/03 at 04:01:26 »
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Lol, you put so much thought into that Alicia.. Wink
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Re: Pacifist Mosh
« Reply #16 on: 09/22/03 at 08:48:01 »
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on 09/21/03 at 01:54:14, Alicia wrote:
Or you could just have a normal mosh, 14 advanced crystals a paci and whoever dies last (of starvation) wins... Now that would be interesting (and veeeeeeeeeeeeeeeery boring)

 
OMG do you realize how long a paci could live off of 14 adv. mana? Not to mention they can create thier own food/water.
 
I say make a type of mosh where the Paci's compete to kill a type of "boss".
 Such as when the DG is entered into a normal mosh, only this way being where the Paci that kills this "Mosh Monster" gets the prize.
 
It could be set up this way...
 A)Entrance fee would be a large ammount of gold per Pacifist due to thier ability to "make it semi-rich".
 B) Pacifists are only allowed to heal themselves and the "Mosh Monster".
 C)The "Mosh Monster" would inflict a substantial ammount of damage on a rate of 5-10 hits per 10-15sec spread out. (Wouldn't want a 2-3 hour mosh)
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Bean
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Re: Pacifist Mosh
« Reply #17 on: 09/22/03 at 20:30:32 »
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I like that idea  Grin
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Re: Pacifist Mosh
« Reply #18 on: 09/22/03 at 20:40:09 »
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And if the monster survives and every paci is dead?
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Re: Pacifist Mosh
« Reply #19 on: 09/22/03 at 21:13:14 »
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on 09/22/03 at 20:40:09, Outsider wrote:
And if the monster survives and every paci is dead?

 
Last one standing rules would apply too one would assume.
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