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Topic: Flaming arrow (Read 642 times) |
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medication
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Flaming arrow
« on: 03/25/03 at 02:21:23 » |
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Wouldn't it be better if it had poison value of 5 plus 1pt for each 1pt of int ?
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[InGame: Tempest/Titan]
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Jurian
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Lillium inter spinas, The lilly among thorns
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Re: Flaming arrow
« Reply #1 on: 03/25/03 at 08:20:56 » |
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it's useless as it is but don't think 5 poison helps alot
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Eternyte
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Re: Flaming arrow
« Reply #2 on: 03/25/03 at 08:27:42 » |
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This has been talked about many times. The ability can only be used at level 28, so it should be the best ability strictly. I feel it should be changed for be remotely useful, and as it is it's not too great. Having it based somwhat on intell is an idea that has been talked about before, but nothing happened about it. Unless the chance to poison is exactly the same, and just the amount you poison but is determined by intell. Or poison is exactly the same damage taken off, and the intell is the chance the ranger has of poisoning. Same as Hyra Thorn, poisons for 30 but vary rarly poisons. I only use one for superficial effects (looks good), but it doesnt really make a big enough difference.
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Norinth
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Re: Flaming arrow
« Reply #3 on: 03/25/03 at 08:55:14 » |
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Flaming arrow poisoning. Change Flaming Arrow into Poison Arrow / Plague Arrow... At least that would be realistic. Poison damage depending on intelligence... That has potential. But most of the rangers would think that's unfair because when someone rolls a ranger they don't care about intelligence. Maybe depending on wisdom...
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medication
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Re: Flaming arrow
« Reply #4 on: 03/25/03 at 09:51:33 » |
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I agree with all of you, it is high level ability that is useless (I did not notice it hitting harder than dual shot), and the poison damage itself is just awful. One approach would be to make it a 'true' flaming arrow, meaning after it hit, there is possiblity for additional fire dmg (could be fixed dmg). Or, with renaming it, make it a real poison arrow with good poison dmg. Now, I feel that poison dmg should be based on some of the stats, and general thought behind it is that there are different sorts of poison that one can apply (some stronger, some weaker), and it depends on your rangers ability to recognise such. Intelligence: the capacity to acquire and apply knowledge Wisdom: the sum of learning through the ages; knowledge So even if your ranger has the knowledge acquired through age (levels), he still may not be able to apply it if the intelligence is low. And if all this was to be put it, why not make it a mix of all of it: poison damage = base damage+int/2+wis/4+lv/4 (rounded down). If base damage is ie 5, a lv 30 elf ranger with 21 int and 20 wis would be able to make poison damage of: 5+21/2+20/4+30/4 = 28 28 posion dmg for max stat lv 30, every 30seconds, is still not too much, but would certanly make useless ability usefull.
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Jurian
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Re: Flaming arrow
« Reply #5 on: 03/25/03 at 10:43:20 » |
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i agree there although the current rangers would be pissed cuz intel ins't really important for rangers now
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medication
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Re: Flaming arrow
« Reply #6 on: 03/25/03 at 11:51:33 » |
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They wouldn't, because with that formula intelligence is not that much important as it looks like. At level 30 you would have a certain amount of fixed dmg made: 5+30/4 (which is base dmg + level dmg) = 12.5 Wisdom is always high, but lets assume that people would have have around 16 wis, using the same formula you get ~16-17 dmg. So the only variable here would be intel value...and difference between ranger with 10 int and ranger with 20 would only be 5 dmg less made by ranger with 10 int. HOWEVER, if we were to add to all this, like Eter said, chance of poisoning determined with int...
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Aidon
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on the flaming areaRe: Flaming arrow
« Reply #7 on: 03/25/03 at 15:44:00 » |
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on 03/25/03 at 08:55:14, Norinth wrote:Flaming arrow poisoning. Change Flaming Arrow into Poison Arrow / Plague Arrow... At least that would be realistic. |
| Poison is not meant literally for the flaming arrow. A flame would do the same effects as poison, ie take away at someones health gradually.
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Lyandor
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Re: Flaming arrow
« Reply #8 on: 03/26/03 at 17:55:45 » |
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Yeah, I agree with ArchAngel/Aidon.
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Pazzer
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Re: Flaming arrow
« Reply #9 on: 04/22/03 at 18:45:47 » |
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Yeah they should bring in a new thing called Burn instead of poison and it could happen when flaming arrow was used
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Norinth
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Re: Flaming arrow
« Reply #10 on: 04/22/03 at 18:50:48 » |
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Hmm, I still think that the message should be changed. I can't talk much about the rest, my only ranger high enough to have that ability was sold a long time ago, but I know it is quite useless.
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Insomnia
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Re: on the flaming areaRe: Flaming arrow
« Reply #11 on: 04/26/03 at 12:01:05 » |
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on 03/25/03 at 15:44:00, ArchAngel wrote: Poison is not meant literally for the flaming arrow. A flame would do the same effects as poison, ie take away at someones health gradually. |
| Have the victim lose 1 HP every second from each flaming arrow that is stuck inside his body? For how long the arrow would be stuck burning inside you is [dmg of arrow]/10 = x seconds. This would mean that if I hit someone with a full round, each hit causing 50 dmg, then each of the 5 arrows would cause the victim 1 dmg every second for 5 seconds (with 5 arrows it's 5 dm/second). What do I know? Maybe it's hard to code..?
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Fair enough.
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Belgarion
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Re: Flaming arrow
« Reply #12 on: 04/26/03 at 12:37:48 » |
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I think thats a pretty good idea, seeing as its a lvl 28 ability it should be quite powerful. And if when atacked with it at the moment it comes up with the normal poison message that should be defintely changed to say you were damaged by the fire/burn or something along those lines.
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Jono
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Re: Flaming arrow
« Reply #13 on: 05/26/03 at 05:33:27 » |
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5hp off??that would barely hurt a lvl 10mage...its pointless
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Bun
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Re: Flaming arrow
« Reply #14 on: 06/03/03 at 15:01:03 » |
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this shouldbe in rangers class descussion
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Harath
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Re: Flaming arrow
« Reply #15 on: 06/03/03 at 18:36:48 » |
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As its improving the game, it should also be put here.
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