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Title: race modifiers? Post by drizzt_dourden on 02/18/03 at 16:48:46 was wondering if anyone can tell me the modifiers of each race. bonuses/drawbacks. and im not talking about stats. im talking about things such as "do certain races hit harder/more often than others?" "do they have any natural resistance to magic?" "do they regain hp/mp any faster than others?" all i know for sure right now is that halflings get a natural 7 armor....anyone know any more? |
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Title: Re: race modifiers? Post by Clayton on 02/18/03 at 16:51:16 RACES 1) Dwarfs - get +5% damage underground. 2) Elves - get +5% damage in forests. 3) Gnomes - get +5% chance to resist spells. 4) Halflings - get +7 ac due to size. 5) Half-Elves - get +2.5% damage in forests and will get attribute point skills 1.5% cheaper. 6) Humans - will get attribute point skills 4% cheaper. Courtesy Of JLH. |
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Title: Re: race modifiers? Post by drizzt_dourden on 02/18/03 at 16:54:35 thanx alot man....any info on 1/2 orc yet? |
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Title: Re: race modifiers? Post by Clayton on 02/18/03 at 17:13:36 Have no idea. ;D |
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Title: Re: race modifiers? Post by JLH on 02/18/03 at 21:23:35 7) Half-Orc get +5 armor. |
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Title: Re: race modifiers? Post by Sin on 02/18/03 at 22:38:04 Thank you JLH. |
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Title: Re: race modifiers? Post by Silverwizard on 02/18/03 at 23:23:26 Does this armor count as real armor (like that from a shield) and if so why does it not show up on the crit? |
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Title: Re: race modifiers? Post by Alicia on 02/18/03 at 23:58:41 1/2 orc has No armour |
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Title: Re: race modifiers? Post by wonderful_nightmare on 02/23/03 at 20:52:41 1/2 orc fighters can get armor :p so for berzerkers it's kinda useless i think although i thin i read something about all crits having some basic armor rating but don't really remember that :p |
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