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Individual Class Discussion >> Druid Class Discussion >> Druid Class Discussion
(Message started by: Pandilex on 11/25/03 at 14:19:34)

Title: Druid Class Discussion
Post by Pandilex on 11/25/03 at 14:19:34
To further improve the balance of classes in Nightmist, I'd like everyone who visits this forum to post, sensibly, what changes they believe should be made to druids. How are they overpowered? How are they underpowered?

I'd like information in great detail, and I'd also like to know how you think they weigh up against the other classes. Which other classes are more powerful? Why?

I need to know how I should change the class to improve it further. To make it easier, I'm asking everyone who has played or played againsit a druids to post their opinions.



To structure this thread better, I would like people to use bullet points to state each piece of information clearly.

If you agree or disagree with another person, simply state that you disagree with [this statement] because ____

If you don't stick to this I will delete your posts, regardless of their contents, because I need to be able to read the information easily, and it makes it much easier when I can see clearly which suggestions are favoured by the majority.

Title: Re: Druid Class Discussion
Post by Eternyte on 11/25/03 at 16:24:03
1) Druids armor spell boost their armor too much.

Mages are spell casters with limited armor, their spells should boost their armor above that of any other classes. Druid armor spells need to be modded so they aren't as high.

2) Mana Leech wepons are not needed anymore. Previously druids morph of 'lesser wurm' drained mana at alarming rate. This has now been changed, and druids no longer use as much mana.

When a druid is against a paladin/cleric/mage, the druid easily drains all the mana rendering the other class useless. There is no need to give clerics/paladins/mages a mana leech wepon either, because if all the classes had one, it would be the same as all the classes not having one.



*Please note I have considered this class and information within from an unaided point of view*

Title: Re: Druid Class Discussion
Post by Epic on 11/25/03 at 19:49:00
Dont have many opinions on Druids atm cause mine is only lvl 24..

FINISH descriptions of the morphs, i also think their armor can get way to high and screw most other players over. I also think that they need more stam or get stam quicker cause i hate my idiot druid and his 3 stamina  :'(

...PeAcE

Title: Re: Druid Class Discussion
Post by Mephistroth on 11/25/03 at 22:29:29
The druids armor is way too high. It goes far above the mages, which, I find to be pretty stupid.

Stormwrath and Nature's Fury are obtained at too lower level. Stormwrath should be level 20 ish, while Nature's fury should be 22. Having stormwrath at level 10 is just a little silly... just under beam damage at level 10? no way lol

Title: Re: Druid Class Discussion
Post by Silex on 12/01/03 at 04:07:46
-stormwrath does far too much damage for such a low lvl spell,
-Druids gain a lot of armor, but I dont particurally think it should be lowered by much..i think druids cast 2-3 spells to gain that armor while mages only cast 1 to do their armor..maybe give mages a 2nd spell that makes them ad 30 or so onto the armor gained from AoP.

Edit- and yes, the hawk talon makes them drain mana way way too quickly and they do not use enough mana to really need it much...i think eventually players will wise up and exploit just how effective the weapon could be and that will be bad.

-in my opinion many things were added to the druid race simply because no one used them, there were something like 2-3 arch druids in game when i started playing about a year ago and no one else really seemed to be lvling one up, now there are many people leveling them and i think around 10-15 or so arch ones...the class is actually begining to be used, that is a good thing.

Title: Re: Druid Class Discussion
Post by Bean on 12/01/03 at 04:59:56
1) make hawk talon drain monster mana.


Thas it... This class doesnt need tweaking, the other classes do.

Title: Re: Druid Class Discussion
Post by Metatron on 12/02/03 at 19:09:45
I though that monsters didn have mana and i would like to see a morph change shop place for like 10K or something.

Title: Re: Druid Class Discussion
Post by Sausage on 12/02/03 at 23:24:14
Some monsters do have mana. And I think it should be 30k for a Morph change.

Title: Re: Druid Class Discussion
Post by Bean on 12/03/03 at 01:31:28
/cough

I would have thought that suggestion would entail giving monsters mana.... ::)

Title: Re: Druid Class Discussion
Post by Sausage on 12/03/03 at 17:35:00
Why would you give monsters mana that they will never use?

Surely not just to get drained by a Druid with a Hawk Talon.

Title: Re: Druid Class Discussion
Post by Mephistroth on 12/03/03 at 22:27:33
Well, if they have mana then the logical thing to do is to make them use it...

Title: Re: Druid Class Discussion
Post by Sausage on 12/03/03 at 23:48:45
I'm down with the whole "Give Monsters Mana" idea...

Not only would it make training ALOT easier, but why give monsters mana, make-up spells, just so druids can train ALOT easier.. They really aren't that hard to train in a party. People just don't.

Title: Re: Druid Class Discussion
Post by Sauruman on 12/04/03 at 11:10:08
In my opinion, the class is pretty much a step up from what it was a while back. There are pros and cons about it, like anything in life.

1. The armor spells is one that has been raging on. As it stands, each class has something they execl in. Druids are listed as protectors in nightmist, so it's somewhat obvious that they get the armor spells they have. I'm in favor of leaving the armor spells as it is, and I'll go into more detail in just a bit.

2. Stormwrath needs to be offered at 15, with jolt being offered in it's place at 12. Natures fury needs to be offered at 17-18. Stormwrath needs to be dropped some on players, and kept the same on creatures so that its' harder to use as a PK weapon.

3. They need their 4 stam a little earlier, as they are more physcailly active than, say, a mage or a cleric.


The classes in nightmist have attibutes that make them a choice for some and a turn off for others.

Rangers, they have attacks slightly less powerful than the fighter, but they have more opinions (dual shot, flaming arrow, hypnotise, ect) at no mana charge. Best for variety.

Fighters, they have 6 stam and are able to hold armor, making them hard to drop when properly equipped. Best for rouge-versitility.

Berserkers, they can't hold armor and are prone to miss frequently, but compensate with high attack and high HP gains. Best for powerhousing.

Clerics, they have very low attcks but they get by with high healing and aiding, making them an essential addtion to any class or party. Best for healing and escorting/aiding.

Paladins, they're similar to clerics, but they have stronger attack and heal for less. Best for defending.

Theives, with the ability to invis with no mana, steal gold and your life with one hit, they're almost perfect. Best for quick kills, all around character.

Pacifist, they're loners by nature, unable to attack or be attacked. Best for roleplaying- gold collecting.

Now, that brings us to the druids and the mages, who seem to have borrowed from each other.

The mages should be the reiging king of attack, but they've fallen to being mere illusionists as of late. Whereas a mage with beam struck fear in the hearts of most, the attack is considered laughable. Mages would really benefit from

1. an untweaked devestate
2. flame at lower lvl, 10 perhaps
3. lower resist-fizzle rates
4. either lower mana costs or spell enhancing spell(s)
It would give them the title of most powerful magic users, and make them the best for magical attacking.

Druids should keep the armor they have, there is little tweaking that really needs to be done. The druid is more of a scout-protector. They currently add strategy and versitility, forcing players to think of a strategy that consists of more than just powerhouse and cleric. The step to balancing out the classes is not to down grade one but upgrade the other.

Title: Re: Druid Class Discussion
Post by Mephistroth on 12/04/03 at 11:23:30
Without meaning to be rude, thats the biggest load of crap i've read... druids are NOT meant to have more armor than mages. They are NOT meant to do the same damage as beam at level 10 (on players). They are NOT meant to have the highest armor in the game, then morph and be able to hit for more than fighters. Either remove the high armor, or increase mages to more than druids. After all, there using a level 28 spell thats a boss drop.. stoneform isn't.

Title: Re: Druid Class Discussion
Post by Bean on 12/04/03 at 20:14:58
I also dont mean to be rude, but why are they not supposed to have more armor than mages?

They control the elements, therefore they can call MUCH MORE to their aid to defend their body, whereas a mage simply has his own magical power.

Everything else you said I agree with meph.

They should get stormwrath later... and I dunno what could be done about morph....

Title: Re: Druid Class Discussion
Post by Sauruman on 12/04/03 at 21:10:42
druids are NOT meant to have more armor than mages.

Reason being? Mages are all about attack spells, which is why you can't stack their armor (well, dunno about AoP, but the rest can't be stacked). If a druid didn't have the 'ridiculous' armor that they have (somewhat like the 'ridiculous' HP gains of berserker), then what would be the reason in playing one? Anything you wanted on a druid you could find in some other class.

They are NOT meant to do the same damage as beam at level 10 (on players).
Um, you're agreeing with what I said. *points to his article* Turn down the damage on players, keep it the same on NPC's. And stormwrath should be availbe at 15, with jolt at 10 (or 12, wherever stormwrath is now)

They are NOT meant to have the highest armor in the game,

The armor is proportional by thier wisdom. So the only way you're going to get mad armor is if you roll a good elf. Which, btw, has 18 str.

then morph and be able to hit for more than fighters.
:D If this is the scenario, then what about paladins and their mad dex enhancing powers? Druids don't hit as much as fighters, I've got 19 x 19 18 19 x on my druid and I still have to run from fighters, theives and most certainly rangers and berserkers. Which, BTW, all hit me for more than I do them.

Either remove the high armor, or increase mages to more than druids.

Mages have low HP to compensate for their (should be) madly high attack spells. Because if mages armor gets turned up, how is that going to help you level quicker? Nobody has the mana to keep casting armor spells every minute, and no class should  be hitting for 50-55 max at lvl 24(with the exception of clerics). With three stam. Mages were always known as the magical attackers, wiping out entire parties single handedly.

After all, there using a level 28 spell thats a boss drop.. stoneform isn't.

What come as a boss drop to some classes comes not so hard to others. The hally is easier to get than the staff of power.

Title: Re: Druid Class Discussion
Post by I Am Spethal on 12/04/03 at 22:33:28
meh I was honestly trying to avoid posting here for some odd reason but here goes...

1. Armour is fine.

Druids = mainly defensive magic
Mages = mainly offensive
Druids are protectors of nature including themselves.

2. Spell lvls need to be rearranged.

Possibly something around...
Jolt - lvl 12
Stormwrath - lvl 17
Nature's Fury - lvl 20

3. Hawk Talon should leech less mana.

I actually don't think it should be done away with entirely because without it, a druid wouldn't stand a chance against a cleric or pally.

4. An unmorph option is needed.  

It's annoying to have to log out and back in just to unmorph to duel someone again.

This option however will complicate things and become an advantage because of the half heal received from morphing... one solution might be to have morph require the same amount of mp to morph as the hp which is gained so it would be a trade off and nothing really would be gained.
Ex: A druid with 282 hp could morph and regain half the hp (141) by using 141mp.
BUT this could only apply to druids with over 200hp (around lvl 21)
Also if this was done it would put the leeching power of the hawk talon back into need.  ;D

Well that's a bit complicating... a MUCH easier solution might be to just scrap the half heal and increase the healing power of the heal spell (which is currently pathetic).

5. Ability to reset animal morph.

The whole idea of morphing is to morph into the animal which best suits the situation.  Being stuck in one morph is rather boring.

An interesting idea would be to have a different set animal for different areas... such as a bear for the forest... lion for mountains...etc...

But I wouldn't dare dream to ask for somthing that complex...  ;)

So another simpler idea would be to have the different morphs give different advantages much like the old morph.  The current morph logically makes no sense because all the animal choices are different and have different abilities irl.
Ex: Lions are faster than bears

If not then at least have a morph change shop with a small fee to change the set morph.

6.  more morph options

Why is the majority of the morph options felines??  Was there a special cat marathon on the Animal Planet (tv station) or somthing?? As much as I love cats there should be more of a variety of choices like an anaconda or some other type of reptile.
~subliminal message: add bunny morphhhhhh  :P~


>I've got some more things to whine about and more  probably terrible ideas but I'll post them later seeing as it took me too long to type this and now I've got a crap load of hw -.-' <

Title: Re: Druid Class Discussion
Post by Jace_Risky on 12/05/03 at 05:36:03
Well, the morphset to me would be like choosing the animal which best fits your personality or relative abilty.

I agree on keeping the armor the way it is, as druids are given back credit for their work for nature.(Think of it kind of as a pacifist's tribute to the deity)

To balance some of the things out, I do agree on the idea of some of the spells being learned a little later as mentioned above.



#this is all I can think of as of now but I'll be sure to post more.  

Title: Re: Druid Class Discussion
Post by Diagonyte on 12/05/03 at 15:42:58
I think druids are fine the way they are and maybe a drop item/morph would be very nice. as far as balance goes I think stormwrath and natures fury should come arouns 20-25 and that one should be noticeablystronger cause stormswrath and natures fury do just about the same dmg and that sux(unless ur pkin in the sewers i think stormwrath should do more dmg because it has restrictions to it and cause of the names stormswrath which leads one to believe you made a "storm" of some sort to attack someone.As for the morph drop i think it should drop a scroll that allows you to morph into a powerfull creature not too powerful like a baby dragon of something  :S


~Baker~

Title: Re: Druid Class Discussion
Post by Mephistroth on 12/05/03 at 15:44:16
Reason being? Mages are all about attack spells, which is why you can't stack their armor (well, dunno about AoP, but the rest can't be stacked). If a druid didn't have the 'ridiculous' armor that they have (somewhat like the 'ridiculous' HP gains of berserker), then what would be the reason in playing one? Anything you wanted on a druid you could find in some other class.

lol ok... i'm not going to bother fighting about it, you still won't believe me and I still won't believe you.

Um, you're agreeing with what I said. *points to his article* Turn down the damage on players, keep it the same on NPC's. And stormwrath should be availbe at 15, with jolt at 10 (or 12, wherever stormwrath is now)

I didn't say that I wasn't agreeing with you, I just said they shouldn't be able to do it. Which they shouldn't. Also, stormwrath should be around level 20 i'd say, with Nature's Fury following a few levels after.

The armor is proportional by thier wisdom. So the only way you're going to get mad armor is if you roll a good elf. Which, btw, has 18 str.

So? Mages spells are proportional to their intelligence.. big whoop.. I don't quite see how this is relevant.

:D If this is the scenario, then what about paladins and their mad dex enhancing powers? Druids don't hit as much as fighters, I've got 19 x 19 18 19 x on my druid and I still have to run from fighters, theives and most certainly rangers and berserkers. Which, BTW, all hit me for more than I do them.

Ok, when you actually have a decent druid come and post. At level 28, mine was hitting for 130 damage with morph on sand spiders, and when dueling a fighter I hit for around 70. Spelled up on spiders, not on fighter.

Mages have low HP to compensate for their (should be) madly high attack spells. Because if mages armor gets turned up, how is that going to help you level quicker? Nobody has the mana to keep casting armor spells every minute, and no class should  be hitting for 50-55 max at lvl 24(with the exception of clerics). With three stam. Mages were always known as the magical attackers, wiping out entire parties single handedly.

lol, so far mages are out classed in every way. A druid does more damage, has more armor. A fighter does more damage, has more hp, has more armor. They need to actually be good at something, and

What come as a boss drop to some classes comes not so hard to others. The hally is easier to get than the staff of power.

Also isn't as powerful.

Title: Re: Druid Class Discussion
Post by Raven on 12/09/03 at 05:33:50
i think they need a few adjustments
i think 4 stamina at lvl 25 is just annoyin
leave the armor spells
and make grasping vines a little easier to cast its a really annoying spell to cast
thats all i from me

Title: Re: Druid Class Discussion
Post by Diagonyte on 12/09/03 at 15:04:31
I also think vines shoul get stronger as you do and it is annoying when you go to cast vines and fizzle the first 3 times and 3 stamina untill lvl 25 should be changed to at least 24 or 23.


~Baker~

Title: Re: Druid Class Discussion
Post by Bacardi on 12/10/03 at 16:59:33
Being as difficult as druids are to train and as rare as they are to come across, good ones at least... they shouldnt be made any weaker, they should be the best 1 on 1 and they pretty much are...their abilities and items like the hawk talon are very nice and a fun addition to the game. And their armor is great... only people i see who wouldnt like it are the ones that dont have a good druid, being most people. I say dont change em in a negative way  :D

Title: Re: Druid Class Discussion
Post by Mephistroth on 12/10/03 at 22:23:17

on 12/10/03 at 16:59:33, Bacardi wrote:
Being as difficult as druids are to train


What?! You obviously don't own a druids, as I find them one of the easiest classes to train. Morph. Have cleric spell you up. Hit for 120 damage a go. Easy exp to me.


on 12/10/03 at 16:59:33, Bacardi wrote:
only people i see who wouldnt like it are the ones that dont have a good druid


Not true at all..

Title: Re: Druid Class Discussion
Post by Raven on 12/11/03 at 05:07:36
Its rare to come across somebody with a good druid and even rarer to come across somebody with a good druid and a good cleric
any class <cept pacis and mages> hit for alot with cleric spells so stop complaining that druids can too

Title: Re: Druid Class Discussion
Post by Sauruman on 12/11/03 at 06:25:42
All druids are really used for nowadays are totes, lugging around theives.

Title: Re: Druid Class Discussion
Post by Mephistroth on 12/11/03 at 08:44:40

on 12/11/03 at 05:07:36, Raven wrote:
any class <cept pacis and mages> hit for alot with cleric spells so stop complaining that druids can too


Yes, but not as much as the druid, which is actually my point. Is nightmist full of brain-dead people who have NO idea what there talking about?

Title: Re: Druid Class Discussion
Post by Raven on 12/11/03 at 09:52:02
How many people do you actually see running around with a fully spelled up morphed high lvl druid? not many
morph should be left the way it is and anybody who has a high lvl druid and cleric deserve to hit for 120 cause training a druid and cleric to a high lvl isnt easy

Title: Re: Druid Class Discussion
Post by Diagonyte on 12/11/03 at 15:36:07
:) Sometimes i run around spelled up .. oh wait thats only in an arena its easier to pk with spells and camo on cause when ur taking on a party ya wanna use spells first then morph to finish the job...or the covert thief in tote ;). But mainly ya wanna use spells to kill and camou so ur not attacked while regaining stamina.

Title: Re: Druid Class Discussion
Post by Mephistroth on 12/11/03 at 15:42:34

on 12/11/03 at 09:52:02, Raven wrote:
How many people do you actually see running around with a fully spelled up morphed high lvl druid? not many


How many brain cells do you have? Not many. The reason you don't see fully spelled up druids running around, is because you don't often see people training in the desert. Even without cleric spells they still hit extremely hard, at least the same amount as a halberd.


on 12/11/03 at 09:52:02, Raven wrote:
morph should be left the way it is and anybody who has a high lvl druid and cleric deserve to hit for 120 cause training a druid and cleric to a high lvl isnt easy


*sigh* i'm starting to see why I left this game. Clerics, once you reach level 18, are probably one of the easiest classes to train. Druids, once you hit level 24/25 (next stamina) also become one of the easiest classes to train, providing you have a cleric, which every semi decent player does.

Title: Re: Druid Class Discussion
Post by I Am Spethal on 12/11/03 at 16:33:35
Druids USED to be the hardest/2nd hardest classes to train.  Now I find they are rather easy to train, especially with stormwrath being available at lvl 10 blah blah etc... I think powerful classes should generally be hard to train not easy and vise versa.

There are quite a few nice, well equiped, high lvl druids around these days, you just don't see them.  

Title: Re: Druid Class Discussion
Post by Avenging_Druid on 12/12/03 at 17:54:28
I feel like the druid class is well balanced as it is. I was lvl 22 before the big update even hit. (morph, stormwraith, ect) Now that was alot of healing and jolt spells just to get that far! ;) But now its all changed.

Of course the spell lvls need to be fixed and an unmorph option would nice.  I would say to leave the armor bonus alone. Please keep that 4th stamina at lvl 25. I like to work for it.

Title: Re: Druid Class Discussion
Post by Norinth on 12/17/03 at 22:37:33
Druids: Pking machines usually travelling with thieves... Quite true I'd say. To be able to survive a druid encounter like this only another druid or a mage.
That's life. You change something, people are bound to find ways of making it "too" useful.

-My opinions:
:)Druid's armor is fine... Ya gotta accept it, without the armor druids would be sucky mages and sucky attackers all the way.

:)Stormwrath is powerful but can only be used outdoors. You usually can't say a druid pked you and stole your drop right away using Stormwrath... Most bosses are underground / inside a building... Lvls for Stormwrath and Nature's Fury should be balanced tho.

:)A simple poison spell, possibly depending on intelligence, so it wouldn't be too useful or too powerful is something to consider... No classes (don't even mention Flaming Arrow, that's just wrong and weak...) actually use poison... It would be interesting and add a bit more to the strategical factor of the druid.

>:( Nowadays Morph is just screwed. How much I miss the variety I experienced back then... Unmorph: Essential. And we need a wider variety of morphs... Specially Flying and Reptiles.

Example: Owl, Raven, Giant Lizard, Anaconda, even Bat (!!)

If we didn't have to be limited to one morph, the better. But it's not THAT bad now. Still, unmorph: essential and variety: essential.

:(Boss spell: Druids need a boss drop spell. Their spells end at lvl 22 heh? Too soon I'd say. Mages have 2 major spells. Clerics have 1 I think. Druids could use 1 as well. A good area to put it at would be Natura, no outer class interference, and I think the area is going to be expanded soon (can't enter Giant Oak, Circle of Life goes nowhere...)
There are several possibilities for Boss Spell... Damage Reflection (inflicts damage back), Summoning (god knows a pet would be extremely useful, and open the doors for other classes as well), Healing over Time (to replace the current pityful Heal...) or even Proc Damage (also something that would change the game a lot in the future).


"Some of us" are not showing... suitable attitudes. Please avoid insulting players... Opinions are allowed, you know... Noone has to follow your own opinion. Freedom of choice  ;D

Title: Re: Druid Class Discussion
Post by Mephistroth on 12/18/03 at 15:30:42

on 12/17/03 at 22:37:33, Norinth wrote:
"Some of us" are not showing... suitable attitudes. Please avoid insulting players... Opinions are allowed, you know... Noone has to follow your own opinion. Freedom of choice  ;D


Some opinions I don't like, therefore don't matter :P I sort of agree with what your saying. Some sort of poison or regeneration spell would be quite cool, I also like summoning but i'm not sure how that would fit in.

Title: Re: Druid Class Discussion
Post by Diagonyte on 12/19/03 at 15:21:32
i must agree with norith , but druids morphedhit maybe in the 60-70s as well as below that you only hit in the 90-100s spelled up.



~Baker~

Title: Re: Druid Class Discussion
Post by Iron_Maiden on 12/19/03 at 17:58:18

on 12/10/03 at 16:59:33, Bacardi wrote:
Being as difficult as druids are to train and as rare as they are to come across, good ones at least... they shouldnt be made any weaker, they should be the best 1 on 1 and they pretty much are...their abilities and items like the hawk talon are very nice and a fun addition to the game. And their armor is great... only people i see who wouldnt like it are the ones that dont have a good druid, being most people. I say dont change em in a negative way  :D



I agree... :D

Title: Re: Druid Class Discussion
Post by Eternyte on 01/17/04 at 11:58:21
Why are Druids rare to come accross at high levels?

This is because the past 18 mths Druids weren't very good.

Now everyone is training a Druid, and there are like 50, lvl 27+, Which is where they can use Hawk Talon and become near enough unstoppable.

Everyone is training a Druid now, what does that tell you?

Title: Re: Druid Class Discussion
Post by easter_bunny on 01/19/04 at 02:33:08
Why are Druids rare to come accross at high levels?
 Because they're not as powerful as you think.

This is because the past 18 mths Druids weren't very good.
 No, 18 months ago they flat out sucked. Now they're up to par.

Now everyone is training a Druid,
 Ah ah ah, everyone's STILL training Berzerkers and Theives.

and there are like 50, lvl 27+, Which is where they can use Hawk Talon and become near enough unstoppable.
 Only against other magic users. Actually, only against Clerics and (the very rare) high level Mages.

Everyone is training a Druid now, what does that tell you?
 That you don't know what you're talking about. Even the "useless" Mages outrank druids.

as of 8:36 Central time, 1-18-2004

Berzerker rankings: 3913
Theif rankings: 3616
Fighter rankings: 3128
Cleric rankings: 2347
Ranger rankings: 2077
Mage rankings: 1496
<b>Druid rankings: 1471</b>
Paladin rankings: 1443
Pacifist rankings: 1257

Druids are outranked by theives and and berskerers 2.6 to 1 (well, right at), and berserkers haven't even been out as long as druids have. Reason being, all that "really strong armor" that you talk about doesn't stop Smite or Assassinate. Hell, I was berserked at with a hally (how often do you see that) for 121 from a lvl 24, and he wasn't even spelled up (i was, with my 118 armor). There's no way in hell a hally should put in 121 points of damage through 118 armor count. BTW, he did that with one hit. The other one was 109. Those two hits dropped my "all powerful" Druid (19 x 19 18 19 x lvl 25, pre-update). Theives are no exception, they do the same thing,  but they're covert.

Title: Re: Druid Class Discussion
Post by Wolfvirus81 on 01/19/04 at 08:58:06
I have a lvl 28 close to lvl 29 druid and with out spells or morph he hits for 58. with morph he hits for 70 - 78 and with enhance from a cleric he hits for 112+.
( 18 17 19 18 20 21)

Title: Re: Druid Class Discussion
Post by Jace_Risky on 01/24/04 at 08:30:30
For Druids, when you reach level 10 to learn stormwrath, you instantly can hit for high 40s and 50s and lvl up fast in the large forest (I love that place  ;D). On a matter of pking or being pked by druid, I'd have to say Druid's aren't for pking because of their chances of being resisted or not doing as much per hit against armor*I guess

Druids can be a great help for clans with all their spells at lvl 22. It can be used as good and bad (I've seen it myself) also. lol, Druids are probably the only class that can "pk" pacifists with you know what and you know how. Druids can, say "multi-task" with their variety of spells and such.

Title: Re: Druid Class Discussion
Post by Wolfvirus81 on 01/24/04 at 14:21:05
Pk them how? Only way I can think of is with vines.
Vines don't damage that hard to kill a paci. Maybe low lvl paci, but not the high lvl paci.

Title: Re: Druid Class Discussion
Post by Epic on 01/26/04 at 03:09:22
When druids are morphed or use their attack to attack and not spells they suck just as bad as fighters do, 80% of their hits get absorbed/slightly absorbed when they attack things making them just as useless(if not more)then fighters are..

Title: Re: Druid Class Discussion
Post by Magnus on 02/08/04 at 18:43:32
Vines just completely suck now.

Title: Re: Druid Class Discussion
Post by Shera on 02/08/04 at 20:35:36

on 02/08/04 at 18:43:32, Magnus wrote:
Vines just completely suck now.

Yes they do!!  I was playing around last night with the vines on my low lvl druid (lvl 23) she fizzled trying cast them 5/6 times.  Then when I managed to cast them they only lasted maybe a minute, and an expert fighter hit them once with his hali and they died.  
 Not that it means much but imo since they disappear on their own now, they shouldnt have had their hp reduced.  The vines in the swamps have lot more hp then the vines druids can cast now, which seems odd to me.  

Title: Re: Druid Class Discussion
Post by Magnus on 02/10/04 at 18:16:03
I think Vines length of time up and amount of hp should depend on level... like maybe 20 more hp per level and 15 more seconds per level... actually the whole length thing sucks... they should have to be killed.

Title: Re: Druid Class Discussion
Post by Howie Cage Johnson on 02/12/04 at 13:54:52
I have no trouble with my druid. The other day I was in a one on one duel with a arch dwarf fighter. He had the max armor that you could get. Aoh, cr's sgs and so fouth. Anyway I use storm th whole time and I did about 46- 48 on him. When my hp was low I morph. I started hitting him for 55- 60 or course there was some absores that did about 20- 26. and a few misses. My point is Druids aren't that bad.  If used the right way a druid can take out a fighter, mage, pally, cleric. Rangers and theives are tough. Wisdom has 134 armor when spelled up and thieves still do about 120+ on them. And I don't understand that. Those people that complain about druids have low lvl druids and you should get your druid to 27+ and you will see that they are a good class.



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