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Individual Class Discussion >> Druid Class Discussion >> THAT'S IT!!! >:(
(Message started by: Gintonic on 08/13/03 at 14:54:55)

Title: THAT'S IT!!! >:(
Post by Gintonic on 08/13/03 at 14:54:55
Callin the attention of all Druid Lovers!!!
If you will try to review the updates, you can clearly see that they are trying to make the druid class weak! >:(

Only one message to the staffs :
Please dont make improvements by making a particular class weak.





Title: Re: THAT'S IT!!! >:(
Post by Outsider on 08/13/03 at 15:05:32
yea i can see that, they hit for 50 at lvl 10, da­mn they're weak.  ::)




Edit: was butchering the english language again.

Title: Re: THAT'S IT!!! >:(
Post by VampyreDarla on 08/13/03 at 20:09:24
Whoah.... What is this all about??  Please explain yourself...  ???

And Outsider, yes druids are very overpowered at low lvls.  :P

Title: Re: THAT'S IT!!! >:(
Post by Sauruman on 08/14/03 at 00:05:10
The main problem is everything about them is kinda screwed up.

Jolt should come first. Followed by stormwrath. Followed by Natures fury. (and this is kinda off to the side, but when are we going to get some descriptions for the druid and cleric spells? I'm a desc. reading nut).

Vines should work in anyplace that has to do with nature (lost trail, grassy meadows, grassy path), isn't underground and the fizzle rate should be lower. They should be able to leave their own vines, and it should be like assassinate (in the sense that it takes all the stam to cast it, so it would be hard to run+cast+run+cast+run+cast......)

The heal should be raised to pally strength and made to heal only the druid, since druids never were a really 'giving' class to begin with (look at the true druids to see what I mean).

Since they use alot of physical strenght, they should get their fourth stam like, a level earlier.

A client feature costings 10k (or so) to change your morph. If someone buys a druid and the morph is already set, they're bummed.

One last thing, how is armor proprtional? Like xx amount of armor has a xx percent chance of blocking xx amount of hit points?



Nothing drastic, just some common sense applied to them.

Title: Re: THAT'S IT!!! >:(
Post by VampyreDarla on 08/14/03 at 01:05:33
Yes druids are VERY faulty.  And the truth is, no one cares.

The lvl at which druids get their spells needs to be rearranged as was discussed several times before. Something like: Jolt lvl10 Stormwrath lvl14 Nature's Fury lvl 16

Morph should be changeable and the morphs should give different advantages.  Maybe even have different animal choices as a druid lvls higher... if not this then at least be able to /morphset again for free or with a charge as Sauruman suggested.

Heal needs to be raised slightly but not too much as to make it useful in a duel.

But MOST IMPORTANTLY, the mp gains need to be corrected.  Druids with 18, 19, and 20 wisdom all receive 10mp on lvl.  Going by these new standards, perhaps 9mp for those with 18wis, 9/10mp for the 19wis, and 10mp for 20wis would be more logical.

But then again like I said, no one cares so I'm just wasting my time.  But I have to try.

Title: Re: THAT'S IT!!! >:(
Post by Mephistroth on 08/14/03 at 09:33:34
Jolt - Level 10
Stormwrath - Level 18
Nature's Fury - Level 20

Thats what I think they should be.

Heal shouldn't be raised to pallys strength, that would be too much. Maybe make it around 30 or 35.

I agree with them getting their 4th stamina a level earlier, level 25 is too high.

Your armour ideas crazy.. unless I'm reading it wrong.
Druid's have 140 armour with spells and items, so that gives them a 140% chance to have 140 damage taken off the attack? Isn't that like.. kinda crazy?

Title: Re: THAT'S IT!!! >:(
Post by Sauruman on 08/14/03 at 17:53:28
No, man! Feel the love! I'm saying, WHAT is the rate? Like, if you have xx amount of armor, how many points of damage does it protect you from? Or, it has how much percent/chance of protecting you from what amount of damage?

*feeling rather spaced out for some odd reason right now*
We just wanna be free, man.........................

Title: Re: THAT'S IT!!! >:(
Post by Ice_Cold on 08/25/03 at 04:42:12
i think its 1 damage for every 2 ac...big I THINK here

Title: Re: THAT'S IT!!! >:(
Post by AlliedAssault on 09/10/03 at 19:42:01
My druid has like 157 ac :).

Title: Re: THAT'S IT!!! >:(
Post by Mephistroth on 09/10/03 at 21:54:43
And?

Title: Re: THAT'S IT!!! >:(
Post by Pete on 09/11/03 at 15:31:42

Quote:
Morph should be changeable and the morphs should give different advantages.  Maybe even have different animal choices as a druid lvls higher...


This is how it used to be, druids got like, +3 dex and strength, -2 wis (something like that) when they changed to cheetah, or +2 str and -2 dex when they changed to bear, etc etc. I personally liked this idea because then it gave people more of an opportunity to choose what THEY wanted. I personally don't see why it was changed, but I think it should be brought back.

Title: Re: THAT'S IT!!! >:(
Post by Alicia on 09/11/03 at 23:54:49
i think its 1% per 2ac (so 200ac is invincible), which seems to be right at high levels, but ive noticed a big difference between 0AC and 1AC, the 1AC crit can block full attacks
And my 30AC zerker seems to take full damage from some attacks yet block the odd hit that should do 90+ damage down to 20-ish



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