Nightmist Online Forum (http://www.nightmist-online.co.uk/cgi-bin/YaBB/YaBB.pl)
Individual Class Discussion >> Druid Class Discussion >> Druids and the 'Nature' fanaticism
(Message started by: Deval on 02/28/03 at 00:28:55)

Title: Druids and the 'Nature' fanaticism
Post by Deval on 02/28/03 at 00:28:55
Mkay

Y'all *coughnorinthcough* are obsessed with the fact that druids are most definately only forest dwellers. You are all also obsessed with their relation to only serious 'forest' morphs and skills.

Well, who says a druid cannot inhabit all regions? What is stopping there from being a desert dwelling druid? A mountain dwelling druid? Forest is a sub-category of an eviroment, you all talk about druids relating to the elements, but then handcuff them by tying them into the forest.

Another example - Cheetah, Lion - niether of which are 'forest' dwellers, both of which being barren sahara style beasts. Lessur wurm, now how does that fit into the forest? It doesn't, it's a desert beast, as suggested by it being the smaller cousin of the Giant Sand Wurm. Gorilla, Jungle beast, and correct me if I'm wrong, but Jungle and Forest are very different things.

Druids are based on AD&D? Why? Who cares? It's AD&D's rules, welcome to Nightmist. The class druid is up for interpretation, for gods sake, take the shackles off the druid and make it an all enviroment class, rather than force it into the confines of the small and unproductive forest.

Nothing is stopping any of the spells being modified to fit into a multi-enviroment style class, so lets see some more suggestions other than 'Rabid Forest Squirrel' and 'Tree That Heals You'.

Title: Re: Druids and the 'Nature' fanaticism
Post by Bullitt on 02/28/03 at 00:33:48
Well said. I also don't see how +5% damage in forests equates to +7 armour in terms of balance (not just about druids, but yeah..).

I suggested a while ago that there be similar spells like vines for other areas of the map, like you said, what’s the point of basing them solely around forests...?

Title: Re: Druids and the 'Nature' fanaticism
Post by Norinth on 02/28/03 at 12:37:48
Desert and mountains can be 2nd habitats.

In desert we could get Thorny Vines (the same as Grasping Vines, same spell, different name) and Rains of Regeneration could be changed to desert forest and mountain only.

Title: Re: Druids and the 'Nature' fanaticism
Post by Sauruman on 02/28/03 at 23:13:51
I'm just curious as to where their energy comes from: the forest or the elements? *real druids, nothing to do with AD&D or stuff like that*

Title: Re: Druids and the 'Nature' fanaticism
Post by Hamster on 03/01/03 at 10:49:15
Well, sorry but I don't know any real life druids that can morph into bears and stuff.

Title: Re: Druids and the 'Nature' fanaticism
Post by Norinth on 03/01/03 at 13:04:10
Exactly lol.

It comes from Nature. But atmospherical changes are "included" in this definition of power as well. By following Nature they gained the power of wind, electricity, etc. And maybe even the ability to summon a vulcano or an earthquake.

Title: Re: Druids and the 'Nature' fanaticism
Post by VampyreDarla on 03/02/03 at 23:04:30
well actually real druids dont PHYSICALLY morph into bears and stuff...but they can morph ;D

Title: Re: Druids and the 'Nature' fanaticism
Post by Deval on 03/04/03 at 00:48:21
...what the hell?

Title: Re: Druids and the 'Nature' fanaticism
Post by VampyreDarla on 03/04/03 at 03:31:47
Ok this is hard to explain...but basically druids irl cannot physically morph into animals.  It's more of a emotional sort of thing and has to do with connecting with things and becoming "one" with them.  When people have difficulty with life, they are struggling with themselves and therefore need to change.  All living things constantly change and so it's important to "shapeshift".  Shapeshifting is the ability to change into the right shape at the right time to receive the best results.  By becoming "one" with, for example, an animal or element, druids gain more power and motivation and view situations from different perspectives.  ...sry if I was a bit unclear before... or if I still am... or if I just sound completely insane now... ???

Title: Re: Druids and the 'Nature' fanaticism
Post by Silverwizard on 03/04/03 at 19:13:16
Druids love the trees and plants. So naturally they will not ghang out in the desert. But for the most part they can.

Title: Re: Druids and the 'Nature' fanaticism
Post by Alicia on 03/04/03 at 21:49:59
Forests are a poor choice coz the best thing you will find in one is a brown bear. Ever tried levelling a druid (or indeed a easier class like fighter or zerker) on nothing but brown bears?

As for 'real' druids, arn't 'real' druids the guys you see burning fires on the beach at 2 in the morning?

Title: Re: Druids and the 'Nature' fanaticism
Post by Deval on 03/05/03 at 03:44:53

on 03/04/03 at 19:13:16, Silverwizard wrote:
Druids love the trees and plants. So naturally they will not ghang out in the desert. But for the most part they can.


GOD! Show me where it is written that other enviroments other than the forest are 'NOT' classified as nature. Why can't a druid love stone formations and mountains? Why can't druids appreciate the warm muggy atmosphere of a swamp? The green rolling hills of the highlands? DRUIDS ARE AN EVIROMENTALLY BASED CLASS/MYTH. ALL THINGS ON EARTH ARE AS SUCH AN 'ENVIROMENT', as to what enviroment the druid chooses to resides in, is that specific druids own choice/preferance.

Title: Re: Druids and the 'Nature' fanaticism
Post by Norinth on 03/05/03 at 12:10:02
Deval has got a point. But at the momment, after the update druids are suitable for any area.

Title: Re: Druids and the 'Nature' fanaticism
Post by Kjata on 03/05/03 at 13:55:51
How about druids love the earth? Thats basicly why they like nature etc etc.

Title: Re: Druids and the 'Nature' fanaticism
Post by Blast on 05/18/03 at 20:11:49
how bout all druids love me (im product of earth or so ;D) and give me all thair spare cash  ;D

Title: Re: Druids and the 'Nature' fanaticism
Post by VampyreDarla on 05/19/03 at 01:10:59
* gives Blast 10gold.

Theres my life savings!  Use it wisely.   ;)

Title: Re: Druids and the 'Nature' fanaticism
Post by Jono on 05/26/03 at 06:17:05
they definitely need something else...they are good against low lvls...15- but when fighting a good crit they fall apart completely

Title: Re: Druids and the 'Nature' fanaticism
Post by Mordakai on 05/26/03 at 09:39:08
You'd better not be saying that druids need something else.. Druids are fine as they are, over powered in one on one situations, and a little over powered in huge fights. What I would suggest is to stop people from stacking Gaea's Blessing and Stoneform, that way they still have a decent amount of armour, but its not a stupidly high amount.

Title: Re: Druids and the 'Nature' fanaticism
Post by Norinth on 05/28/03 at 15:51:23
Druids will be changed...

And I don't agree with Thornshield or Stoneform, but anyways...

Druids are good but not THAT good. A zerker can whoop a druid with one click.

---

Get some Summons in the game and then we'll discuss about it HeHe.

Title: Re: Druids and the 'Nature' fanaticism
Post by Mordakai on 05/28/03 at 17:34:56
Umm, zerkers can't.

Title: Re: Druids and the 'Nature' fanaticism
Post by Jurian on 05/28/03 at 18:32:48
they can but won't happen really often druid vs zerker duel will prolly be won by druid cuz of all the armor he can get :D

Title: Re: Druids and the 'Nature' fanaticism
Post by Mordakai on 05/28/03 at 20:16:17
I've hard arch zerkers use all 6 stam with berserk on my druid and hes only been taken to mod, it takes a lot to kill a druid.

Title: Re: Druids and the 'Nature' fanaticism
Post by AlliedAssault on 06/10/03 at 16:40:00
Maybe he is refering to smite. Which doesnt hit often and when it does it dont matter what class you are if you are under 300 hp ur most likely gonna die or be hurt pretty bad.

Title: Re: Druids and the 'Nature' fanaticism
Post by Iron_Maiden on 09/24/03 at 16:26:21

on 05/28/03 at 17:34:56, Mordakai wrote:
Umm, zerkers can't.


Agreed.Yesterday a arch zerker with a csotw missed me with all 6 stam, i had to stay and give a quick LMAO...

Title: Re: Druids and the 'Nature' fanaticism
Post by rebel_blaidd on 10/09/03 at 08:12:13
druids irl and in d&d arnt only bassed with trees in a forest the trees and the forest is there favorite place they feel closest to nature i dont know of any druids that live out in the desert i tend to think a druid would feel quite exposed out in the open the trees are like there personal friends in a way in other games ive played druids do everything with trees including pass through them to other areas(like teleporting) trees seem to be there place of power but its true they get energy from all the elements there have been cases of rl druids morphing into animals a lot of people contribute it to jus someone bein on drugs lol

Title: Re: Druids and the 'Nature' fanaticism
Post by Dunadan on 10/11/03 at 00:00:14
Druids were a little known pagen society with not much order, when i think of a druid, i dont actually think just forrests. i think plains, mountains, and rolling hills..(kinda the Scots of old)  but a druid i'd wager a would not be found in a desert unless he got lost... i'd also wager a druid would kill you, take your food, then later laugh about this whole conversation while he got high on some local plants. probably found in your room...

in fact, i dont know really know why you started this... cause it got into opinions, and zerkers...

Title: Re: Druids and the 'Nature' fanaticism
Post by Opiate on 10/23/03 at 11:20:56
I agree with Deval. Druids are way too limited with spells to one area, even though I think druids rock, for the most part what they really need is descriptions for each morph. And maybe the ability to Unmorph optionally at any given time or at least cast certain spells while morphed.

Btw Norinth i've never seen such an opinionated snertin my life, is that because the only crit you own which is your main is an adept druid? You seem to live on the Druid Class Discussion commenting how they're too weak. If not complaining about druid's abilities (which any adept is weak) then you're always complaining about how druids in nightmist are nothing like they're intended to be in actual d&d. If you want an exact D&D based game then obviously you've come to the wrong place, if JLH and Pandilex wanted everything to align exactly with D&D im sure they would have made things that way.



Nightmist Online Forum » Powered by YaBB 1 Gold - SP 1.3.1!
YaBB © 2000-2003. All Rights Reserved.