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   Author  Topic: Purpose.  (Read 1642 times)
Mip
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  steven_huynh53   FlamingMoron69
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Purpose.
« on: 02/09/04 at 03:34:19 »
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I'm probably going to be stoned for this so I will make it brief.
 
What was Nightmist's original purpose? I mean, what was going through your head when you decided to make Nightmist? Was it divine inspiration or the spawn of utter and complete boredom?
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Re: Purpose.
« Reply #1 on: 02/09/04 at 04:28:52 »
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lol i heard it was something to do with school *shrug*
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Re: Purpose.
« Reply #2 on: 02/09/04 at 04:31:34 »
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They did it for the chicks.
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    VinzcentXS
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Re: Purpose.
« Reply #3 on: 02/09/04 at 04:32:37 »
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Haha...they get paid in chickens to program games. Nice.
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Re: Purpose.
« Reply #4 on: 02/09/04 at 04:41:17 »
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on 02/09/04 at 04:31:34, Stotic wrote:
They did it for the chicks.

*nods*
I would  Undecided  
 
me is sad
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Epic
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Re: Purpose.
« Reply #5 on: 02/09/04 at 09:10:58 »
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on 02/09/04 at 04:31:34, Stotic wrote:
They did it for the chicks.

 
Well i think something needs to be changed cause that aint lookin so good
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Pandilex
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Re: Purpose.
« Reply #6 on: 02/09/04 at 10:11:18 »
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on 02/09/04 at 09:10:58, Epic wrote:

 
Well i think something needs to be changed cause that aint lookin so good

 
Yeah.......Males, out! Now! Off you go!
 
No seriously what happened was I was messing around with zMud and I thought wow it would be great to make a game like this. So I talked to JLH and then we messed around making one =)
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67662135 67662135   Isaiah213   Issyfur
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Re: Purpose.
« Reply #7 on: 02/09/04 at 11:15:11 »
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on 02/09/04 at 10:11:18, Pandilex wrote:

 
Yeah.......Males, out! Now! Off you go!
 
No seriously what happened was I was messing around with zMud and I thought wow it would be great to make a game like this. So I talked to JLH and then we messed around making one =)

 
How many times did you get in a 'bind' while programming it? Not knowing how to do one thing.
 
How many times were you about to give up?  
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Re: Purpose.
« Reply #8 on: 02/09/04 at 15:41:26 »
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Mmm Iwouldnt mind knowing that myself Tongue
 
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JLH
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Re: Purpose.
« Reply #9 on: 02/09/04 at 15:57:50 »
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a few times, we've come across problems with working out the best way to do things, but we do work it out in the end.
if you mean nightmist as a whole, we have never wanted to give up with it, certain parts of nightmist that people thought we were going to add have not been added, but i wouldn't say that is "given up", more that we have better ways of doing it planned for the future.
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PureMourning
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Re: Purpose.
« Reply #10 on: 02/09/04 at 21:15:49 »
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Long live NightMist, eh? Woot!
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Issy
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67662135 67662135   Isaiah213   Issyfur
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Re: Purpose.
« Reply #11 on: 02/09/04 at 21:54:57 »
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Last question!
 
Is your coding well organized? or is it kinda cajumbled together?
 
I saw a 2000 line C++ program, and it was all unorganized. confused the hell out of me.
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And he had in his right hand seven stars: and out of his mouth went a sharp twoedged sword: and his countenance was as the sun shineth in his strength.
Mip
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ph34r teh cute ones

  steven_huynh53   FlamingMoron69
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Re: Purpose.
« Reply #12 on: 02/09/04 at 21:57:04 »
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on 02/09/04 at 10:11:18, Pandilex wrote:

 
...I was messing around with zMud...

 
I'm going to sound really dumb for asking this but...err...here goes:
 
Is zMud some kind of programming shell?  
...I always thought you and JLH programmed this game from scratch.
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Re: Purpose.
« Reply #13 on: 02/09/04 at 22:33:34 »
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I'm betting they got the idea off Dungeons and Dragons Smiley
Because for some reason it's like a short and simplier version of the online game itself.
Pandilex prolly knows what I'm talkin' 'bout Wink
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Re: Purpose.
« Reply #14 on: 02/09/04 at 22:48:40 »
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lol i dotn know but i back epic that the girls prolly arent rolling in too comp. nerds lol,, thx for creating tho
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Re: Purpose.
« Reply #15 on: 02/09/04 at 23:06:11 »
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It is based on D&D, been said before.
 
And I think zMud is like RPG maker and such programs.
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Re: Purpose.
« Reply #16 on: 02/09/04 at 23:11:49 »
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on 02/09/04 at 21:54:57, Issy wrote:
Last question!
 
Is your coding well organized? or is it kinda cajumbled together?
 
I saw a 2000 line C++ program, and it was all unorganized. confused the hell out of me.

well, i think it's fine lol
i know most of the array numbers from memory and after almost 4 years of working on nightmist easily make edits.
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JLH
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Re: Purpose.
« Reply #17 on: 02/09/04 at 23:13:12 »
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on 02/09/04 at 21:57:04, Mip wrote:

 
I'm going to sound really dumb for asking this but...err...here goes:
 
Is zMud some kind of programming shell?  
...I always thought you and JLH programmed this game from scratch.

nightmist was written from scratch in visual basic.
zmud is just something pandilex was playing around with at the time to see what it could do.
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Pandilex
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Re: Purpose.
« Reply #18 on: 02/10/04 at 14:28:35 »
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zMud is an interface, it's a game client that can connect to any zMud server. Unlike the nightmist client, which is tailored for its own server, zMud was a client that could connect to any of a huge database of Mud games. When I first saw the idea of entering into a fantasy world in text form, and the amount of detail some people had gone into to create such environments, I felt inspired to make my own version.
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Re: Purpose.
« Reply #19 on: 02/10/04 at 15:26:38 »
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on 02/10/04 at 14:28:35, Pandilex wrote:
zMud is an interface, it's a game client that can connect to any zMud server. Unlike the nightmist client, which is tailored for its own server, zMud was a client that could connect to any of a huge database of Mud games. When I first saw the idea of entering into a fantasy world in text form, and the amount of detail some people had gone into to create such environments, I felt inspired to make my own version.

 
You've done well in creating nightmist with JLH, it's a great game.
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