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   Author  Topic: 4/4/2003 Update  (Read 1473 times)
JLH
Game Creator / Administrator
United_Kingdom 
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4/4/2003 Update
« on: 04/04/03 at 18:12:11 »

SERVER
 
1) Crit reset/class change now clears your monsters killed table.
 
2) Druid - Nourish now takes stamina.
 
3) '/mosh log' now shows the date of the mosh too.
 
4) Outgoing website data from the nightmist server on port 8080 (character edits, web trading) is now redirected through the main iis webserver allowing it to be compressed. This saves me outgoing bandwidth and allows you to get around the trading site etc much quicker.
 
5) Submitting a clan for sale with people in it now tells you how much gold you would get if it was sold.
 
6) In clan houses, founders and the chairman can do '/wall direction message' to set a specific message for what happens when you go in that direction. This can only be done in directions where there is no room. To remove a wall do '/wall direction'.
 
7) 12 Skins added, submitted by Lady_Maha.
 
8) Clan Ally System - '/clan ally' and '/clan enemy' can be done by everyone. '/clan ally [clan name]' and '/clan enemy [clan name]' can only be done by the founder. You can't attack any allies (except in moshes/triplex/sparring arena). If you put your own clan on clan allies, then you will not be able to kill your clan members.
 
9) Player Colors - On the people/objects display, monsters that attack you and clan enemies are red, neutral players are blue, NPCs (non-attacking monsters) and clan allies and your clan members are green. I am not planning to put the colors on /who, as it will look annoyingly multicolored.
 
CLIENT (optional download from help-update game)
 
10) Gold/Bank value is now shown as comma delimited on the game windows (eg 1000000 becomes 1,000,000 in game).
 
STAFF
 
11) '/banip list' is available for all staff now.
 
12) Monster/Item Editor on the ftp://www.nightmist-online.co.uk now supports making items.
 
13) Offline map editor also on the ftp is compulsary for all new large areas that have not already been allocated a thread in the staff section. The building process is the same as usual on the staff forum but the actual work will be done on the editor for making the squares, monsters etc can be done either in game or on the editor.
 
14) Room system now works properly with room numbers 10,001 and above. (not sure how we've used that many rooms, i'll have to check the room numbers over to find any 'lost areas').
« Last Edit: 04/04/03 at 19:24:49 by JLH » IP Logged

Anything i post on here is subject to change at any time without notification to the board.
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