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Nightmist - Improving the game >> Suggestions >> Experience to weapons/armor
(Message started by: Limit on 02/19/04 at 12:06:54)

Title: Experience to weapons/armor
Post by Limit on 02/19/04 at 12:06:54
Ive been thinking and have spoke to a few people about their thoughts on this. I think it would be a pretty cool addition and something new. Maybe a better solution to the weapon/armor problem people complain about as in lvl caps and such. My suggestion is to add Experience to weapons/armor.. not all but some to make it more special shall i call it. In other words you cant equip a certain weapon/armor unless you have the experience to equip it.

Weapon Example:
Library info for Blade of Time:
Level needed to equip it: 30, Experience Needed to equip: 300,000,000, Magical: No, Vamparic: No, Armor: 0, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0, Poison chance: 0, Poison/30s damage: 0, Monster damage table: , Mana leech: .

Armor Example:
Library info for Sand Wurm Hide:
Level needed to equip it: 30, Experience Needed to equip: 300,000,000, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0.

If the character doesnt have the amount of exp needed it would say something like: You lack the amount of Experience to equip this.

Im not suggesting these specific weapons just the idea of it. Please let me know what you think. And this could apply for all lvls... due to the issue of certain items for the same lvl being stronger than others. Might inspire people to put a little more effort into what they have. Its quite self-explanatory.

Thx for taking the time to read/post this if you do.  ::)


Title: Re: Experience to weapons/armor
Post by DemonSkys on 02/19/04 at 12:09:35
I think it might make people work harder with the crits they have. Some get their's to arch.. then either pk and lose xp with them. with nice equiptment on them.. it might make it a good reason to always keep your crits up.  :-*

Title: Re: Experience to weapons/armor
Post by ? on 02/19/04 at 12:10:33
sounds Good  :P

Title: Re: Experience to weapons/armor
Post by Issy on 02/19/04 at 12:16:46
I am not very fond of the idea.

When it says "Level needed to equip it: 30" not "Experience needed to equip it: xxx,xxx,xxx"

So, not only would the players have to work to level 30 to hope to get  a new equipment, they'd even harder for a prestigous item.

Title: Re: Experience to weapons/armor
Post by Limit on 02/19/04 at 12:19:57
This might not totally be for the current items but items in the future possibly.. and also could be looked at in a positive way as a reward for getting the higher exp.

Title: Re: Experience to weapons/armor
Post by alone on 02/19/04 at 12:45:33
I like the idea. You may be able to gain new armor half way through a level, giving you a slight advantage. Nice thinking.

But what happens if you fall below exp for the item? Does it just go into you invent? Keep it on but has no affect?

Title: Re: Experience to weapons/armor
Post by Limit on 02/19/04 at 12:55:59
Lol much more thought would need to be put into it. Im sure something could be figuered out. As for going under for exp i think that the effect of it wearing off would be a good idea. There is much to work on for it, my suggestion is just the basis.. the idea.. more detail would be added ofcourse if the idea went into effect.  :)

Title: Re: Experience to weapons/armor
Post by Wolfgang on 02/19/04 at 14:44:09
I think adding it to the inventory would work fine. Or maybe a slight fine of some sort. Like... maybe it would subtract the extra AC/BaseDamage, and then subtracting a few extra points. Or maybe lowering amount of EXP gained.

For example with a weapon you could make it do something along the lines of:

"Wolfgang attacked a Theif with his Great Axe for 25 points of damage."

rather than:

"Wolfgang attacked a Theif with his Great Axe for 60 points of damage."

the exp per PoD would be lowered by five.

o.o *wonders if this is a good idea*

Title: Re: Experience to weapons/armor
Post by alone on 02/19/04 at 15:26:17

on 02/19/04 at 14:44:09, Wolfgang wrote:
I think adding it to the inventory would work fine. Or maybe a slight fine of some sort. Like... maybe it would subtract the extra AC/BaseDamage, and then subtracting a few extra points. Or maybe lowering amount of EXP gained.

For example with a weapon you could make it do something along the lines of:

"Wolfgang attacked a Theif with his Great Axe for 25 points of damage."

rather than:

"Wolfgang attacked a Theif with his Great Axe for 60 points of damage."

the exp per PoD would be lowered by five.

o.o *wonders if this is a good idea*


I love the idea of it doing much less damage! It gives you the ability to take advantage of other stats on the weapon (possibly) even though you can't use it to it's full physical potential.

Title: Re: Experience to weapons/armor
Post by Stotic on 02/19/04 at 18:49:50
Interesting concept, but I don't see it being implemented.

Title: Re: Experience to weapons/armor
Post by Deval on 02/19/04 at 21:30:18

Me, being a lazy person, just shrieked in horror. :'(

At this very moment, there are hundreds of other lazy people shrieking in horror at this thread. :'(

If this idea gets in, I'm going to kill babies. Cute ones. Ones with adorable pinchable little red cheeks. You have all been warned. (And no, I'm not too lazy to kill babies... at least a few anyway.)

Title: Re: Experience to weapons/armor
Post by Everlast on 02/19/04 at 21:44:38
Ya, I'm going with Deval about the lazy thing.  I'd rather not have to train my archmasters to get some item equip.  Isn't archmaster kind of suggesting there is no way to be better or more advanced in knowledge than them?

Title: Re: Experience to weapons/armor
Post by Mip on 02/20/04 at 00:32:42
When I first read the title of this thread, I thought (maybe) you wanted to give weapons experience everytime you hit someone successfully; so you'd have to train your weapons as well as yourself. XD

Anyways, getting back to the topic, I think this idea is very interesting. However, like Stotic said, I doubt we'll see this in game, though.

It was a very nice idea, though! ^__^

Title: Re: Experience to weapons/armor
Post by CPG on 02/20/04 at 00:43:23
Perhaps if you go under the xp you need to use it, you don't get the bonuses (+bd, stat mods etc) for equipping the weapon. It would be like using hands but you still have the weapon equipped.



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