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Nightmist - Improving the game >> Suggestions >> Boss and weapons/armor?
(Message started by: Issy on 02/09/04 at 01:58:43)

Title: Boss and weapons/armor?
Post by Issy on 02/09/04 at 01:58:43
Crazy thought which would, i think, bring a curious twist into the game:

If you attacked a boss with the weapon that, that particular boss dropped, it would deal 0 damage.

IE: If you'd attack the Demonic General with a halberd, it'd hurt it for 0 points of damange.

This includes Assass, zerk and what other special skills characters may  have.

AND

If you were at a boss whilst wearing armor that boss drops, AC would become useless from attacks on that square, but the rest of the armor would work.

IE:If you were at the AM and your thief was wearing a CPA, the 43AC that it gives would be subtracted from your total AC. But, other armor would still work, CR's, SG's etc etc.

If the boss item happened to have a mod on it, it would be depleted upon entering the square.



All of this being, if the monster dropped a weapon, it'd be immune to its attacks, only because it knows how to use the weapon, avoid the weapon. etc etc...

As for armor, the boss that drops the armor knows about the armor, it knows how to bypass its protective elements. As i used prior, The Atrium Monarch. The Atrium Monarch knows the CPA, so therefore it knows its weaknesses, its strength.

Nothing would be unequipped, it would all stay equipped.

Commets please.

Title: Re: Boss and weapons/armor?
Post by Fight on 02/09/04 at 02:03:39
Awesome idea, good job Issy. In addition to the fact that the monster would know the weapon/armor's strengths/weaknesses, it would also give the crits that dont yet have those items a better chance to acquire them.

Title: Re: Boss and weapons/armor?
Post by Phobos on 02/09/04 at 02:06:33
very good idea.

Title: Re: Boss and weapons/armor?
Post by Underpants on 02/09/04 at 02:32:32

I'm always keen on anything that mixes it up a bit. I support this idea.

Title: Re: Boss and weapons/armor?
Post by Pandilex on 02/09/04 at 02:50:07
A goblin that is armed with a club can't be smacked over the head by it?

Title: Re: Boss and weapons/armor?
Post by Underpants on 02/09/04 at 02:52:40
What if it's a really dumb goblin?... An inbred one... with warts.

Really tho, what if it was just a modifier, like lessened damage from a weapon? For example, surely a master fencer is going to understand what an opponent is capable of with a rapier and so forth, and thus, how to react appropraitely?

It does make sense in the case of armour, as the original possessor of a piece of armour would understand the proverbial 'chink in the armour', as it is a product of their own devices.

Title: Re: Boss and weapons/armor?
Post by CPG on 02/09/04 at 04:31:30
Boss monsters tend to be smarter than your average bear (har har). They would know how to use their own stuff efficiently.

Title: Re: Boss and weapons/armor?
Post by deadman on 02/09/04 at 04:40:35
Ok this doesnt make much sense at all why cant a boss be hit by what they drop or have armor they drop be ineffective. Doesnt make sense to me really.

Title: Re: Boss and weapons/armor?
Post by CPG on 02/09/04 at 04:42:25
Re-read the Issy's post carefully.

Title: Re: Boss and weapons/armor?
Post by Epic on 02/09/04 at 05:27:32
stupid idea

Title: Re: Boss and weapons/armor?
Post by Issy on 02/09/04 at 11:33:36
This would only apply to Bosses.

And when i said Demonic General, i didn't apply directly to the Demonic General. It also applied to the  AM, TK, Malok etc etc...

The whole point of this, is to use different weapons/different armor for bosses. Make bosses alittle harder, but alittle more rewarding.

Title: Re: Boss and weapons/armor?
Post by deadman on 02/09/04 at 11:52:47
Most the bosses are hard enuff and to not be able to hit/be hit if ur wearing something they drop is not a good idea no reason for it to be put in.

Title: Re: Boss and weapons/armor?
Post by Issy on 02/09/04 at 11:55:15

on 02/09/04 at 11:52:47, deadman wrote:
Most the bosses are hard enuff and to not be able to hit/be hit if ur wearing something they drop is not a good idea no reason for it to be put in.


Theres other weapons you can use as well. Fighters can use Pikes RB Halberds CSoTW BoT's.  For everyone weapon, there can be an alternate.

If your wearing the armor that boss drops, it won't prevent you from hitting, unless you happen to have a weapon it drops on as well.

Title: Re: Boss and weapons/armor?
Post by alone on 02/09/04 at 12:39:53
I like the idea, would be cool. As said, mixing things up is always good.

Title: Re: Boss and weapons/armor?
Post by Joppa on 02/09/04 at 18:09:57
stupid idea

Title: Re: Boss and weapons/armor?
Post by Zephie on 02/09/04 at 18:31:36
I don't like it, I don't understand why you wouldn't be able to use their own weapon against them.

What's the reason besides making bosses annoying?lol


Title: Re: Boss and weapons/armor?
Post by Aidon on 02/09/04 at 18:34:29
I could see maybe less damage, because a boss would be skilled in the weapon he is weilding, thus giving him knowledge to defend against it and its common weilding style.  But there is no way anyone can be immune to attacks from a weapon just because they use it.



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