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Nightmist - Improving the game >> Suggestions >> Paci..
(Message started by: Epic on 01/09/04 at 21:33:26)

Title: Paci..
Post by Epic on 01/09/04 at 21:33:26
If they arnt supposed to be involved in parties why can rangers track them..i see many people running around tracking a paci so they wont get pk'd, its stupid how that works and if paci's arnt supposed to be in parties why can rangers track them(and be in a party basically)

Title: Re: Paci..
Post by Jurian on 01/09/04 at 21:39:02
agreed.

anyway boo for paci's

Title: Re: Paci..
Post by ElDiAbLo on 01/09/04 at 21:55:23

on 01/09/04 at 21:39:02, Jurian wrote:
agreed.

anyway boo for paci's


*Nods*

Title: Re: Paci..
Post by Mephistroth on 01/09/04 at 22:13:21
Erm, they can be tracked by rangers because, when moving around in a forest for example, you leave a 'trail'. Like all the bushes get bent out of the way, leaving a small path showing where you went. Therefore, the ranger can track you. Simple stuff really.

Title: Re: Paci..
Post by Catalyst on 01/09/04 at 22:28:21
nuts on Paci's.

Title: Re: Paci..
Post by Epic on 01/09/04 at 22:31:39

on 01/09/04 at 22:13:21, Mephistroth wrote:
Erm, they can be tracked by rangers because, when moving around in a forest for example, you leave a 'trail'. Like all the bushes get bent out of the way, leaving a small path showing where you went. Therefore, the ranger can track you. Simple stuff really.


Makes sense when you put it that way, but why allow one class to be able to train in pure safety when everybody else cant?

Title: Re: Paci..
Post by alone on 01/09/04 at 23:56:18
I think it's noted to be changed in the next update.

Title: Re: Paci..
Post by Momba on 01/10/04 at 01:31:53

on 01/09/04 at 22:31:39, Epic wrote:
Makes sense when you put it that way, but why allow one class to be able to train in pure safety when everybody else cant?

Druids can too. But I agree it needs to be changed to where they can only be tracked in areas where they would leave a trail like the forest, lost trail, and desert to name a few areas off the top of my head. The museum, gnoll fortress and racks should be areas that they are unable to be tracked in.

Title: Re: Paci..
Post by Quarrel on 01/10/04 at 05:12:54

on 01/10/04 at 01:31:53, Momba wrote:
Druids can too. But I agree it needs to be changed to where they can only be tracked in areas where they would leave a trail like the forest, lost trail, and desert to name a few areas off the top of my head. The museum, gnoll fortress and racks should be areas that they are unable to be tracked in.


Or maybe they need to make it to where it says Pacifists cannot be tracked or something.

Title: Re: Paci..
Post by Id on 01/10/04 at 07:20:52
a simple solution would be to make 'tracking' cost stamina.... like covert in a sence.  When you move, you have a chance of losing a stam.  It make sence since tracking take efforts.  

Con affects covert.  Now, Intelligent affects tracking (you can track better if you're smarter -kinda obvious-).

Title: Re: Paci..
Post by Lavalamp And Seito on 01/10/04 at 07:53:46
i like IDs idea, it make epic happy(i think) and it also makes the person(gaddy i think) happy because its making intelligence matter, so two people(and their followers) are happy... does majority rule? anyway either make IDs idea, or i say when you try and use track on a person on your nopk list it says "Fatal is on your nopk list." well paci cannot be killed by players, so there should be "Dunkler_Engel cannot be pked, so you have no need to track her." or something along those lines. makes sense doesnt it?

(btw, i used Fatal as my fighter, and Dunkler_Engel as my paci because.. well they are mine lol)

Title: Re: Paci..
Post by Id on 01/11/04 at 08:07:43
smarter crit can cover their track better..thus...making it more difficult to track.   effect: int -- def against tracking...  -->take more stam for druid/ranger to track.  (basically...druid/ranger's int vs target's int)



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