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Nightmist - Improving the game >> Suggestions >> Exp. Chain
(Message started by: Mip on 11/13/03 at 02:51:46)

Title: Exp. Chain
Post by Mip on 11/13/03 at 02:51:46
I was doing a bit of research on FFXI (Woot! FFXI! XD) and noticed the Exp. Chain system they have.

Basically, when a person kills a monster they get the Exp. for landing hits and the bonus Exp. for killing it. If they kill another monster in a set amount of time that has the same name as the first monster killed, they not only receive the Exp. for fighting it but they get an extra amount of Exp.

If said player continues to kill the same monster over and over again (within a set time limit between each kill), they continue the "Exp. Chain" and get an extra amount of Exp.

I'm not sure if this is too confusing to understand but if it is, go ahead and post any questions and/or suggestions. ^^;;

Title: Re: Exp. Chain
Post by Decept on 11/13/03 at 04:05:27
sounds good but one thing I learned from posting here never mention another game in any idea u might suggest instent killer, but it sounds like a good idea to me  ;D

Title: Re: Exp. Chain
Post by Pandilex on 11/13/03 at 17:18:22
I don't see any reason for that, logical or otherwise...



Also, shouldn't your signature be /(bb|[¬b{2}])/

Title: Re: Exp. Chain
Post by Squiggle on 11/13/03 at 18:16:11

on 11/13/03 at 17:18:22, Pandilex wrote:
Also, shouldn't your signature be /(bb|[¬b{2}])/


why what does that mean? lol

and i dont like the idea, no offense  :-/

Title: Re: Exp. Chain
Post by alone on 11/13/03 at 18:26:12
I kinbda get why they do it. But wouldn't it make more sense that you gain a hitting bonus vs that monster.. As after all, you'd start to pick up on their weaknesses.

Title: Re: Exp. Chain
Post by Insomnia on 11/13/03 at 22:27:40

on 11/13/03 at 18:26:12, alone wrote:
I kinbda get why they do it. But wouldn't it make more sense that you gain a hitting bonus vs that monster.. As after all, you'd start to pick up on their weaknesses.

Something like that would make sense actually. The more kills a crit has on a specific monster, the more he'll hit that specific monster for...

Although, it'd probably screw up the "balance" and make the game too easy after a while if people ran around clicking sand spiders.

Title: Re: Exp. Chain
Post by alone on 11/13/03 at 22:57:37
Not if you had to kill the monster within 30seconds of eachother. To a max advantage of like 10% extra damage and 10% more chance the monster would miss.
After like 10 kills of it, it could stay for 5minutes or something..

It'd make training in some areas much easier. And it'd make it easier for low level crits too.

Title: Re: Exp. Chain
Post by Sojourn on 11/14/03 at 01:19:12
You may be able to fight the monster with more ease, but it wouldn't help you gain any worldly experience. I'd think fighting a massive variety of monsters would greatly increase a person's experience.

Title: Re: Exp. Chain
Post by Banned on 11/14/03 at 13:49:42

on 11/14/03 at 01:19:12, Sojourn wrote:
You may be able to fight the monster with more ease, but it wouldn't help you gain any worldly experience. I'd think fighting a massive variety of monsters would greatly increase a person's experience.


/nod

Beating up the same monster over and over again should give less xp, cuz there's nothing to learn from it anymore...

Title: Re: Exp. Chain
Post by Jurian on 11/14/03 at 14:25:07

on 11/14/03 at 13:49:42, Banned wrote:
/nod

Beating up the same monster over and over again should give less xp, cuz there's nothing to learn from it anymore...


my thought too :D

Title: Re: Exp. Chain
Post by Bishop on 11/14/03 at 17:52:34
I agree with that also - and this game needs it (less exp. for increments of same creature kills)



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