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Nightmist - Improving the game >> Suggestions >> >Monk<
(Message started by: Eiements on 10/10/03 at 06:14:21)

Title: >Monk<
Post by Eiements on 10/10/03 at 06:14:21
New class:monk

backround: holy fighter uses intelligence and strenght to protect and fight

Skills:
lvl 3 Jab: uses one stam attacks for a bit more then reg attack
lvl 7 heal: heals for total intelligence (-(0-3) randomly)
lvl 10 Snap kick: uses 2 stam doubles jab attack in one hit
lvl 15 Reveal: same as vision
lvl 15 fortify: + the amount of int for ac for 3 mins costing 20 mana
lvl 20 Mediation: replenishes hp 2x for int from 8-14 3x for int from 15-21 as fast useing 1 mana every 30 seconds
lvl 25 Fury kick: acts as rapid fire hitting for less tho
lvl 27 physical reinforce: int + 10 ac costing 30 mana lasting 3 mins
lvl 29 power chop: useing 3 stam attacking as 3 attacks at once

Stam: 1:1 5:2 10:3 16:4 23:5 29:6

Attack: about 20% less then fighters (fighter hits 100 monk would hit 80)

Hp: same as theives but about 10-20 lower at lvl 30 so maybe a halfling monk would gain 7-10 hp dwarf would gain 8-11 human 8-10 half orc 9-11

Mana: 6-12 depending on wis

Races: all

Armor Equipment: same as mage

Weapon Equipment: only gloves( hoping some str gloves will be added just for monks)

im prolly forgetting something so ill be adding on this is just an idea plz add on i really think this could work and would be a great improvement to the game.



Title: Re: >Monk<
Post by Drake_Lord on 10/10/03 at 06:20:25
*spanks you for not doing more constructive things*  ;D

Title: Re: >Monk<
Post by Maesse on 10/10/03 at 06:20:54
Would be a nice alternative to Pallys

Title: Re: >Monk<
Post by Drake_Lord on 10/10/03 at 06:22:15
*stares at Ana's Icon*  :o

Title: Re: >Monk<
Post by Forgotten Ancient on 10/10/03 at 06:28:04
and what we need that trash for?
Pacis should be thrown out also.... just another dumb class noone wants

Title: Re: >Monk<
Post by Eiements on 10/10/03 at 06:31:40
lol tev you know you want them

Title: Re: >Monk<
Post by ice_cold on 10/10/03 at 06:56:48
seems like a beafed up ranger that, hits for more, heals, and adds armor to itself...this isnt thought out, sayadins is a lot better, and even his is weak

Title: Re: >Monk<
Post by Spekkio on 10/10/03 at 14:33:57
http://www.nightmist-online.co.uk/cgi-bin/YaBB/YaBB.pl?board=Suggestions2;action=display;num=1057994087;start=0#0

That's Sayadins Monk... check it out... it's much better!  ::)

Title: Re: >Monk<
Post by sayadin on 10/10/03 at 16:24:48
why is everybody trying to make a copy of my monk class that i suggested???

Title: Re: >Monk<
Post by Outsider on 10/10/03 at 16:26:47

on 10/10/03 at 16:24:48, sayadin wrote:
why is everybody trying to make a copy of my monk class that i suggested???


Yes -your- monk class, cause before you suggested it they didn't exist  ::)

Title: Re: >Monk<
Post by sayadin on 10/10/03 at 16:29:52
no... it didn't read it correctly... i said "why is everyone trying to make copy's of my monk class that i suggested... in other words i suggested it and everyone is trying to make a copy of it.... well anyways i'm sorry for making you believe it was my creation, i meant it to be my suggestion first....  :)

Title: Re: >Monk<
Post by Stotic on 10/10/03 at 23:22:55
Monks have been suggested several times for over months and months.  It is an interesting and original idea.  (as long as we don't keep using all-stamina-using abilities) Sayadin had a very interesting and comprehensive thread.  Spekkio provided the link above.

Title: Re: >Monk<
Post by Eiements on 10/11/03 at 06:58:15
id just like to stand up for my self and say i didnt copy anything if anyone copyied it would be you copying rok because the attacking with adding on after hits landed is from them and also armor im not saying its a bad idea i just think this class should come out and as stotic said many people have suggested it so why not use the best ideas from players post and come up with something well rounded and blanced to put in nightmist as the new class

Title: Re: >Monk<
Post by James on 10/11/03 at 17:58:49
and no a monk should not be all races think about it a orc is a fowl destrutive creature by nature so its soul perpous is to destroy.. just my two cents

and yes I know bad spelling ;D

Title: Re: >Monk<
Post by Deval on 10/11/03 at 18:20:19

on 10/11/03 at 17:58:49, James wrote:
a orc is a fowl destrutive creature


speaking of which... how about a race of killer chickens?

Title: Re: >Monk<
Post by Eiements on 10/11/03 at 18:35:32
speaking of races what about a gobblin race 20 17 20 18 17 15 and its race skill could be not being able to be posioned

Title: Re: >Monk<
Post by Human on 10/12/03 at 09:16:26

on 10/11/03 at 18:35:32, Eiements wrote:
speaking of races what about a gobblin race 20 17 20 18 17 15 and its race skill could be not being able to be posioned


hmm, seems overpowered, every goblin ive ever sen is smaller then humans, and less strong. i personally think goblin race would be cool, but more along the lnes of 19 17 20 18 17 16; which would make it benificial to the game (unline 2 classes right now) and wouldnt be trampling other classes feet. race bonus could be like +2 base damage to every attack do to their ferocity.

Title: Re: >Monk<
Post by sayadin on 10/13/03 at 04:36:43
it couldn't be all races, but that would be impressive seeing a slow but powerful monk... that would be a 'Can of Whoop Butt'... but i think the races should be human, elfs, half-elfs, halflings, and gnomes. And Thank You Stotic for liking my idea...

Title: Re: >Monk<
Post by Eiements on 10/13/03 at 18:43:55
yea i wasnt thinking when i put half orc and i like your idea too sayadin that would be cool if our ideas were blended and the class came out

Title: Re: >Monk<
Post by sayadin on 10/14/03 at 16:37:13
I'm sorry... but the heal for the Monk is out. Not everyclass can have heal. The same for vision. and instead of 'Fury Kick' you should name it 'Kick of Fury' or something. But yeah, you do have great ideas.



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