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Nightmist - Improving the game >> Suggestions >> Ninja/Samauri/Monk/Necroamncer
(Message started by: Bahashabeem on 10/10/03 at 03:49:50)

Title: Ninja/Samauri/Monk/Necroamncer
Post by Bahashabeem on 10/10/03 at 03:49:50
I think we need a new class and have seen alot of these crits on well known game or in relevent rpg type games. Each would have special features like.........

Ninja- having covert and weidling 2 weapons with low armor defense but high agilitly n speed (quicker stam recovery)

Samauri- One handed causing more powerful blows no shield equipments (maybe bracers) and a high defense with lower agility (slow stam recovery)

Monk- Speacial healing and fighting abilities using only hands as weapons and only able to equip armor

Necro- Mage now with diff type base spells is all

I didn't get into specifics but new class would add more flare to game and to throw edge off rangers owning the game.

Title: Re: Ninja/Samauri/Monk/Necroamncer
Post by Spekkio on 10/10/03 at 14:24:40

on 10/10/03 at 03:49:50, Bahashabeem wrote:
I think we need a new class and have seen alot of these crits on well known game or in relevent rpg type games. Each would have special features like.........

Ninja- having covert and weidling 2 weapons with low armor defense but high agilitly n speed (quicker stam recovery)

Samauri- One handed causing more powerful blows no shield equipments (maybe bracers) and a high defense with lower agility (slow stam recovery)

Monk- Speacial healing and fighting abilities using only hands as weapons and only able to equip armor

Necro- Mage now with diff type base spells is all

I didn't get into specifics but new class would add more flare to game and to throw edge off rangers owning the game.



Many people, including myself, HAVE put "specifics" on class creation.  Check out my Spy and Sayadins Monk.

Title: Re: Ninja/Samauri/Monk/Necroamncer
Post by Bahashabeem on 10/10/03 at 14:55:59
Been looking at them. There nice ideas and I like them. Just throwing of my own out to see responses.

Title: Re: Ninja/Samauri/Monk/Necroamncer
Post by Alicia on 10/10/03 at 18:19:36
for the 100'th time... wot is the obsession with 'necromancers'... surely if they exist it sould be as a boss monster not a PC

Title: Re: Ninja/Samauri/Monk/Necroamncer
Post by Aidon on 10/10/03 at 18:21:56
There is a Necromancer boss monster.

Title: Re: Ninja/Samauri/Monk/Necroamncer
Post by Bahashabeem on 10/10/03 at 21:48:31
Then the idea for a summoner same as mage just can cast attack spells against whole parties :)

Title: Re: Ninja/Samauri/Monk/Necroamncer
Post by Nocturnal on 10/10/03 at 21:48:36

on 10/10/03 at 03:49:50, Bahashabeem wrote:
I think we need a new class and have seen alot of these crits on well known game or in relevent rpg type games. Each would have special features like.........

Ninja- having covert and weidling 2 weapons with low armor defense but high agilitly n speed (quicker stam recovery)

Samauri- One handed causing more powerful blows no shield equipments (maybe bracers) and a high defense with lower agility (slow stam recovery)

Monk- Speacial healing and fighting abilities using only hands as weapons and only able to equip armor

Necro- Mage now with diff type base spells is all

I didn't get into specifics but new class would add more flare to game and to throw edge off rangers owning the game.

Ninja - Nah, too much like Thieves but with more attacking power.

Samauri - One word. Berserkers

Monks - Yup, that sounds fine.

Necromancers - I wish they would bring them back, Summon Undead Creature, Maybe a Depurate Undead-esque attack (Release Undead?) and a Resurrect Monster/Player spell. If there is any class ever to be added again, I hope it is this!  ;D

Title: Re: Ninja/Samauri/Monk/Necroamncer
Post by Schizo on 10/10/03 at 22:34:08

on 10/10/03 at 21:48:36, Nocturnal wrote:
Necromancers - I wish they would bring them back, Summon Undead Creature, Maybe a Depurate Undead-esque attack (Release Undead?) and a Resurrect Monster/Player spell. If there is any class ever to be added again, I hope it is this!  ;D


Why would a necro Resurrect anyone?

Title: Re: Ninja/Samauri/Monk/Necroamncer
Post by Stotic on 10/10/03 at 23:31:39
To my knowledge when you cast resurrect or something on them it brought them directly back to you so you can kill them again...and again...and again.

The reason people want necro's back is because they were a class.  They were pretty weak, but had some original spells.  Including the one above, monster summoning, and a spell that combusted yourself to cause damage to others in the square. (or was that elementals?)

Title: Re: Ninja/Samauri/Monk/Necroamncer
Post by Prophet on 10/11/03 at 12:00:55
the names for the spells sucked... Summon Monster I Summon Monster II and so on lol mages had that one.

Title: Re: Ninja/Samauri/Monk/Necroamncer
Post by Bahashabeem on 10/12/03 at 23:21:23
Good points but ninja's are kool lol but I like the monk as a new class to lets just see what happens

Title: Re: Ninja/Samauri/Monk/Necroamncer
Post by Edian on 10/16/03 at 12:27:57
/t stotic lol ya big noob! :) it was Necro's who had Combustion.. i think its a good idea to bring the ol' crits back in :) Necros were very fun.. the point in necros are that you can other spells besides havin a retarded lil mage.. dont get me wrong there are TONS of GOOD mages.. i mean half of them own me :P but Necros... the were fun we need em all back.. and that monk dont sound bad at all.. ALL the crits he just described sound real good..

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Title: Re: Ninja/Samauri/Monk/Necroamncer
Post by Blood on 10/17/03 at 12:25:27
Correction it is Samurai Not Samauri and the Necroamncer is
Necromancer ( No Offence )



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