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Nightmist - Improving the game >> Suggestions >> HP/MP pulse gains
(Message started by: Drac on 10/08/03 at 20:12:14)

Title: HP/MP pulse gains
Post by Drac on 10/08/03 at 20:12:14
gaining 1 hp and 1 mana is too insignificant to matter.. it should be increased.. maybe even up to 5 per pulse

Title: Re: HP/MP pulse gains
Post by dec on 10/08/03 at 20:33:38
nah 5 is too high

Title: Re: HP/MP pulse gains
Post by Bean on 10/08/03 at 20:39:38
what are you smoking, no its not... Maybe for smaller players yes, but when you have 300+ hp its still insignificant...

Title: Re: HP/MP pulse gains
Post by deSade on 10/08/03 at 20:54:26
are there items/ammy's that can increase ur hp/mp increases? (and not leech weapons or deity gifts)

Title: Re: HP/MP pulse gains
Post by Aidon on 10/08/03 at 20:55:43
No.

Title: Re: HP/MP pulse gains
Post by deSade on 10/08/03 at 20:56:24
Maybe an idea then.....

Title: Re: HP/MP pulse gains
Post by Spekkio on 10/08/03 at 22:35:16

on 10/08/03 at 20:39:38, Bean wrote:
what are you smoking, no its not... Maybe for smaller players yes, but when you have 300+ hp its still insignificant...


If the gain per pulse increased by 1 every 5 lvls or so... it would be low for low lvls and better for high lvls.

Title: Re: HP/MP pulse gains
Post by Drac on 10/09/03 at 00:31:48
good idea spek

Title: Re: HP/MP pulse gains
Post by Jurian on 10/09/03 at 13:21:16

on 10/08/03 at 22:35:16, Spekkio wrote:
If the gain per pulse increased by 1 every 5 lvls or so... it would be low for low lvls and better for high lvls.


this would result in an arch zerker getting 12 hp each pulse :S

fine with me though lol

Title: Re: HP/MP pulse gains
Post by Drac on 10/11/03 at 05:03:47
arch zerker getting 12 hp a pulse.. would that really be that awful? no lol not at all.. it would balance out with all normal crits getting 6 hp a pulse at arch. zerker can be hit for more and have more hp.. so naturally they get higher hp gain.

Staff, i really think modifying the pulse gains in some form or fashion would be a small but nice contribution to the game.. it would make things more interesting and add another demension/variable to the game. Itd be exciting if that extra 5 hp saved your life in a tight duel or not lol. having it set at 1 hp, u really outta not even have it at all.

Title: Re: HP/MP pulse gains
Post by Medora on 10/11/03 at 15:50:10
This actually isnt a half bad idea.

Title: Re: HP/MP pulse gains
Post by Rappy_Ninja on 10/11/03 at 17:43:36
aint there a +1 con ammy in rh ? (also a +1 wis ammy )

Title: Re: HP/MP pulse gains
Post by James on 10/11/03 at 17:52:11
yes but as I understand it and it might have been said in forums once apon a time, any item in game that mod's ur stats dose not help ur hp/mp gain when lvl'ing

Title: Re: HP/MP pulse gains
Post by Snowy on 10/11/03 at 18:22:58
yay! good idea!

Title: Re: HP/MP pulse gains
Post by Drac on 10/12/03 at 09:20:03
woot i had a good idea. medora said so! ;o

Title: Re: HP/MP pulse gains
Post by Medora on 10/12/03 at 16:07:35
Lol My opinion really isnt all that. The important opinions come from JLH and Pandilex.

Doesnt mean I dont like the idea, I do. Whether I like it or not doesnt have any effect on if the bosses do though :(

Title: Re: HP/MP pulse gains
Post by Drac on 10/13/03 at 11:41:05
lol tell them bout me n my geniusness :D use ur medora charm stuff to convince em.. er sumfin lol..



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