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Nightmist - Improving the game >> Suggestions >> Human Bonus
(Message started by: Aidon on 09/26/03 at 03:10:00)

Title: Human Bonus
Post by Aidon on 09/26/03 at 03:10:00
As has been brought up before, humans have kind of got the short end of the stick when it comes to racial bonuses, so here is what I propose:

For all races there are 12 possible stats for each individual stat, thus making a certain chance of getting nice overall stats (as seen in discussion forum).  My idea is that the amount of possible stats for humans be lessened thus giving a human a more likely chance of having better overall stats.  This would give them a slight edge and playability not brought by the other races.

Title: Re: Human Bonus
Post by SullenUrchin on 09/26/03 at 03:27:24
here here humans are pretty usless in my opinion atm somethin should be done to give them a bost

Title: Re: Human Bonus
Post by Aidon on 09/26/03 at 03:30:46
I was thinking since there current chance for a 6 stat crit is 1 in 2,985,984 (12^6), then maybe change it to where there is 10 possible chances for stats, making a human have a 1 in 1,000,000 (10^6) chance of getting a 6 stat.

Title: Re: Human Bonus
Post by Deval on 09/26/03 at 03:54:36
* pulls out his approval stamp

Title: Re: Human Bonus
Post by Momba on 09/26/03 at 04:05:51
I think the idea of improving humans are great. But would putting more decent statted humans in the game actually improve the race?
Humans are a decent race for thieves and rangers in my option. I think that increasing the dex and charisma by 1 would balance them out.

Title: Re: Human Bonus
Post by Deval on 09/26/03 at 04:08:39

IMO the humans stats are not the actual problem, they are fine for almost every class, except perhaps a mage. To really focus on what the problem with them is, is to nail this racial bonus once and for all. Even if their stats are adjusted (which I don't believe is necessary), they will still be without a racial bonus.

Title: Re: Human Bonus
Post by Bean on 09/26/03 at 04:24:46
Whaddabout half elves?  :'(

Title: Re: Human Bonus
Post by Deval on 09/26/03 at 04:48:12

As far as I know, half elves do have a racial bonus.

Title: Re: Human Bonus
Post by Monoxide on 09/26/03 at 04:54:39
i say give em 18 wis and 20 dex

Title: Re: Human Bonus
Post by Momba on 09/26/03 at 04:58:39
O.K. I was off. Deval took the time to explain what Aidon and him ment by a race bonus. Such as halflings having the extra 7 armor and so forth.
I do see where Humans get the shaft in regards to that type of bonus. And Aidon's suggestion is a step in the right direction. But again I just don`t think the answer is making them easier to roll.
What do you think of a +30% chance of spotting convert/invis crits.
Or a greater immunity to posions, say +40% or so.
These ideas are off of the top of my head. I will put my thinking cap on and see if I can come up with something better.

Title: Re: Human Bonus
Post by Ice_Cold on 09/26/03 at 05:04:07
half elves racial bonus was they would have gotten points easier, they arent being put into the game, hence half elves need work sooner, in my eyes

Title: Re: Human Bonus
Post by -Gaddy- on 09/26/03 at 05:23:18
that is what human's bonus was going to be. (i agree..and do not believe humans really need diff. stats.)

Title: Re: Human Bonus
Post by Proteus on 09/26/03 at 06:13:09
To keep in track with humans all around(ness) why not give them a +4 base exp bonus to take into account there flexibility, adaptability and ease of learning. Also giving half-elves 2.5% damage bonus in woods and +2 base exp bonus.

Essentially this would work like every time they hit a monster it would add +4 onto the base exp of that monster.  

Example.
Normally when you hit a monster you get...
Damage x Base exp = Exp gained
So lets say a human fighter hit a Sand Spider for 40
40 x 80 = 3200 Exp gained
If they were to get this bonus +4 base exp gained it would be..
40 x 84 = 3360 Exp gained

Not that much of a difference.. But since it comes with every monster and every hit.. It would add up and work out to be a very useful racial advantage.

Edited the % symbols out of the description to solve any further "confusion".

Title: Re: Human Bonus
Post by Deval on 09/26/03 at 07:41:47
Works for me.

Title: Re: Human Bonus
Post by CPG on 09/26/03 at 15:33:14
For your idea there Archie, take off the % and it will work. Just +4 xp base. 5 seems to be a better number though because it's an easy number.

4% of 3200=128  3200+128=3328 which is not 3360

Sorry heh, just had to point that out.

Title: Re: Human Bonus
Post by Proteus on 09/26/03 at 20:21:37

on 09/26/03 at 15:33:14, CPG wrote:
For your idea there Archie, take off the % and it will work. Just +4 xp base.


If you look to my example all I did use was the +4 exp, there was actually no % in the example.. It was just the symbol "%" used to imply it’s a small bonus of a greater number, not actually a dividend of the number in hundredths.


on 09/26/03 at 15:33:14, CPG wrote:
5 seems to be a better number though because it's an easy number.


It would need to be an even number.. You know like 2,4,6,8..ect. That way the racial bonus that is applied to half-elves wouldn’t become a fractional bonus. Since they get half of the Elf bonus and half of the human bonus.


on 09/26/03 at 15:33:14, CPG wrote:
4% of 3200=128  3200+128=3328 which is not 3360

Sorry heh, just had to point that out.


Also had you followed the example you would have noticed it was 40 as damage done, and 80 as original base exp... So with the +4 exp added onto it, it would be 40 x 84. Which does equal 3360, please read more carefully before you go on "pointing out" my fictional math errors.

Title: Re: Human Bonus
Post by Ice_Cold on 09/26/03 at 20:31:46
you did have a percentage symbol, implying you were adding 4% to their exp gains, you just typed it out wrong, nothing wrong with what he said :)

Title: Re: Human Bonus
Post by Proteus on 09/26/03 at 20:42:40
Percentage has more meanings then one; it doesn’t always imply a dividend of the number in hundredths. Maybe I should just remove the small % symbol to stop you guys from getting confused when you read over the very simple mathematical equation of 40 x 84.

Title: Re: Human Bonus
Post by Outsider on 09/26/03 at 20:55:31
Then a simple bunny which gives 1xp, now gives 5?

Title: Re: Human Bonus
Post by Proteus on 09/26/03 at 20:58:20
No because a bunny gives 1 exp for a kill, not for damage.. Since the formula works off of the damage x exp formula his exp wouldn’t be changed. All exp gained from the actual killing blow dealt to a monster wouldn’t be changed.

Title: Re: Human Bonus
Post by -Gaddy- on 09/27/03 at 06:41:47
I love how Archie explains everything baby style for us simpletons to understand....dun crush us w/ your smarts and such.

Title: Re: Human Bonus
Post by sayadin on 09/27/03 at 07:15:41
what kind of Racial Bonuses does Dwarves get???

Title: Re: Human Bonus
Post by Maltakano on 09/27/03 at 12:18:35
they hit for more underground  ::)



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