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Title: Human Bonus Post by Aidon on 09/26/03 at 03:10:00 As has been brought up before, humans have kind of got the short end of the stick when it comes to racial bonuses, so here is what I propose: For all races there are 12 possible stats for each individual stat, thus making a certain chance of getting nice overall stats (as seen in discussion forum). My idea is that the amount of possible stats for humans be lessened thus giving a human a more likely chance of having better overall stats. This would give them a slight edge and playability not brought by the other races. |
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Title: Re: Human Bonus Post by SullenUrchin on 09/26/03 at 03:27:24 here here humans are pretty usless in my opinion atm somethin should be done to give them a bost |
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Title: Re: Human Bonus Post by Aidon on 09/26/03 at 03:30:46 I was thinking since there current chance for a 6 stat crit is 1 in 2,985,984 (12^6), then maybe change it to where there is 10 possible chances for stats, making a human have a 1 in 1,000,000 (10^6) chance of getting a 6 stat. |
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Title: Re: Human Bonus Post by Deval on 09/26/03 at 03:54:36 * pulls out his approval stamp |
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Title: Re: Human Bonus Post by Momba on 09/26/03 at 04:05:51 I think the idea of improving humans are great. But would putting more decent statted humans in the game actually improve the race? Humans are a decent race for thieves and rangers in my option. I think that increasing the dex and charisma by 1 would balance them out. |
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Title: Re: Human Bonus Post by Deval on 09/26/03 at 04:08:39 IMO the humans stats are not the actual problem, they are fine for almost every class, except perhaps a mage. To really focus on what the problem with them is, is to nail this racial bonus once and for all. Even if their stats are adjusted (which I don't believe is necessary), they will still be without a racial bonus. |
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Title: Re: Human Bonus Post by Bean on 09/26/03 at 04:24:46 Whaddabout half elves? :'( |
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Title: Re: Human Bonus Post by Deval on 09/26/03 at 04:48:12 As far as I know, half elves do have a racial bonus. |
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Title: Re: Human Bonus Post by Monoxide on 09/26/03 at 04:54:39 i say give em 18 wis and 20 dex |
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Title: Re: Human Bonus Post by Momba on 09/26/03 at 04:58:39 O.K. I was off. Deval took the time to explain what Aidon and him ment by a race bonus. Such as halflings having the extra 7 armor and so forth. I do see where Humans get the shaft in regards to that type of bonus. And Aidon's suggestion is a step in the right direction. But again I just don`t think the answer is making them easier to roll. What do you think of a +30% chance of spotting convert/invis crits. Or a greater immunity to posions, say +40% or so. These ideas are off of the top of my head. I will put my thinking cap on and see if I can come up with something better. |
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Title: Re: Human Bonus Post by Ice_Cold on 09/26/03 at 05:04:07 half elves racial bonus was they would have gotten points easier, they arent being put into the game, hence half elves need work sooner, in my eyes |
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Title: Re: Human Bonus Post by -Gaddy- on 09/26/03 at 05:23:18 that is what human's bonus was going to be. (i agree..and do not believe humans really need diff. stats.) |
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Title: Re: Human Bonus Post by Proteus on 09/26/03 at 06:13:09 To keep in track with humans all around(ness) why not give them a +4 base exp bonus to take into account there flexibility, adaptability and ease of learning. Also giving half-elves 2.5% damage bonus in woods and +2 base exp bonus. Essentially this would work like every time they hit a monster it would add +4 onto the base exp of that monster. Example. Normally when you hit a monster you get... Damage x Base exp = Exp gained So lets say a human fighter hit a Sand Spider for 40 40 x 80 = 3200 Exp gained If they were to get this bonus +4 base exp gained it would be.. 40 x 84 = 3360 Exp gained Not that much of a difference.. But since it comes with every monster and every hit.. It would add up and work out to be a very useful racial advantage. Edited the % symbols out of the description to solve any further "confusion". |
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Title: Re: Human Bonus Post by Deval on 09/26/03 at 07:41:47 Works for me. |
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Title: Re: Human Bonus Post by CPG on 09/26/03 at 15:33:14 For your idea there Archie, take off the % and it will work. Just +4 xp base. 5 seems to be a better number though because it's an easy number. 4% of 3200=128 3200+128=3328 which is not 3360 Sorry heh, just had to point that out. |
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Title: Re: Human Bonus Post by Proteus on 09/26/03 at 20:21:37 on 09/26/03 at 15:33:14, CPG wrote:
If you look to my example all I did use was the +4 exp, there was actually no % in the example.. It was just the symbol "%" used to imply it’s a small bonus of a greater number, not actually a dividend of the number in hundredths. on 09/26/03 at 15:33:14, CPG wrote:
It would need to be an even number.. You know like 2,4,6,8..ect. That way the racial bonus that is applied to half-elves wouldn’t become a fractional bonus. Since they get half of the Elf bonus and half of the human bonus. on 09/26/03 at 15:33:14, CPG wrote:
Also had you followed the example you would have noticed it was 40 as damage done, and 80 as original base exp... So with the +4 exp added onto it, it would be 40 x 84. Which does equal 3360, please read more carefully before you go on "pointing out" my fictional math errors. |
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Title: Re: Human Bonus Post by Ice_Cold on 09/26/03 at 20:31:46 you did have a percentage symbol, implying you were adding 4% to their exp gains, you just typed it out wrong, nothing wrong with what he said :) |
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Title: Re: Human Bonus Post by Proteus on 09/26/03 at 20:42:40 Percentage has more meanings then one; it doesn’t always imply a dividend of the number in hundredths. Maybe I should just remove the small % symbol to stop you guys from getting confused when you read over the very simple mathematical equation of 40 x 84. |
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Title: Re: Human Bonus Post by Outsider on 09/26/03 at 20:55:31 Then a simple bunny which gives 1xp, now gives 5? |
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Title: Re: Human Bonus Post by Proteus on 09/26/03 at 20:58:20 No because a bunny gives 1 exp for a kill, not for damage.. Since the formula works off of the damage x exp formula his exp wouldn’t be changed. All exp gained from the actual killing blow dealt to a monster wouldn’t be changed. |
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Title: Re: Human Bonus Post by -Gaddy- on 09/27/03 at 06:41:47 I love how Archie explains everything baby style for us simpletons to understand....dun crush us w/ your smarts and such. |
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Title: Re: Human Bonus Post by sayadin on 09/27/03 at 07:15:41 what kind of Racial Bonuses does Dwarves get??? |
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Title: Re: Human Bonus Post by Maltakano on 09/27/03 at 12:18:35 they hit for more underground ::) |
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