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Title: Chat lock Post by CPG on 09/21/03 at 21:02:42 A lot of times, I just wish I could make it so my crits can't talk, just use commands. My idea is as follows. /chat lock Prevents your crit from talking in any way until you unlock it (/chat unlock). This is helpful in several situations. As a covert Thief, it is rather difficult to deal with accidentally hitting a button and revealing yourself. Also, if you are in an argument with someone and you just can't keep yourself from starting up again, this command would be quite useful. Or if you just get annoyed by ss ww dsf and stuff like that heh. |
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Title: Re: Chat lock Post by Stotic on 09/22/03 at 03:17:55 Rather pointless command that can just be solved by 'controlling one's self'. |
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Title: Re: Chat lock Post by CPG on 09/22/03 at 04:03:16 Well, I mean, I use a Thief a lot. Most of the time I am moving around covert, looking for people. It's not fun when you accidentally hit something and your victims run off because they know you are there. Also, when I was playing, my nephew started hitting the keyboard while I was stalking people. |
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Title: Re: Chat lock Post by Stotic on 09/22/03 at 04:31:29 "Oh well." I've made the doomed mistake countless times also. Its just like accidentally sneezing or stuttering noise. |
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Title: Re: Chat lock Post by Despair on 09/22/03 at 08:21:21 using macros to move around usually prevents hitting a wrong key . . . |
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Title: Re: Chat lock Post by Outsider on 09/22/03 at 08:49:58 on 09/22/03 at 04:03:16, CPG wrote:
Consider it like rl accidentally bumping into something. Next thing u want is that the thief moves by itself and u can just sit by and watch. |
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Title: Re: Chat lock Post by Spekkio on 09/23/03 at 00:15:14 I think it is lenient the way it is. A thief should come out of covert completely if they make the mistake of saying something. I mean... YOU blew your cover. :P |
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Title: Re: Chat lock Post by Stotic on 09/23/03 at 00:27:07 ^bias? |
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