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Nightmist - Improving the game >> Suggestions >> Intelligence
(Message started by: Eiements on 09/11/03 at 01:56:47)

Title: Intelligence
Post by Eiements on 09/11/03 at 01:56:47
theres one class that uses it but when you think about it everyone uses their intelligence to learn right? well i was thinking that maybe itell could be used to lvl like the higher intel you have the more exp you get like your intell would add to the base exp a monster gives you. it could go like...

int 0-5 no change
int 6-10 2+ base exp
int 11-14 3+
int 15-19 4+
int 20-22 5+

this way intel would have something todo with the game and not just be a wasted stat it just makes sence to me the more intelligence you have the easier you learn, i dont know tell me what yall think.

Title: Re: Intelligence
Post by -Gaddy- on 09/11/03 at 01:58:50
that is frikin brilliant, maybe tweak it a bit though...like 18-21 makes it +5 and above 21 +6 for people who mod thier int....giving the int ammy a reason.

Title: Re: Intelligence
Post by Proteus on 09/11/03 at 02:02:29
I like it but you shouldnt start it out at 0 Intelligence.. since you cant have 0 intelligence.. also.. there should be a - exp there too if your intelligence is low.. by the same theory... smart ppl would train fast, dumb ppl would train slow.

Title: Re: Intelligence
Post by Deval on 09/11/03 at 02:06:52

That's not 100% true, let's use your token 'Jock' for example. The fellow may score hideously in academic subjects such as science and mathmatics, but when it comes to on field stratagies and skills, he may be near flawless.

Title: Re: Intelligence
Post by Eiements on 09/11/03 at 02:13:00
but think, who would train better and learn more skills? someone thats retarted or someone who can experience things and better from them useing their intelligence?

Title: Re: Intelligence
Post by Turmoil on 09/11/03 at 02:33:34
sounds like a awesome idea with all tha changes that where made by other people

Title: Re: Intelligence
Post by Kallysta on 09/11/03 at 05:51:09
yea that sounds like a good idea..

Title: Re: Intelligence
Post by Vodka on 09/11/03 at 06:04:25
It'll suck badly for those who've rolled a crit.. and didn't even worry about intelligence.  :-/

Title: Re: Intelligence
Post by Eiements on 09/11/03 at 06:59:11
it just means theyll have to work harded just like people that arnt that smart they gotta work harder to get stuff sometimes

i dont really think it will matter at arch just untill you get to arch

Title: Re: Intelligence
Post by Epic on 09/11/03 at 07:24:11
wut about crits that have been around for awhile and them being rolled knowing they didnt need int?

Title: Re: Intelligence
Post by Jurian on 09/11/03 at 08:41:30

on 09/11/03 at 07:24:11, Epic wrote:
wut about crits that have been around for awhile and them being rolled knowing they didnt need int?


my thoughts exactly.

Title: Re: Intelligence
Post by Sera on 09/11/03 at 09:00:48

on 09/11/03 at 07:24:11, Epic wrote:
wut about crits that have been around for awhile and them being rolled knowing they didnt need int?


agreed

Title: Re: Intelligence
Post by alone on 09/11/03 at 09:01:00
Gods Snabit.. I struggle at school, and im gonna struggle on here too...

I like the idea for what it's worth.. But don't, cus im lazy enough as it is!

Title: Re: Intelligence
Post by Two on 09/11/03 at 11:36:16
Why punish the dumb?  Aren;t they already working against the grain?

Title: Re: Intelligence
Post by CPG on 09/11/03 at 15:23:37

on 09/11/03 at 07:24:11, Epic wrote:
wut about crits that have been around for awhile and them being rolled knowing they didnt need int?


They would probably have to deal with it. Like the crits with bad charisma.

Title: Re: Intelligence
Post by Proteus on 09/11/03 at 15:48:03

on 09/11/03 at 07:24:11, Epic wrote:
wut about crits that have been around for awhile and them being rolled knowing they didnt need int?

At worst it would be like your doing 1-2 less damage per hit.. *spins his finger around*  ::)

Title: Re: Intelligence
Post by Mephistroth on 09/11/03 at 15:48:37
Charisma doesn't actually make that much of a difference though. But losing out on EXP because you rolled a crit two months ago really isn't a good idea.

Title: Re: Intelligence
Post by Jurian on 09/11/03 at 16:35:53

on 09/11/03 at 15:48:37, Mephistroth wrote:
Charisma doesn't actually make that much of a difference though. But losing out on EXP because you rolled a crit two months ago really isn't a good idea.


took the words from my mouth dude. i fully agree with you on this one :D

Title: Re: Intelligence
Post by Epic on 09/11/03 at 17:01:28

on 09/11/03 at 11:36:16, Two wrote:
Why punish the dumb?  Aren;t they already working against the grain?


lol

Title: Re: Intelligence
Post by Eiements on 09/11/03 at 21:41:42
yea as i see it 1-2  lower wouldnt really make a diffrence and it would only be for like crits with real low chr like 5-8 or something .Most crits dont have thet low of int unless they are half orc or something and it wont be too much more either if you think about it just enough to make sence

its not like im saying this to better my self it would just make the game more realistic, infact it would prolly be bad for me seeing most of my crits have low int...

Title: Re: Intelligence
Post by Deval on 09/11/03 at 23:15:44

on 09/11/03 at 21:41:42, Eiements wrote:
yea as i see it 1-2  lower wouldnt really make a diffrence


So what is the point of suggesting it then? Besides, the idea is just plain farfetched, and 'dumb'. Academic (which is what I imagine Int is based on) intelligence has nothing to do with combat, in the heat of one on one combat, one has little time to plot a complete and sure formula for success.

When it comes down to it, the academic stats were made in such a way for a reason, as are the physical stats. This whole idea repulses me, and will screw with way too many peoples crits to ever even consider putting it in.

Title: Re: Intelligence
Post by Tanis on 09/12/03 at 03:14:13
I think it's a good idea, it's not making any crit get any less exp than it is now. But if it has good int, it's getting a bonus.

Title: Re: Intelligence
Post by Eiements on 09/12/03 at 06:58:02
im pretty sure i didnt say intel would attack fighting, i was just saying it would effect how much exp you got for hitting the monster how much you learned from it and experienced from the attacking of a monster how much you got outta it

Title: Re: Intelligence
Post by Ice_Cold on 09/12/03 at 07:11:49

on 09/11/03 at 15:48:37, Mephistroth wrote:
Charisma doesn't actually make that much of a difference though. But losing out on EXP because you rolled a crit two months ago really isn't a good idea.


1 charisma = about 1 point for heal, 9 instead of 19 can be the difference of 50 in healing...

Title: Re: Intelligence
Post by Mephistroth on 09/12/03 at 08:23:10
50 difference? no way does it make that much of a difference.

Title: Re: Intelligence
Post by Colossus on 09/12/03 at 08:27:46
well you know how the saying goes "It's a shame stupidity isn't painful" well that sums up my point of view

Title: Re: Intelligence
Post by Krio on 09/12/03 at 18:03:03
Int effects combat what the heck!? Try fighting Mixed Martail Arts fighter with no experience in MMA fighting...

Title: Re: Intelligence
Post by Mephistroth on 09/12/03 at 18:08:36
In most games I've played int has something to do with the amount of exp, and personally I'd like it to be put into Nightmist. BUT, only if the current characters wouldnt get screwed over by having low int.

Title: Re: Intelligence
Post by Stotic on 09/12/03 at 19:14:08
I don't believe this idea would work efficiently, but I think Int should have more of a use in Nightmist.  Doesn't have to affect battling.

Title: Re: Intelligence
Post by Bean on 09/13/03 at 04:42:28
Wisdom would effect this in a more realistic way anyhow...

Cause isnt wisdom, how fast you catch on kinda thing, while int would be HOW MUCH you can learn?

Or am I way out there lol.

Title: Re: Intelligence
Post by Issy on 09/13/03 at 04:52:34
I like the idea. Even if my crits have low intel *mumbles.* Would this also work for Healers?

Title: Re: Intelligence
Post by Eiements on 09/13/03 at 05:30:48
i just wanna point out this wont effect attacking in any way it would just effect how much exp you get for hitting

Title: Re: Intelligence
Post by Alicia on 09/13/03 at 12:11:25

on 09/11/03 at 06:04:25, Vodka wrote:
It'll suck badly for those who've rolled a crit.. and didn't even worry about intelligence.  :-/


Thats your fault for rolling a crit that is thick as f**k just coz u think it is meaningless

Int should be as important as all the other stats for all the classes

Title: Re: Intelligence
Post by Whatever on 09/13/03 at 13:09:11

on 09/13/03 at 12:11:25, Alicia wrote:
Thats your fault for rolling a crit that is thick as f**k just coz u think it is meaningless


Not because she -thinks- its meaningless, but because -it's- meaningless. Idea wouldn't get implented anyways, so just come up with something else.

Title: Re: Intelligence
Post by Jurian on 09/13/03 at 13:12:50

on 09/12/03 at 19:14:08, Stotic wrote:
I don't believe this idea would work efficiently, but I think Int should have more of a use in Nightmist.  Doesn't have to affect battling.

"
yeah i agree

Title: Re: Intelligence
Post by -Gaddy- on 09/14/03 at 09:31:43
...whre did he say anything about losing exp?  All it looks like to me is that if a crit is smarter it will get more exp per damage, if it is dumber it doesnt get any less exp.  It is simply beneficial to have high int, doesnt require int or take anything away from a dumb crit.

Title: Re: Intelligence
Post by Alicia on 09/14/03 at 23:58:37

on 09/13/03 at 13:09:11, Whatever wrote:
Not because she -thinks- its meaningless, but because -it's- meaningless. Idea wouldn't get implented anyways, so just come up with something else.


thats the point...
int shouldnt be meaningless

Title: Re: Intelligence
Post by Valos on 09/15/03 at 01:33:17
I like the idea, however... Bean does have a point with the hole 'wisdome' thing... but also it should be int, because int is used much less... logically, I say that it should be both. :P


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