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Nightmist - Improving the game >> Suggestions >> Secondary Clan House
(Message started by: InsaneNinjaPhreak on 07/15/03 at 01:20:37)

Title: Secondary Clan House
Post by InsaneNinjaPhreak on 07/15/03 at 01:20:37
Ok looking at the bigger clan houses now and how TR just hit 41 rooms, maybe once a clan house and clan gets big enough there could be a possibility of having a secondary clan house? because after awhile it has to get confusing even if you have a map, now you could buy the same stuff for the seconday clan house and it would sort of be like the first one, but things would of course be cheaper in the beginning then get back up there in price like the first clan house.

You could use it for newer members for them to have there own and the bigger could be for more important members and such...I hope you people see where I'm coming from here, but maybe the secondary one could be somewhere else other then tribal street....maybe make a different street somewhere in Nightmist to set it up at, please add on to this idea and I hope you people like it.

Title: Re: Secondary Clan House
Post by Stotic on 07/15/03 at 01:25:29
Sure things get messy in big houses.  I see that you'd want some sort of room amount requirement to be able to do this?  Ok, so that should stop the mass polluting of clan houses.  But the fault is, is that big clans such as TR would just place a clan house in another key spot giving them an unfair advantage.  Sure TR's earned it, but I see it being used as more of a healing outpost than a home of some sort.  

Btw, I'll be working on private housing this summer.  Don't ask questions about it now.  Further detail is not available.

Title: Re: Secondary Clan House
Post by Sausage on 07/15/03 at 01:27:21

on 07/15/03 at 01:25:29, Stotic wrote:
Btw, I'll be working on private housing this summer.  Don't ask questions about it now.  Further detail is not available.


:o ;D :-* 8)

Title: Re: Secondary Clan House
Post by InsaneNinjaPhreak on 07/15/03 at 01:37:12

on 07/15/03 at 01:25:29, Stotic wrote:
Sure things get messy in big houses.  I see that you'd want some sort of room amount requirement to be able to do this?  Ok, so that should stop the mass polluting of clan houses.  But the fault is, is that big clans such as TR would just place a clan house in another key spot giving them an unfair advantage.  Sure TR's earned it, but I see it being used as more of a healing outpost than a home of some sort.  


Ok what if the secondary house can only be in Nightmist city only then? I'm sure it would be unfair to have two houses moved to key locations, and this would be nice for newer members of clans so they dont get lost so much in the bigger house and it'll help if they dont really know there way around and dont have anyone to help them find the other house, now maybe it could be an option when you get 30 rooms or more? and you have to have atleast 300 members?

Title: Re: Secondary Clan House
Post by Stotic on 07/15/03 at 01:38:21
I believe any clan at that rank would of moved out of Tribal by then.  I havn't heard any complaints from newbies or anyone for that matter on clan house sizes.  The option may seem nice, but looks kind of useless to myself.

Title: Re: Secondary Clan House
Post by InsaneNinjaPhreak on 07/15/03 at 01:42:30
True enough, but maybe you staff can keep it in mind for the future? I'm sure it would be a nice feature to have when NM goes p2p

Title: Re: Secondary Clan House
Post by Lady_Maha on 07/15/03 at 02:11:02

on 07/15/03 at 01:25:29, Stotic wrote:
Btw, I'll be working on private housing this summer.  Don't ask questions about it now.  Further detail is not available.


Has anyone ever told you that you're a dang tease?  ;)

Title: Re: Secondary Clan House
Post by Sausage on 07/15/03 at 02:20:00
If by tease you mean sexy beast whom always stays clothed, then I concur.

Title: Re: Secondary Clan House
Post by James on 07/15/03 at 09:23:11
well I think another alternitive to this is hall ways rooms just keep geting more and more exspincive as you go so no one billds hall ways so what should be added is a optioni for it it would cost something like 10k per sqare and would not add to ur room count. espicaly when u have 20 vaults it would be nice to be able to bild a hall way of sorts that way you could bild more lvls and would make it more of a house also a posablitly is to have streets I belive 40+ is a city right? and after the moving clan house was put into afect clan houses could become citys so there you have it a simple salution HALL WAYS!

Title: Re: Secondary Clan House
Post by sayadin on 07/15/03 at 09:55:13

on 07/15/03 at 09:23:11, James wrote:
well I think another alternitive to this is hall ways rooms just keep geting more and more exspincive as you go so no one billds hall ways so what should be added is a optioni for it it would cost something like 10k per sqare and would not add to ur room count. espicaly when u have 20 vaults it would be nice to be able to bild a hall way of sorts that way you could bild more lvls and would make it more of a house also a posablitly is to have streets I belive 40+ is a city right? and after the moving clan house was put into afect clan houses could become citys so there you have it a simple salution HALL WAYS!



I like that idea.... I don't like to spend 230k for a hallway piece. and i don't think no one is going to be dropping items on it... So it would be excellent to have 10k just for hallways and don't count hallways as rooms. Sheer Brilliant

Title: Re: Secondary Clan House
Post by James on 07/26/03 at 12:08:35
figures I wait all this time to get back on the forum to see how this idea was going and it went no where? guess I'll start a new topic for it

Title: Re: Secondary Clan House
Post by Lich on 07/26/03 at 17:56:10
I dont see where it would be a problem to allow a secondary clan house. I mean really even if they used it as a stratigic healing point that would be their right. I mean lets think about this. There at this time is only a few goals to this game. Either a you are fighting your way to arch then when that gets old you either join or start a clan and what is the goal of that for all our talk of finding friends, It always boils down to trying to make that clan the best.

Then people scream it gives them an unfair advantage. At what? Taking over the Rp world. Instead of crying about that then all people need to do is RolePlay it. (JUST USING THIS AS AN EXAMPLE) TR decides to get a secondary clan house and Place it else where as a healing away point for its crits. Then everyone starts to see that hey they are so strong you cant get anywhere. Why dont you RP out being the clan that deems to fight against the darkness. then when you can afford to get a secondary clan house you do the same. Adding to the RP of this giving it more goals than just lvling to arch, or killing monsters, This gives it the goal of either taking over the world to rule it with an Iron fist, or to defend it's freedom.

in the end it would make the game one of stratagie and add a bit of flavor to it, as well as to add a new aspect or Roleplay. Because now you have either chosen to be a defender of Nightmist freedom or you are the deadly operessor.

Well thats my two cents

Title: Re: Secondary Clan House
Post by James on 07/27/03 at 09:14:00
well yet another good idea gose to waste I supose JLH dosn't like it since he didn't reply???? I would realy like to see a reply from JLH :-[

Title: Re: Secondary Clan House
Post by Stotic on 07/28/03 at 02:40:30
I fail to see how rping will increase.  TR is already a strong force.  I don't see role-players a mile away!  Your argument sounds kinda like "They have a 2nd house, lets roleplay!"  In a perfect world...



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