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Nightmist - Improving the game >> Suggestions >> Less Lag More Adventure!
(Message started by: Brat on 06/11/03 at 21:25:30)

Title: Less Lag More Adventure!
Post by Brat on 06/11/03 at 21:25:30
Well we all know All Bosses Respawn at the Same Time............Why Not have them spawn at Various Times.......give ppl a chance to actually grab one, and not everyone and thier brother/sister/cousin/daughter/wife/3rd cousin he,he log on at the same time..........Gives some sense of adventure too......Never knowing WHEN the Boss will show up so noone can have Monolopy over one thing and for some ppl that can't get on when the Bosses Pop may actually have a chance to fight a boss...........Just My 2 Cents not like it's worth much Peace

Title: Re: Less Lag More Adventure!
Post by Pile on 06/11/03 at 21:36:37
Its on the to do list I believe.

Title: Re: Less Lag More Adventure!
Post by AlliedAssault on 06/11/03 at 22:26:43
I agree this to a degree. The fact of the matter is tho this will cause a lot more people to become angry when hit and runs are performed. No?

Title: Re: Less Lag More Adventure!
Post by Bean on 06/11/03 at 23:11:51
So then be quick when killin a boss.

People need to whine less

Title: Re: Less Lag More Adventure!
Post by Jurian on 06/12/03 at 08:47:00

on 06/11/03 at 21:25:30, Brat wrote:
Well we all know All Bosses Respawn at the Same Time............Why Not have them spawn at Various Times.......


read the update thing jlh poted? bosses now have something where staff sets an amount for the chance the boss has to spawn the next hour. this would result in random boss spawnings and this will be in as soon as the crits are updated (when pacifists come in)

Title: Re: Less Lag More Adventure!
Post by Belgarion on 06/12/03 at 16:59:39
/nod Bean

People whine too much when they are killed, deal with it.

Title: Re: Less Lag More Adventure!
Post by Harath on 06/12/03 at 17:19:35
Maybe, its got nothing to do with being killed? Maybe there just fed up of having to buy the item?

Title: Re: Less Lag More Adventure!
Post by dognapot on 06/12/03 at 18:54:18
didn't we go over this a couple weeks ago? i swear to god you're not trying to fix your own problem randomizing boss spawns. if you want to increase your chances of killing the bosses the best thing to do is find a way to do it on your own terms instead of trying (and failing) to have the game lean in your favor. not being able to kill enough bosses isn't a problem that is going to be solved by re-tooling the game.

Title: Re: Less Lag More Adventure!
Post by Jurian on 06/12/03 at 20:46:18
try as you might dognapot but boss spawns will be randomised so life or live :D with it :D

Title: Re: Less Lag More Adventure!
Post by Harath on 06/12/03 at 21:07:17
Yep, and I'm glad they are. I still think it will improve the game, even if you don't.

Title: Re: Less Lag More Adventure!
Post by Epic on 06/13/03 at 01:07:04
Ofcourse this will make the game better, not having 30 crits huddled around a boss before it even spawns is gonna be nice...give the "smaller" people more chances to kill more bosses, and dognapot why are you so against it?...i dont get that

Title: Re: Less Lag More Adventure!
Post by dognapot on 06/13/03 at 05:02:52
i'm against it because it won't work. i've explained it a gajillion times and at this point in real life i'd just let everyone prove themselves wrong but here in nightmist when unneccessary things are added to the game and fail to do anything usefull they stay there forever. remember the trial pk restrictions? guess what: the expirement failed. it's easier to kill noobs now then it was before. do we fix it? no.

now hear me out, if boss spawns are randomized smaller players will still face the same problems when fighting bosses because most valuable bosses are incredibly easy to check on. now if you're a 'smaller' player do you seriously intend on killing a crystal giant in a short enough timespan that bigger players won't come by and demolish you? i don't think that will happen. so in the end you are forced back into the same situation as before but instead of having of the ability to plan and prepare for taking what you want you are now forced to assemble a force on the spur of the moment and defend your parties against 'larger' players. call me crazy but i think that equals a disadvantage for 'smaller' players. more powerfull and well connected players have a greater ability to assemble a larger force on shorter notice that can disperse 'smaller' players attempts to get most boss drops.

it's like i'm talking to walls here.

Title: Re: Less Lag More Adventure!
Post by Deval on 06/13/03 at 05:40:55
*ring ring*
Hello? - Hi, Is Mister Wall there?
No - Oh, well is Misses Wall there?
No - Geeze! Are there ANY Walls there?
No - Well then WHATS holding the ROOF UP!?


HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA...*cough* Errr, never mind me....

Title: Re: Less Lag More Adventure!
Post by Bean on 06/13/03 at 06:28:32
Deval are you high?

Title: Re: Less Lag More Adventure!
Post by Stotic on 06/13/03 at 06:34:21
No, he is Deval.

Title: Re: Less Lag More Adventure!
Post by Jurian on 06/13/03 at 08:34:04
dognapot the poiont is that ppl like me now have a chance too since the bosses don't spawn at 2 am my time. and during ym days there are alot less ppl on that could kill a boss then during my nights so i have alot more chance to killing a boss and with me alot of others. and now there is a lsight chance that you actually kill a boss before a big party arrives. and with the old system it was 100% certain that a big party would show up before you actually got the boss to mod :D

Title: Re: Less Lag More Adventure!
Post by Harath on 06/13/03 at 08:38:53
Smaller players wouldn't even consider going for the CG, it would take them hours to kill it. They could quite easily kill other bosses though, like DG, and it would let them get the item which would save them 140k... how is that a bad thing? The only reason you think its bad is because it will stop you and your clan getting a monopoly on the bosses. Simple.

Title: Re: Less Lag More Adventure!
Post by Zephie on 06/13/03 at 10:16:24
obviously you have no idea how many times the 'bigger' clans adventure into the barracks in a day.....

[Clan] RandomClannie: hey guys dgs there
djdjdjf logged on.
fdfgjdjf logged on.
fiofkixf logged on.
ckidkdjdjf logged on.
[Clan] RandomClannie : okay lets kill these noobies killing it.

Noobie1 was resurrected here, after being killed by RandomClannie.

Noobie2 was resurrected here, after being killed by RandomClannie.

Noobie1: gosh darnit! i thought random respawn would make it easier for me to kill the general!

Noobie2:  :'(

that's the point dognapot's trying to make.. no matter what time bosses spawn, it's not going to change the fact that people are -still- going to get the boss. oi and believe me, he's not stating it for any personal benefit what so ever, i don't think he cares about a silly halberd, or a pair of sgs. he rarely logs on now a days as it is  :-[

Title: Re: Less Lag More Adventure!
Post by Harath on 06/13/03 at 10:18:08
And what you seem to ignore is the fact that TR aren't always on, and they won't be checking it every minute, so there's still a much bigger chance of them getting the kill.

Title: Re: Less Lag More Adventure!
Post by Zephie on 06/13/03 at 10:20:39
dude, what are you talking about, do you think tr is the only big clan in game?

and whether you want to believe it or not there is usually someone ALWAYS on.

i think you've got a lot of issues with a specific clan and therefore you are making it harder on other clans to progress as well. i suggest you chill out and enjoy the game.

Title: Re: Less Lag More Adventure!
Post by Harath on 06/13/03 at 10:25:46
TR is the only clan with members that I can't kill, except possibly deadly alliance. Who cares if theres usually someone on, I can handle one person :)

I think you have an issue with making sure you stay the best clan in game, and having a monopoly on bosses, which is why you refuse to listen to anyones reasoning about boss spawn times.

Title: Re: Less Lag More Adventure!
Post by Zephie on 06/13/03 at 10:29:41
no, i think different boss times is fine, the current system isn't fair for people in different time zones. i just think completely random is rather bogus.   ;D


btw


on 06/13/03 at 10:25:46, Harath wrote:
TR is the only clan with members that I can't kill.



sounds like a personal issue to me

Title: Re: Less Lag More Adventure!
Post by Harath on 06/13/03 at 10:32:22
How else could the problem be solved?

Title: Re: Less Lag More Adventure!
Post by Zephie on 06/13/03 at 10:38:27
read the very first post by insomnia

http://www.nightmist-online.co.uk/cgi-bin/YaBB/YaBB.pl?board=Suggestions2;action=display;num=1052376371;start=0

(heck just noticed, even in your horror days you've had this little vendetta against tr lol ::))

Title: Re: Less Lag More Adventure!
Post by Harath on 06/13/03 at 10:40:51
You also forgot to mention what I said about Deadly Alliance.

How would one hour difference help it..?

Edit: Wtf? Why does it make any difference how long I've hated TR for? I don't try to hide the fact, as a lot of people have probably realized from my posts.

Title: Re: Less Lag More Adventure!
Post by Zephie on 06/13/03 at 10:50:45
maybe making it so everyday bosses spawn an hour later each day that goes by, everyone would eventually get the chance to fight the boss and people wouldn't be wasting keys here and there wondering if the boss was home.

can you imagine going to the lag monster and it not being there? or the atrium? all because of random respawns?

you clearly don't have a valid argument for wanting completely random respawns other than the fact that you don't want a certain clan killing a boss. if you're intention is so that people in other time zones get a chance as well, then i completely agree with you.

Title: Re: Less Lag More Adventure!
Post by Bill on 06/13/03 at 10:56:32
If the bosses were to spawn an hour later each day, the same people would get them as they do now, they already know the respawn times, and would just go an hour later each day.

Title: Re: Less Lag More Adventure!
Post by Kazuya on 06/13/03 at 11:00:48
true i will be one pissed SoB if i go to the lag monster and its not there so it its true this randomized crap isnt so good unless when u try to use the key it says something like "there is no reason to enter yet" therefore not leting use a key for those huge boses and realizing its not there  >:(

Title: Re: Less Lag More Adventure!
Post by Zephie on 06/13/03 at 11:01:08
my bad i thought we were worried about people in different time zones not having a chance, not the same people getting drops  ::)


whatever, either way when it's in it will be so funny when you realize it changed nothing  :P

Title: Re: Less Lag More Adventure!
Post by Outsider on 06/13/03 at 11:01:50

on 06/13/03 at 10:50:45, Zephie wrote:
maybe making it so everyday bosses spawn an hour later each day that goes by, everyone would eventually get the chance to fight the boss and people wouldn't be wasting keys here and there wondering if the boss was home.

can you imagine going to the lag monster and it not being there? or the atrium? all because of random respawns?


Wasting keys, whats wrong with that, its a role-playing game but u dont seem to get that. U only want to enter if u know for sure the boss is there, nice role-playing then, if u waste a key too bad ull just have to try another time

Title: Re: Less Lag More Adventure!
Post by Harath on 06/13/03 at 11:02:18
My main reason for wanting random boss spawning times is so that other people get a chance at the item. Nobody gets it at the moment, unless your in TR, and even some of them don't due to different time zones. I don't think thats right. You may think that you've earned the right to the bosses, but I don't think that having huge amounts of members should give you the right to control bosses and make new players work even harder to get 150k to buy a level 20 weapon, which is extremely hard for them to do.

I think you'll find that its actually you that doesn't have a valid argument, all you want to do is keep the monopoly on the bosses.

All it would mean is that you'd have to use your keys more carefully, and what you said also makes dog’s arguement useless (The one about people always checking it, so that they can go and kill it as soon as it comes) because they wouldn't have enough keys to do that.

I'm not going to bother arguing with you anymore, its already been decided that boss spawning times will be randomised, so I don't see the point in arguing about it on the forum with you.

Title: Re: Less Lag More Adventure!
Post by Zephie on 06/13/03 at 11:04:29
if you call this arguing you obviously haven't ever met an italian girl in your lifetime, i am just merely stating my opinion  ;D


like i said, we'll see what happens when it's put in.

Title: Re: Less Lag More Adventure!
Post by Harath on 06/13/03 at 11:05:11
Your right, I don't know any italian girls ;p

Title: Re: Less Lag More Adventure!
Post by Outsider on 06/13/03 at 11:09:24
Zephie thats exactly why NM isnt a role playing game anymore, everything is already planned and calculated i bet u even have a alarm clock next to u to help u remember all the boss respawns

Title: Re: Less Lag More Adventure!
Post by Zephie on 06/13/03 at 11:10:33
or not

Title: Re: Less Lag More Adventure!
Post by Outsider on 06/13/03 at 11:11:56
Not my point, lol i even quit cuz the whole game is just about pking it really suck­s, selling all my stuff btw

Title: Re: Less Lag More Adventure!
Post by Kazuya on 06/13/03 at 11:12:38
lol not alwasy tr gets boses dude me and my cousin we used to have the atrium on lock down lol kield it daily and made heaps of cash but now boses spawn while i sleep :(<--point is not only tr gets boses have u even went to a boss when it spawns ?  dude its like hell ,fights everywhere and stuff its the worst lagg youll ever experiance. but not alwasy tr will get items

Title: Re: Less Lag More Adventure!
Post by Zephie on 06/13/03 at 11:13:11
shouldn't quit just because you got pked, do what i do ..go exploring.. it's fun


Title: Re: Less Lag More Adventure!
Post by Bill on 06/13/03 at 11:15:00

on 06/13/03 at 11:11:56, Outsider wrote:
Not my point, lol i even quit cuz the whole game is just about pking it really suck­s, selling all my stuff btw


So true...

Title: Re: Less Lag More Adventure!
Post by Outsider on 06/13/03 at 11:33:18

on 06/13/03 at 11:13:11, Zephie wrote:
shouldn't quit just because you got pked, do what i do ..go exploring.. it's fun


Im not saying i got pked...lol im way too fast, im just saying its what makes this game still exist its not an rpg anymore its a pk (yes i just made that a game type) and exploring isnt fun cuz theres nothing to do besides pk

Edit: i have so many suggestions too make this game better, not that ill post any of them cuz or ill get flamed or nobody comments

Title: Re: Less Lag More Adventure!
Post by dognapot on 06/13/03 at 18:52:45
only a few bosses need keys that come from other daily spawn drops, but the daily spawning key dropping guys are just as easy to check and will not be any different after randomization.

now let's look at this again.

randomization will not affect smaller players in any beneficial way.

any benefit towards people in odd time zones would only surface as a side-affect of randomization and wouldn't help out any more than just not paying attention to boss spawns already.

so we only have one real benefit in this situation and that only benefit is unintentional. so instead of randomizing, which has no direct benefits for our aussies and chinamen, we can have an uneven spawn. instead of random or 24 hours it could be 30 hours or 15 hours or whatever. in that kind of scenario the spawn will be different enough each day to give a few extra people a shot at it but lets everyone retain the advantage of planning for the event.



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