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Title: Critical Hits Post by Clu on 05/16/03 at 16:30:26 In most every RPG game I've played there is a critical attack. Now in this game it wouldn't show up to often, but it could help when killing monsters or protecting yourself. Faint attacked a Black Bear with his Great Axe 72 points of damage. CRITICAL ATTACK Lol, this may be a stupid idea but i think it could be useful. Although everyone does hate my ideas |
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Title: Re: Critical Hits Post by Horror on 05/16/03 at 16:38:20 Good idea, but it would be better if it didn't say 'CRITICAL ATTACK' at the end in my opinion. Something like: You smahed a Brown Bear with your War Hammer for 55 points of damage. Instead of : You attacked a Brown Bear with your War Hammer for 30 points of damage. Maybe each type of weapon could say something different, like blunt weapons say 'You smashed', swords might say: You slashed at a Brown Bear with your Blade of Honor for 75 points of damage. Just seeing 'You attacked' gets a little boring :P |
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Title: Re: Critical Hits Post by alone on 05/16/03 at 16:42:11 I may have missed something here.. What diference does it make? |
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Title: Re: Critical Hits Post by Horror on 05/16/03 at 16:49:28 Very small chance of doing more damage. Maybe to even this out there could be a very small chance of doing less damage? |
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Title: Re: Critical Hits Post by wonderful_nightmare on 05/16/03 at 17:22:11 maybe make it a diff colour when you do a critical attack? sounds like a good idea to me :D |
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Title: Re: Critical Hits Post by alone on 05/16/03 at 17:32:30 on 05/16/03 at 16:49:28, Horror wrote:
So.. If your max hit was normally say: 75, you could maybe do 80?? Sounds like a good idea to me. |
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Title: Re: Critical Hits Post by Blast on 05/16/03 at 20:16:51 i think if ya max is 75 it should make more like 90 |
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Title: Re: Critical Hits Post by PureMourning on 05/17/03 at 19:44:53 I support this idea. |
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Title: Re: Critical Hits Post by InsaneNinjaPhreak on 05/17/03 at 19:46:55 I'll throw my vote in on this idea as well. I like it. |
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Title: Re: Critical Hits Post by dognapot on 05/18/03 at 01:03:29 unless your a very high level dwarf, or just a berserker you can be rounded about just as often as a critical hits should happen so i don't think it's neccessary to have them right now. |
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Title: Re: Critical Hits Post by Bean on 05/18/03 at 05:50:29 It would be a cool thing, And doggy... It doesnt NEED to be put in, It would just make sense. Sorta like if your firing a gun and you get luck and hit them in the head instead of the legs or whatever. Lucky shot ;) |
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Title: Re: Critical Hits Post by Kazuya on 05/18/03 at 07:45:58 Sounds like a Great idea |
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Title: Re: Critical Hits Post by Oracle on 05/18/03 at 09:46:56 I like it, I'll put it forward on the staff section and see what the others think. |
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Title: Re: Critical Hits Post by Stigmata on 05/18/03 at 13:19:06 What is the need for more powerful attacks when 6 stat perfect level 30's can be rounded by a level 26? |
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Title: Re: Critical Hits Post by Bean on 05/18/03 at 18:07:06 CHANCE |
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Title: Re: Critical Hits Post by Stigmata on 05/18/03 at 19:24:01 This idea would make a nice addition to the game, if it were not possible to round a level 30 with another character using 1 move. |
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Title: Re: Critical Hits Post by Bean on 05/18/03 at 21:59:45 berserkers- -20% chance for critical hit due to the nature of thier combat. Thieves- -10% chance due to.... something Meh |
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Title: Re: Critical Hits Post by Stigmata on 05/19/03 at 11:29:00 I really can't see a valid reason why this should be added to the game in it's current state. The only reason the majority are for the idea is because it'll improve their characters in someway giving them more power. You should really weight up both sides to something, like in this case what are the plus points and down points of having critical attack added. Plus points - It'll be interesting and add a bit of strategy to the game. down points - Players can get 1 rounded by generally any class at whatever level, and critical attack would just make it easier. There are more important things JLH could be coding in. The game is not set up to support a critical attack option as of now, due to the fact that strategy is no longer a part of fighting - It all comes down to who rounds who first usually. Overall it would make a nice addition to the game, if it weren't possible to get rounded by another player in 1 round or click. |
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Title: Re: Critical Hits Post by Valeska on 05/19/03 at 17:05:28 I agree, basicly any crit can be rounded easily already. Think about berserkers whom at lvl 30 can do round of 600 damage, and a critical hit making it hit twice as hard..giving it even more of an advantage it doesn't need. |
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Title: Re: Critical Hits Post by wonderful_nightmare on 05/19/03 at 17:59:43 hmm they never said the critical hit should happen really often nor did anyone say it should be the same for all classes. maybe make a critical hit be one attack in like 25 attacks? make zerkers only have a slightly higher critical hit and maybe druids or clerics have a big diff? :D |
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Title: Re: Critical Hits Post by King o Sausage on 05/19/03 at 23:30:45 Great idea Jurian. Let's make all the superior classes more superior.... ::) |
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Title: Re: Critical Hits Post by Deval on 05/20/03 at 00:42:30 mmmmmmmm sausage... * rubs his belly |
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Title: Re: Critical Hits Post by King o Sausage on 05/20/03 at 01:52:44 Deval, you never cease to amaze me. * feeds Deval himself. |
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Title: Re: Critical Hits Post by wonderful_nightmare on 05/20/03 at 11:15:13 on 05/19/03 at 23:30:45, King o Sausage wrote:
yeah right druids hit soooo freaking hard with a hawk talon.... and well clerics just one round me with their regular attacks. |
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Title: Re: Critical Hits Post by King o Sausage on 05/20/03 at 16:19:44 on 05/19/03 at 17:59:43, wonderful_nightmare wrote:
Maybe I took this the wrong way. I thought you were saying make them have a higher big difference. If you were talking about lower big difference, then I retract my previous statement. And I don't mean the statement about me feeding myself to Deval. ;) |
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Title: Re: Critical Hits Post by Clu on 05/20/03 at 16:50:28 Well still even if this was added like i posted it wouldnt happen all the time. Not very often would make it work |
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Title: Re: Critical Hits Post by Horror on 05/20/03 at 17:14:12 It was also suggested that there would be a chance where you would hit WORSE THAN NORMAL. So it wouldn't improve classes, it would just make things a little more interesting. Plus points - Make things more interesting, and more realistic. Bad points - None I can think of. Valeska, where did anyone say it would make you hit twice as hard? It wouldn't make anywhere near that much of a difference. A chance to do an extra 20 damage, or to do 20 damage less. Classes should get better chances of doing a critical hit, nothing that mayor though. Fighters: 15% - Fighters should know where the best place to hit someone is, and should be the best in combat. Zerkers: 12% - Wouldn't plan out where to hit anyone, just go berserk and hit anything. Thieves: 8% - Not really that good at combat. Clerics: 10% - Clerics are a sub class of a fighter in a way, and Paladin: 11% - Sub class of fighters and Clerics Druids: 6% normally, 8% when morphed - Suck at fighting normally, when morphed there d**n good. Mages: 5% - Worst class at fighting, supposed to be extremely weak. Rangers: 10% - Fighting class. Maybe to make things even more interesting, your strength might have a small effect on it. Like every 1 strength adds 0.5% bonus to your attack, only counts when you have strength of 10+ Str of 10 - No bonus Str of 11 - 0.5% bonus Str of 12 - 1% bonus str of 13 - 1.5% bonus etc I do think this should be added in, it would make things a little more interesting, and it doesn't really make any class more powerful. Not sure how hard it would be to code, but I wouldn't expect it to be that hard. |
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Title: Re: Critical Hits Post by Bill on 05/20/03 at 17:55:15 on 05/20/03 at 17:14:12, Horror wrote:
Going by that...thieves would have the highest chance of doing a critical hit, as if you were assassinating someone, you would plan where the best place to hit someone is, eg. Headshots. |
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Title: Re: Critical Hits Post by Horror on 05/20/03 at 18:00:50 They don't always use assassinate. I was thinking of giving them a bonus for assassinate though, but for some reason I cant remember, I didn't :-/ |
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Title: Re: Critical Hits Post by Deval on 05/21/03 at 00:14:33 Clerics get an overall higher chance to critical than druids because...? Also, mages would have to have critical strike inplemented into thier spells, otherwise thats like eating most of the cookies, and spitting on the last one. |
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Title: Re: Critical Hits Post by Bean on 05/21/03 at 01:58:31 You've never done that? But yeah, Mages should have something like a mana burn in replace of this. Which means they use like... 5 more mp and do some more damage. But of course They could backfire the mana burn doing the damage to themselves ;) *Would have to be input for ALL spells cept of course stat enhancing ones* |
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Title: Re: Critical Hits Post by Clu on 05/21/03 at 16:38:42 I like where this is going. ;D A lot of good ideas are going into this. Mages are really difficult to fit into this category. But a critical attack should be used with physichal(however you spell it) attacks. But there should be some way mages get the same chance to score a critical attack. Like bean said, they could use a little more mana and cause a little more damage. |
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Title: Re: Critical Hits Post by Bean on 05/23/03 at 01:11:36 Oh I didnt mention, heals could backfire too, Hurting your target instead *Come on you KNOW it would happen at least ONCE* I can see it now Cleric:Jeeze your low on heal Fighter:Yeah Can I get a quick heal pls? Cleric:Sure why not Cleric cast a spell on fighter killing him. Fighter fell to the floor his injuries getting the better of him. Fighter enters from the east. Fighter:Well that worked well.... Cleric: :o |
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Title: Re: Critical Hits Post by Clu on 05/23/03 at 16:49:57 lol no... if you were to use a healing spell it wouldnt hurt them. Critical healing spell would be like casting the same as a mage spell. More mp more you heal for. |
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Title: Re: Critical Hits Post by Bean on 05/24/03 at 01:11:10 Ehm I said Failing |
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Title: Re: Critical Hits Post by Clu on 05/24/03 at 01:31:17 oh... lol sorry then ;D. Anyways the thread is dying :'(. Anyways we got a lot of good ideas and im proud of everyone lol |
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