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Nightmist - Improving the game >> Suggestions >> Teleporting traps.
(Message started by: Pandarus on 03/30/03 at 23:10:34)

Title: Teleporting traps.
Post by Pandarus on 03/30/03 at 23:10:34
Recently I posted an area idea, which also pondered the idea of teleporting traps. Since the amount of response to the last thread is rather poor , I decided to re-post the idea here in the hopes to get a better response. And of course to discuss feasibility.

My idea ran briefly as thus:
Teleporting traps:
Traps that would possibly move players to random spots on the map to instill disorientation.

If interested in reading the area idea, follow the link below.
http://81.99.152.130/cgi-bin/YaBB/YaBB.pl?board=mapdev;action=display;num=1048111685

Title: Re: Teleporting traps.
Post by JLH on 03/31/03 at 00:26:11
this is used in the mazes of chronos

Title: Re: Teleporting traps.
Post by Pandarus on 03/31/03 at 01:06:50
Really? Dang it, my noobness is showing.
* begins to hide his face with his hands, in a desperate hope to stop the escaping light of noobness.

Title: Re: Teleporting traps.
Post by Matt on 04/02/03 at 23:54:19
It's used somewhat In the sewage drain and malok guild also. These just tp you to the start of the area and cause damage. But hey.. same thing.



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