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Nightmist - Improving the game >> Suggestions >> new weapons...
(Message started by: Vendetta on 03/10/03 at 14:02:58)

Title: new weapons...
Post by Vendetta on 03/10/03 at 14:02:58
    I dont know about any of you others but i think the game may be gettin old since not many new things have been added, one thing i think might liven up this game a bit could be a new selection of weapons.
    Maybe we could add a new sword or something ive noticed all the sword suck besides the Christmas Blade, Rune Blade, Blade of Sacrifice, and Blade of Time.  And those four swords are very rare.
    Some kind of sword for a cleric or mage would be nice, any of you ever run out of mana and only had like a torch or oak staff, yea bad stuff.
    Or maybe a sword stronger that a Hally or maybe a sword that boost your dex?
    Who knows if anyone will take this seriously, post what ya think, :)

Title: Re: new weapons...
Post by WiCkEd_PhReAk on 03/10/03 at 19:51:05
Christmas Blade-I admit, is very rare, pretty sure only 2 in game, but it has the same base as Halberd.
Rune Blade-I think there's only one in the game, but, Blade of Honor has a higher base dam, but rune blade is vampiric.
Blade of Sacrifice-Not all that tough to get, considering it's a boss drop.
Blade of Time-Not tough to get, if you have an arsenal of crits. Not many floating around.
Cobalt Staff of the Winds-2 points lower in base damage, but is vampiric, but also costs an immense amount of gold.

As for a sword that boosts your dex, I doubt JLH would go for that unless it's a quest item and would be one of a kind considering there's already Amulet of Hermes, Amulet of Lag Protection and Spider Gauntlets, which all boost dex. But good luck trying to convince otherwise if you do try. :P

Title: Re: new weapons...
Post by Lyandor on 03/10/03 at 21:11:59
Clerics wouldn't be able to use a sword and mages might not be able to either.. it depends on how you think about it. Mages wouldn't be able to weild a sword because there not strong enough, but if you have high strength, then maybe you could use a sword.. im not really sure lol.

Title: Re: new weapons...
Post by Stotic on 03/10/03 at 23:37:06
Clerics technically cannot use weapons that draw blood.

Title: Re: new weapons...
Post by Tender_Foot on 03/11/03 at 03:17:27
i think mages should be able to use daggers, knives, rods, staffs, staves, wands, but obviously in the game they can only use staffs.

Title: Re: new weapons...
Post by Fighter on 03/11/03 at 03:21:47
To have a weapon for a mage/cleric that does some base damage PLUS a spell (lightning or something) for extra damage would be nice, or any number of wands/staves that have spells within them (healing, extra dmg, teleport to local?)

Title: Re: new weapons...
Post by Tender_Foot on 03/11/03 at 04:34:27

on 03/11/03 at 03:21:47, Fighter wrote:
To have a weapon for a mage/cleric that does some base damage PLUS a spell (lightning or something) for extra damage would be nice, or any number of wands/staves that have spells within them (healing, extra dmg, teleport to local?)


Ohhhhh, an idea. :)

Maybe there could be weapons, when you use them, like he said, they do spells. Okay for instance:

Red Wand: Mage flicked a Red Wand at you creating a giantic fire ball for 73 damage.

Wand of *a bosses name*: Mage flicks a Wand of *name* at you dazzling you with her beauty *like hypnotize*

Wand of Hatred: Deals a certain base, ignores all players wisdom. Mage points a Wand of Hatred at you for 51 damage.

maybe they could be in a shop, for expensive ammounts, say 50k each, maybe more.


Title: Re: new weapons...
Post by drizzt_dourden on 03/13/03 at 15:25:51

on 03/10/03 at 23:37:06, Stotic wrote:
Clerics technically cannot use weapons that draw blood.


i beg to differ....any weapon can draw blood. if you dont belive me, try hitting yourself in the head with a mace(a hammer will work just fine for this lil test as well)....fill us in on the results. heh.

i think you mean that they generally use blunt weapons, and in this game as far as i know, only use blunt weapons.

Title: Re: new weapons...
Post by -Black_Heart- on 03/21/03 at 04:47:22
Yeah, but I'm sure the Jagged Lance isn't blunt.

Title: Re: new weapons...
Post by Lyandor on 03/21/03 at 15:48:19
Stotic is right, clerics can't draw blood. There allowed to smash people over the head with a hammer, but they can not use sharp weapons. I'm not sure on this, but I think there forbidden to use them by their deitys/gods.

Title: Re: new weapons...
Post by Bishop on 03/21/03 at 17:00:00
that's not 'entirely' true.  D&D evolved long ago to allow followers (clergy) of certain deities (usually evil) to used piercing and even slashing weapons.  

Such as a diety of shadows (commonly worshiped by thieves, but also clerics) could use daggers.  A god of 'the harvest' would allow its followers to use a Sythe.  Etc.

Title: Re: new weapons...
Post by Norinth on 03/21/03 at 17:14:02
And sickles. Sickles will probably be put into the game soon.

Clerics and mages can't use swords. Mages should be able to use a few daggers/knives, but not all of them.

Title: Re: new weapons...
Post by Lyandor on 03/21/03 at 17:32:56
Sorry if I was wrong in any way, I just read the D & D guide and posted what it said.

Title: Re: new weapons...
Post by Bishop on 03/21/03 at 18:24:06
It's not necessarily wrong Lyandor, NM can appoint any such limitations, and should restrict cleric weapons to blunt ones unless a Deity system is implemented (in which your chosen deity can over-rule certain restrictions).

Title: Re: new weapons...
Post by Stotic on 03/21/03 at 19:43:02
Well when putting aside religous specifications, clerics cannot use weapons that draw blood.  Or intended to do so.  Which translates to only blunt weapons and not blades.

Title: Re: new weapons...
Post by Norinth on 03/21/03 at 20:24:31
Exactly. And even though some think they should, the last thing a cleric would equip would be a dagger.

Title: Re: new weapons...
Post by Tender_Foot on 03/21/03 at 22:07:29

on 03/21/03 at 20:24:31, Norinth wrote:
Exactly. And even though some think they should, the last thing a cleric would equip would be a dagger.


i think a sword would be worse, but your quite right

Title: Re: new weapons...
Post by Currupted on 03/22/03 at 05:38:39
can't we just agree that clerics deserve over-glorified staffs?

Title: Re: new weapons...
Post by Norinth on 03/22/03 at 09:40:35
A sword may be considered a slaughter weapon, but the nearest class to a cleric is a paladin. They use swords as a symbol of justice. Therefore swords may also represent some good.

But a dagger is just a killing weapon. It has no decent purpose at all. (A knife does have a decent purpose, it's a "working" tool)

Title: Re: new weapons...
Post by wonderful_nightmare on 03/22/03 at 09:50:36
lol just give the little ****ers a decent staff that doesn't cost 10 mil

Title: Re: new weapons...
Post by Deval on 03/24/03 at 00:56:38
Paladins have also been known to wield warhammers.

Title: Re: new weapons...
Post by Crusher2 on 03/24/03 at 01:05:27
Clerics wouldn't wield a dagger, eh? This is a limitation of frp games, not of actual clerics. think of all of the sacrifices, both animal and human. I would think a case could be made for a dagger being a favorite weapon.

However, it's frp. the limitation has to do with ensuring more game variety.

Title: Re: new weapons...
Post by Demon Nyght on 03/24/03 at 03:02:12
Well From My Understandings, It Depends On What Alignment You Are, And That Chooses What Type Of Weapons You May Use. *shrugs* Just How I Was Taught To Play As Clerics



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