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Nightmist - Improving the game >> Suggestions >> idea about boss drops
(Message started by: wonderful_nightmare on 03/05/03 at 09:22:36)

Title: idea about boss drops
Post by wonderful_nightmare on 03/05/03 at 09:22:36
hmm i'm not even sure yet if i like this idea or not but it's something i've been thinking of.

Sometimes when i'm at a boss someone other players come in and kill me (tends to happen when the boss is mort) now this allready sucks but when the other guy gets the drop it's even worse.

so my idea is to make the drop go to the crit that did most damage to the boss even if that crit isn't there no more. the crit wouldn't get any exp or gold but just the item.

like i said i'm not sure if this is a good idea but i was wondering what you ppl think.

(i know the ppl that get many drops (prolly tr members) are gonna say no but this might be fair so think about it from our point of view)

Title: Re: idea about boss drops
Post by Xaviers_Shadow on 03/05/03 at 10:33:48
this would be a good idea cause all your hard work would pay off but it could also be a bad idea cause say you got to the monster to see someone else trying to kill it then you kill them, kill the monster and they get the item, wouldnt that just make you wanna throw a mental fit especially if you were killing the demonic legion and someone else got the halberd that youve been trying to get for weeks.

Title: Re: idea about boss drops
Post by wonderful_nightmare on 03/05/03 at 11:03:45
yeah well that's why i said i wasn't really sure about the idea but if the other guy did more damage then you to the demonic general then shouldn't he get the item?

Title: Re: idea about boss drops
Post by Eternyte on 03/05/03 at 11:12:32
Ahh so next you want the person who did the most pk's in a mosh to be the winner.
So 1 person kills 7 adepts. Then dies with 20 more ppl in the mosh. So when the mosh is won by someone, say a champs belt mosh. You think the belt should go to the person who did most kill (or damage to a boss).

Sorry but it's just silly, the person who has the final hit gets the drop its the way it's always been, and the way it should stay.

As said MANY times before and recently brought up by Deval, the boss respawn should be random. I dont mind if it respawns every 5 hours, but the drop rate should be lowered a little. Then maybe other can get a chance, but I wouldnt count on it.

Title: Re: idea about boss drops
Post by Alicia on 03/05/03 at 22:42:38
Random boss spawns should average out so they appear the ame number of times they do now, so in a week you should see 7 cg's u just dont know when they will come

Title: Re: idea about boss drops
Post by Tender_Foot on 03/06/03 at 01:08:41

on 03/05/03 at 10:33:48, Xaviers_Shadow wrote:
this would be a good idea cause all your hard work would pay off but it could also be a bad idea cause say you got to the monster to see someone else trying to kill it then you kill them, kill the monster and they get the item, wouldnt that just make you wanna throw a mental fit especially if you were killing the demonic legion and someone else got the halberd that youve been trying to get for weeks.


1) Demonic General
2) i was in the spider caves killing elshira for 30 minutes (with lower alts. stronger ones just sat) someone came along killed it in 4 hits got the spider staff, oh well, no biggy, they killed it, they get it

Title: Re: idea about boss drops
Post by Silverwizard on 03/06/03 at 01:38:44
I agree that there needs to be a way that people can get drops that are NOT in big pk clans. I think the drop could go to the person who did the most damage. (Bod comparison with the mosh that involves survival as well as attack)



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