|
||
|
Title: Level 30.. Post by Oblivion on 01/29/03 at 22:53:50 I think something should be added to people when they reach this level.. Instead of just boost of hp and mana and the all so boring title of being called archmaster. Perhaps. A random stat somewhere? Weapon or armor given to them thats most commonly used that has a different name then what everyone else has.. Extra dmg. Extra defense. Maybe all these could be used along with more, And one of these is randomly picked when you level... Just maybe add something that makes leveling to 30 more worth it.. |
||
|
Title: Re: Level 30.. Post by Sakaryn on 01/30/03 at 12:20:53 Ok idea.. But then after a while wouldn't it just end up the same as before again? Every lvl 30 getting bored of this random stats? It'll be good for a short while, but then it'll become the same as the hp/mana boost.. Just my opinion. :) |
||
|
Title: Re: Level 30.. Post by the Dark Sun on 01/30/03 at 15:43:56 I still say either perminent death or lvl 30s can 'restart' their characters at lvl1 and choose an enhanced class (Thief would evolve to Assassin/Scout/Burglar, Paladin to Saint, Cleric to Priest, Mage to Wizard, etc. These enhanced classes would, of course, have slightly modified, or bonus, abilities. |
||
|
Title: Re: Level 30.. Post by Eternyte on 01/30/03 at 17:39:50 I dont think I have heard of an idea along those lines Cyric. However I think that is a very good idea, the problem with that is most of the players who have leveled in a surplus of experience will probably not be in favour of this. I think this would be a good idea as players would not have the boredum of level 30 to deal with, that there is at present. It is an alternative means of death. I havent decided if it would be a good idea or not that it should be players decison, if their crit should be reset or not. If it was a players decision then I think the bonuses for those who decide to reset should be vast. When/If this idea is implemented I think that the new abilities, via the attribute point system should be bought as the players re-level up again. It seems that this is an idea for class development as individuals, and may aid the alt restriction idea. I might have more to post about this after I have given it some thought, but seems like a good idea to me. Thanks!! ;D |
||
|
Title: Re: Level 30.. Post by the Dark Sun on 01/30/03 at 18:26:24 yeah, it would be optional - just like leveling. |
||
|
Title: Re: Level 30.. Post by Rattlesnake on 01/31/03 at 01:04:31 on 01/30/03 at 15:43:56, the Dark Sun wrote:
OOOOoOOooohh.. sweet! I like the restarting idea. What should a fighter go to though? |
||
|
Title: Re: Level 30.. Post by the Dark Sun on 01/31/03 at 04:27:06 Fighter = Knight, Cavalier, Nobel... |
||
|
Title: Re: Level 30.. Post by Silverwizard on 02/04/03 at 17:14:42 I would not change from lvl 30 - lvl 1 as an advanced class if I were to lose my clan. I run one and I think that these upgraded classes should be able to join a clan at any lvl and count as a lvl 30 for those obessed with rankes. |
||
|
Title: Re: Level 30.. Post by the Dark Sun on 02/05/03 at 15:52:39 I know it wouldn't remove you from your current clan - I dunno it it can be arranged to allow them to enter/leave clans before lvl 10... |
||
|
Title: Re: Level 30.. Post by drizzt_dourden on 02/05/03 at 16:58:45 im sure if advanced crits were somehow seperated from normal crits in the code....it wouldnt be that hard at all to make them be able to stay in the same clan they were in/join one at lvl 1. |
||
|
Title: Re: Level 30.. Post by Toxic Tears on 02/05/03 at 17:04:45 I'm shure JLH could code it so once you get a title Fighter>Knight you can still be in a clan I personly would love to see this added |
||
|
Title: Re: Level 30.. Post by Stotic on 02/05/03 at 20:24:28 double post... :o |
||
|
Title: Re: Level 30.. Post by Troy on 02/06/03 at 04:34:31 I think its an o.k idea ;) |
||
|
Title: Re: Level 30.. Post by PopTart on 02/06/03 at 06:13:49 I love it... |
||
|
Title: Re: Level 30.. Post by Crusher on 02/06/03 at 23:10:23 I think this is an amazing idea! What if the clan issues were resolved by starting over at level 10 instead of level 1? I would find that much, much to be preferred. And just think....a 2nd, and 3rd, and 4th class of character. Oh, yes.....that would be fantastic. |
||
|
Title: Re: Level 30.. Post by Crusher on 02/06/03 at 23:14:03 thinking it through further.... I think I like the concept of going all the way back to level 1 better, AND losing your clan. for all those of us who can't stand the idea of being out of your clan, keep another alt live in your clan. No big deal. If you made it that far once, you can level up to 10 pretty darn quick, I'm sure. If you bought it instead and don't know how to train low level? It is now time to learn. No bonus, no exception. You want the benefit you will get later, so you pay this price now. I like it a lot. |
||
|
Title: Re: Level 30.. Post by Silverwizard on 02/08/03 at 01:45:46 Question #2 is how powerful would you be I mean if you were a lvl 30 pker and pked alot of newbs then restarted at lvl 1 (or 10) then all of a sudden you would have journeymen killing you with the biggest bloodlust pk fest ever. |
||
|
Title: Re: Level 30.. Post by Crusher on 02/08/03 at 10:53:59 Yeah probably. Probably. Yeah. But someone who has chosen this path has been successful at the game. They won't be level 10 very long. Unless you are a mage, it probably will only take a few hours. And if you have been level 30, you KNOW that choosing to be a mage will mean training forever, and buying tons of mana. If you choose to re-cast as a mage specialist, more power to ya! Sure it's a pk fest. I'm thinking, though, that the good players who roll new crits are pked FAR FAR LESS than the true noobs. We all know it by the way....being level 5 doesn't make you a noob. It makes you level 5. An archmaster asked me for help getting to a different city yesterday. Now there's a noob. People buy crits. noobiness has nothing to do with level, and therefore, a skilled player can play a level 1 re-cast very, very skillfully. |
||
|
Title: Re: Level 30.. Post by dognapot on 02/08/03 at 11:15:20 it's an ok idea but how far can it go? can you do it twice, 5 times or infinitely? if you can do it infinitely it becomes unfair to others and if you can't it becomes moot; just another achievement that everyone can/will have in a relatively short time. interesting but i'd like to see attribute points since that will achieve similar goals and "is almost done". |
||
|
Title: Re: Level 30.. Post by Crusher on 02/08/03 at 17:10:28 Good to know. I'm interested in the attribute points as well. I'm sure issues are being addressed such as choices we actually make, combined with the actions we take. This would certainly accomplish the very thing we're talking about, and would do it in the least disruptive way to the character. The interesting thing to me is that suddenly you have characters all across the board in terms of experience, now attempting to acquire attribute points. Is it only linked to level? May it never be! That would merely be an expansion of level. I like it because presumably you could learn a different attribute at some point. Do you think attribute points would fade from lack of use? I would hope so. I know I have to start fro scratch every time I get a wild hair about getting into shape again. I certainly go through the muscle strain all over again. This is a reasonable reward for using your desired attribute, as well as a reasonable penalty for discontinued use of it. |
||
|
Title: Re: Level 30.. Post by Silverwizard on 02/08/03 at 20:43:56 on 02/08/03 at 10:53:59, Crusher wrote:
I believe i pointed out that a person who came back at lvl 1 wouls get killed by vengful newbs. I mean if I saw a crit named say.... Staticx walking by in a pk zone and saw that is was now lvl 5 this crit would be in a pub as fast as a beam beam spell theroreticaly travels (light speed). I also agree with your summation of the word newb. |
||
|
Title: Re: Level 30.. Post by Zero on 02/09/03 at 12:55:39 on 01/30/03 at 15:43:56, the Dark Sun wrote:
Im assuming these classes would be uber retarded, lesse..... whenever someone even walks in the present of a ranger, they explode no offense, it is just the game is still unbalanced and u are talking about enhancing something that needs to be fixed. The game should have been balanced from day 1, or perhaps even the first month. The game was more balanced before the server restart -other than when jlh went uber retarded and made it so people couldnt even be hurt my physical attacks. |
||
|
Title: Re: Level 30.. Post by ICP on 02/10/03 at 18:15:40 on 01/31/03 at 04:27:06, the Dark Sun wrote:
im woundering for the ones with more then 250 mill exp will it just roll over or will the extra EXP be deleted, cause most of my crits got 350 mill + |
||
|
Title: Re: Level 30.. Post by Crusher on 02/11/03 at 00:06:28 Silverwizard, I was aware of what you said about being pked, and why you said it. I still say that an experienced player is not going to be pked all that often, and that an experienced player can use other alts to help him train, and the new low-level alt won't be low-level very long! Vengeance from newbs is part of the beauty, not part of the problem. I have lots of people promising to obliterate my low-level alts. It rarely happens anymore. heheh...yeah, I still get called a noob. It doesn't hurt anymore, because I know I can play this game. |
||
|
Title: Re: Level 30.. Post by Silverwizard on 02/11/03 at 00:19:55 on 02/09/03 at 12:55:39, Zero wrote:
The point is a class for lvl 30s so that they have a reason to lvl and not sit there killing newbs. |
||
|
Title: Re: Level 30.. Post by KaZuL on 02/17/03 at 20:26:57 I was wondering same thing anthony. I have over 500mill exp on my main, 400 on one alt, and well over 300mill on another. I have spent a long time training, and It would suck to see all that work gone. I think a carryover would be good. Only prob I can see is people complaining that arch's w/450-500mill+ would go from being archmaster ranger/fighter/thief etc....straight to new level 30's of a stronger form automatically. I have enough exp to hit arch twice lol, just wondering if this could be made to work for people w/high exp as well. |
||
|
Title: Re: Level 30.. Post by Bishop on 02/17/03 at 20:40:59 So at the time it is implemented (if ever), just say you need x exp to 'roll-over' your character. Make x exp = 1mill more then the highest charater has - making the person with the most exp 'most likely' be the first to do it. |
||
|
Title: Re: Level 30.. Post by Silverwizard on 02/18/03 at 03:35:16 Well I would not wanna hafta gain around another 350mil to become a cool class once I get to lvl 30 :'( |
||
|
Title: Re: Level 30.. Post by Alicia on 02/18/03 at 04:19:27 on 02/08/03 at 20:43:56, Silverwizard wrote:
AFAIK StaticX has been reset |
||
|
Title: Re: Level 30.. Post by Silverwizard on 02/18/03 at 15:23:45 I know it was an example and I mean the crit is prolly killed like 500 times/2 mins now |
||
|
Title: Re: Level 30.. Post by Dog_Pound on 10/30/03 at 22:28:25 I like this idea what u could do if they have extra exp is u can divide the extra exp by four and when its lvl 1 u get that much. |
||
|
Title: Re: Level 30.. Post by Spekkio on 10/31/03 at 01:19:01 on 01/30/03 at 17:39:50, Eternyte wrote:
It has been done in D&D. It's called "Prestige" classes. |
||
|
Title: Re: Level 30.. Post by Bishop on 10/31/03 at 15:07:00 I believe it was/is also done in the old Final Fantasy games..? If I recall correctly - some Nintendo/Playstatio game did anyway. It was sweet! |
||
|
Title: Re: Level 30.. Post by Snowy on 10/31/03 at 15:14:55 i like it but i think u should be able to make it only 1 time, so u can be a fighter -> knight but nor fighter knight knight.. lol |
||
|
Title: Re: Level 30.. Post by Vodka on 10/31/03 at 18:14:48 on 02/17/03 at 20:26:57, KaZuL wrote:
Yeah, I asked about this awhile back.. can't remember what exactly was said... I'll have to go search for it. |
||
|
Title: Re: Level 30.. Post by ChaosHound on 10/31/03 at 18:22:53 on 02/17/03 at 20:40:59, Bishop wrote:
The problem with this idea is that some people have way too much exp. That 'one' with the most exp makes it almost impossible for those who have attained level 30 and dont have 800 million exp. |
||
|
Title: Re: Level 30.. Post by ChaosHound on 10/31/03 at 18:25:06 Case in point: An archmaster ranger with 1163599171 exp. Kinda hard for the average player to accomplish, let alone having to get more than that. |
||
|
Title: Re: Level 30.. Post by Consumed on 10/31/03 at 22:40:35 thats why its such a great accomplishment...so if u do it u get a reward... |
||
|
Title: Re: Level 30.. Post by Rafie_Khan on 11/04/03 at 01:08:19 In my opinion I think archmasters should learn an ultimate spell or ability. Mage: Obliterate - does a substancial amount of damage not a whole bunch more than beam but maybe 10 - 15 damage addition. Theif: Silent Strike - Same like assassinate but again more damage(10 damage more per stamina used) but.....can only be done when coverted Berserker:Blood Lust Fury - like berserk with addition damage per stamina (10 - 20 yet again) but with a 15% less chance to hit Fighter: 2 Handed Proficiency - able to hold two swords, add both the swords base damage and divide the sum by 1.25, while keeping both sword properties i.e a vampric sword will have combine with a magical sword to have a vampric/magical property item (1 stamina per attack) Druid: Advanced Morph - Druids can take on the form of stronger creatures of the wood with +1 on str dex con lasting 5 minutes Cleric: Deity's Enchant - Enchanting the clerics current weapon with more damage and magical properties(can be casted on other archmasters only) Ranger: Armor Piercing Shot - doing more damage than rapid fire and adding a -10 to the armor of the target Pacifist: Exorcise - Inflicting 520+ damage upon undead this is the ultimate damage vs undead spell(only can be used with full stamina) Paladin: Divine Strike - Exactly like the berserkers smite just packing a bit more of a punch with the imbuned power of the "magical" property (magical property can only be used with blades i.e blade of honor, justice blade, rune blade ect.) These are my ideas. please build on them and if you have any suggestions top make my ideas better and even more equal then share with. :D |
||
|
Title: Re: Level 30.. Post by Stotic on 11/04/03 at 02:42:21 Fighters wielding two weapons does not have any significant downsides to consider it fair. |
||
|
Title: Re: Level 30.. Post by dognapot on 11/04/03 at 02:57:56 woah i'm crazy! Quote:
lvl 30 would be more worth it if not everyone was lvl 30, eh? d**n, am i crazy! |
||
|
Title: Re: Level 30.. Post by Rafie_Khan on 11/04/03 at 03:08:57 thats why i pitched my idea stoic, just to see if someone can use my ideas. you have found a flaw with the fighter so many things can be done to it to make it fair. |
||
|
Title: Re: Level 30.. Post by Deval on 11/04/03 at 04:51:59 on 11/04/03 at 02:42:21, Stotic wrote:
There is the loss of using a shield, if one would consider that a substantial penalty. |
||
|
Title: Re: Level 30.. Post by Rafie_Khan on 11/04/03 at 05:04:45 its not that they have 2 attacks per 1 stamina i was taalking about adding the properties of the weapons together then adding the base damage and dividing it by 1.2 or more or less to come with the new base damage for example: lefthand: blade of honor righthand:rune blade right- base 20 left- base 18 w/50% vamp 20+18= 38/1.3=29 base with 50% vamp or 38/1.5=25 base with 50% even then you can limit which wepaons are allowed. so this concludes my idea of 2 hand in depth. |
||
|
Nightmist Online Forum » Powered by YaBB 1 Gold - SP 1.3.1! YaBB © 2000-2003. All Rights Reserved. |