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Title: Few Ideas Post by Proteus on 05/01/03 at 17:20:14 Make Track a PvP skill to stop low lvls from following you and not being able to do anything about it. Enforcing the +/-10 lvl rule which also makes sense considering a low lvl would have a harder time tracking a more experienced adventurer. Add the #'s in the realtor’s office so you don’t need to count down to know which room is which #. 1. Sex change shop 30,000 gold to change your sex - 20k 2. Kitchen Free food and drink - 30k 3. Pub a good place to get drunk in, can be set as your local - 50k 4. Healing Sauna Heal everyone in the sauna easily - 20k 5. Briefing room a normal briefing can be held here - 10k 6. Leaders briefing room a leaders briefing can be held here - 15k 7. Normal Bank you can access your bank funds here - 30k 8. Clan bank the clan can have its own bank account - 50k 9. Item vault 100 items can be stored in a clan vault - 100k 10. Leaders' item vault 100 items can be stored in a clan leaders' vault - 120k 11. Founders' item vault 100 items can be stored in a clan founders' vault - 140k 12. Chairman's item vault 100 items can be stored in a clan chairman' vault - 160k 13. No XP loss sparring arena you can attack other members here and when dying, XP won't be lost - 50k 14. Games Room Great arcade games are contained within - 200k Add "no log" to vault code for security. |
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Title: Re: Few Ideas Post by Zephie on 05/01/03 at 21:08:23 All excellent ideas, I especially like the no log on to vaults. |
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Title: Re: Few Ideas Post by Lady_Maha on 05/01/03 at 21:33:30 Can someone explain he "no log to vault" thing to illiterate people like me please? Cuz I have no clue what that means...lol |
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Title: Re: Few Ideas Post by Proteus on 05/01/03 at 21:44:44 The way it is now someone can log an alt off on a vault and when it logs on its still on that same square. So let’s say someone previously owned the vault but decided to give it to someone else, or sell it to someone else. Well if he left an alt on that square, he can just log it on and take stuff from that persons vault... Making a vault "no log" means if he logs off on that square he will be sent back to his local. Stopping things like this from happening. |
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Title: Re: Few Ideas Post by Selene on 05/01/03 at 22:32:41 I haven't owned my own clan nor been a Founder in the longest time. Are you trying to make the things cheaper..?! ;/ If so, I have no problem with the ideas. |
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Title: Re: Few Ideas Post by Maesse on 05/01/03 at 23:15:00 Great ideas. The numbers before the type of room you would like the square to be will make it easier for founders to create the rooms. I think Proteus is just trying to cut out some of the time wasted when having to scroll down the list to count which number the room is youd like to make. And the no log vaults is a nice idea as well. It can help prevent mishaps with people who don't own the vault being in them. :) |
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Title: Re: Few Ideas Post by Lady_Maha on 05/01/03 at 23:33:45 ooooo... now I understand it! :) Thanks for explaining, and yes, great idea! |
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Title: Re: Few Ideas Post by Valeska on 05/02/03 at 04:24:36 I like all of these ideas very much. Especially the vault one lol. |
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Title: Re: Few Ideas Post by Stotic on 05/02/03 at 04:42:08 I like these ideas. (Isn't that comment so pathetic?) |
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Title: Re: Few Ideas Post by JLH on 05/02/03 at 23:45:03 i'll make track into an "attack" so it checks nopk and the level limits etc. if you click the "add new building" button in the estate agent (chairman only) then you do see a list of numbers, only the "info on buildings" shows a list with no numbers (as a member doesn't need them). as for vaults, where would you suggest they teleport to on logon, sounds to much like a free ride from your clan house to a local to me, i could put you outside the clan house? wouldn't the whole idea annoy you, although i do understand the problem of people staying in them. |
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Title: Re: Few Ideas Post by Proteus on 05/03/03 at 00:51:10 Clan house Pub? Outside clan house? Doesnt rly matter where, as long as its not in the vault. Guess I never noticed the #'s there.. :-X lol Thnx :) |
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Title: Re: Few Ideas Post by wonderful_nightmare on 05/03/03 at 10:02:34 aaah ok lol i was wondering why you wanted that added lol i didn't get the point on that one :d and i say outside clanhouse is fine cuz not every clan ahs a pub :d |
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Title: Re: Few Ideas Post by Gad on 05/03/03 at 10:49:43 * chuckles a bit as he remembers Jurian talking about how our clan ought to add a pub... haha ya Jurian..pub...or i think i remember you saying puc and stuff...ever wonder if all of us are dyslexic, just not special dutch style? |
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Title: Re: Few Ideas Post by wonderful_nightmare on 05/03/03 at 12:41:20 on 05/03/03 at 10:49:43, Gad wrote:
put? or pub? :P |
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Title: Re: Few Ideas Post by Lady_Maha on 05/03/03 at 22:31:08 on 05/02/03 at 23:45:03, JLH wrote:
Having no clue about the programming here, I am wondering if teleporting "just outside the clan house" wouldn't have to be programmed differently for each clan, considering the clan houses are all over the place, and if that's the case it would be tons of work. My suggestion would be to just send them to the Boars Tusk Inn, same that happens if you boot someone out of the clan while in the clan house. After all, the majority of clan houses is located in NM anyway, so using a vault log to get anywhere wouldn't make any sense. |
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Title: Re: Few Ideas Post by wonderful_nightmare on 05/04/03 at 12:12:36 on 05/03/03 at 22:31:08, Lady_Maha wrote:
if jlh sais he can do it he can so don't worry about it :D |
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Title: Re: Few Ideas Post by Jono on 05/26/03 at 05:28:29 I hate them all,mainly because of whos ideas they are...but i still hate them. |
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