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Title: NM Helper version 1.0.0.0 has been finished :D Post by Jurian on 11/18/03 at 21:12:39 finally got the job done :D after exactly 4275 lines of code i finished the nightmist helper program. i'm pretty sure i made some mistakes so plz let me know so i can update lol. future additions (when i feel like spending time on the thing again) - Paci stuff :S (i hope for you ppl :D) - Mana costs for spells - Map Section - improving the equipment part so you can just enter your lvl instead of selecting it from list :D - Something that allows me to take over NM! ;) anyway the program is 424 kb and can be downloaded from. http://home.quicknet.nl/qn/prive/ted.zaat/NMHelper.exe any suggestions for future additions are welcome |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Pandilex on 11/18/03 at 21:22:14 Eek what a lot of lines of code! Why don't you make it open source? |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Jurian on 11/18/03 at 21:23:55 on 11/18/03 at 21:22:14, Pandilex wrote:
cuz i'm ashamed of my crappy coding :D and i don't share things with ppl lol :D edit: and another reason :D i wrote it in dutch lol :D |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Trevayne on 11/18/03 at 22:17:33 Nicely done, Jurian. One small correction... Thieves should have a feathered helm starting at level 26. |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Raylen on 11/18/03 at 23:44:17 lmao surely only you could write a help section entitled "Are you Stupid?" ;D |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Shane on 11/18/03 at 23:48:55 YaY, I will dl it once I get home from work!! |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by JLH on 11/19/03 at 00:11:03 the nightmist client has roughly 2700 lines of code. how on earth can you make it that big. in other words, email the source :) |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Gosu Exor on 11/19/03 at 00:29:55 nice jurian.I love the "Sometimes Abra drops it." under cobalt staff :P |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Shane on 11/19/03 at 04:28:23 on 11/19/03 at 00:29:55, Gosu Exor wrote:
rOfLmAo |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Jurian on 11/19/03 at 06:11:14 on 11/18/03 at 22:17:33, Trevayne wrote:
okies i'll change that :D and it's gotten so big because of each weapon has like 5 different labels that need info on it. each armor has 5 different labels. and every lvl in the quipment part has 9 different labels :D so 8 classes x 30 lvl's and then times 9 makes it really big lol :D |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Pandilex on 11/19/03 at 10:35:01 You should have used a database... |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Jurian on 11/19/03 at 10:36:10 on 11/19/03 at 10:35:01, Pandilex wrote:
i know just i have this book about vb programming and i never got past chapter one :D and they didn't talk about databases in chapter one :D |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Banned on 11/19/03 at 11:09:34 Try chapter 12 ;) |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by ChaosHound on 11/19/03 at 16:46:01 Not sure if it ever made it in game, but the Emerald Bow was for Rangers level 30. |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Jurian on 11/19/03 at 16:51:49 on 11/19/03 at 16:46:01, ChaosHound wrote:
not in game :D |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by dec on 11/19/03 at 17:01:59 i was just thinking it would be kool if you put in a "best place to train for X" it would be kool and really useful for newer players |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Jurian on 11/19/03 at 19:23:30 on 11/19/03 at 17:01:59, dec wrote:
hmm i think that's personal :d |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Despair on 11/19/03 at 19:32:08 nice little program . . . I do have a small suggestion which I along with many others would use a lot . . . if your feeling like adding another section monster exp per point of damage would be a nice addition |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Maesse on 11/19/03 at 19:57:55 on 11/19/03 at 19:32:08, Despair wrote:
Its a good thought, but perhaps a bit to much information? Let everyone figure it out like the rest of us had to ;) |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by JLH on 11/19/03 at 21:05:31 if you are telling me every bit of info is on its own label control, i will cry |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Tadpole on 11/19/03 at 21:14:12 JLH, anyway you can add this to game? Maybe up in game options? |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Banned on 11/19/03 at 21:32:10 on 11/19/03 at 21:14:12, Tadpole wrote:
If that would happen i think the lay out should change and make it a bit more professional.... :P hmm...i should steal the info you gathered and make a better one ;) |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Sausage on 11/19/03 at 22:02:25 Found an awkward error... Under Cleric Equipment, if you go to level 25 it says Weapon: Shield: Morning Star. Might want to fix that. :P Overall though, pretty darn good if I do say so myself. Edit: Oh ya, and where's the Jagged Lance? :-* |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Pandilex on 11/19/03 at 22:38:35 on 11/19/03 at 21:05:31, JLH wrote:
Was thinking the same thing.... |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Banned on 11/19/03 at 22:45:23 nu uh, own label control what you mean by that...you just change the caption... |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Jurian on 11/20/03 at 06:29:28 /t jlh /sing cry me a river :S it works doesn't it :D and i'l lchange that sausage :D edit: i think he means that every thingy changes the label.caption :D |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Jurian on 11/20/03 at 08:49:09 on 11/19/03 at 19:32:08, Despair wrote:
nah i won't share that and don't think staff would allow it anyway :D (i asked jlh for a list but he won't allow me to use it and i pretty much agree with him :d) |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Banned on 11/20/03 at 10:38:41 There is one on the Broken website... |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Rattlesnake on 11/21/03 at 02:03:50 on 11/19/03 at 21:05:31, JLH wrote:
Awww you can make GOD cry.. |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Prophet on 11/21/03 at 20:24:48 If you can't be assed to use arrays or types you should have used a load of txt files. Would have made it so much easier to add new stuff to like : Sub Heading and so on. Open app.path & "\blah\weapons" & tempint for input as #1 Line Input #1, tempstr FrmName.lblName = tempstr Line Input #1, tempstr FrmName.lblBase = tempstr And so on and on. End Sub and then just have a link to this every time you click on the list box. Its incredibly slow(when talking about coding a client for a game or soming like that), but if you use it for a help program you won't find much difference at all compared to loading it into arrays presumbly by Types? |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Jurian on 11/21/03 at 20:35:22 dude the program works fine and it's fast enough so who cares? |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Prophet on 11/21/03 at 20:40:25 im not talking about changing lol just saying for future programs. |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by SHHHH on 11/23/03 at 17:44:01 Love it..its great.....and why dis on what works.....lines lines lines...who cares...it did everything i could think to look up....so whats everyones issue...lol......great job jurian |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Vodka on 11/23/03 at 17:51:08 Wow, I checked it the other day.. and forgot to comment on it. Brilliant I tell ya, just brilliant. |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Jurian on 11/26/03 at 18:36:29 I updated the equipment part :D you can now type your lvl in a text box if you don't want to select it from the list :D anyway website is http://home.quicknet.nl/qn/prive/ted.zaat/Helper.html edit: allready found a small bug :D for some reason the program beeps when you enter a number between 4-9 allready fixed that :d just let me know if you find new bugs really lol. i'll start on the paci info this weekend :D |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Sausage on 11/26/03 at 22:23:19 on 11/19/03 at 22:02:25, Sausage wrote:
on 11/20/03 at 06:29:28, Jurian wrote:
You didn't change it... :P |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Oracle on 11/26/03 at 23:07:38 I think it's cool you've done this Jurian. *Thumbs up* |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by SHHHH on 11/26/03 at 23:45:43 Just a little thing on clerics...or maybe Im just dumb...or maybe both...was looking things up for my level 23 cleric...and you had under equiptment...the branchwood tunic....I think (though i try not to as it get so many of us in trouble) that the oak vest would better suit a level 23 ( i had to double check in game to be sure of that) so unless im incorrect and i many very well be...its a little slip up.....great page though...Keep it up |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Jurian on 11/27/03 at 09:34:55 Ironweed Doublet. Armor base: 32, Can be worn by: clerics, druids, fighters, paladins, rangers, thieves, pacifists, Description: Stalks of ironweeds found in Willowmire have been woven together to form strong and lightweight armor. The gray-green doublet covers most of your torso, offering excellent protection considering the armor's light weight., Level needed to equip it: 20, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0. oak vest Armor base: 25, Can be worn by: clerics, druids, fighters, paladins, rangers, thieves, pacifists, Description: A vest made of dried Oak with leather straps. Crafted by the Druids and Rangers of the 'Large Forest', and traded to the armour shops of Blackthorn. It is very uncomfortable and heavy but provides adequate protection for brave adventurers. , Level needed to equip it: 15, Strength modifier: 0, Intelligence modifier: 0, Dexterity modifier: 0, Constitution modifier: 0, Wisdom modifier: 0, Charisma modifier: 0. the thing sais ironweed doublet :D |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Jurian on 11/27/03 at 09:35:19 on 11/26/03 at 22:23:19, Sausage wrote:
i just did :P |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by SHHHH on 11/27/03 at 12:34:23 So I was right...I AM dumb...sorry ??? |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Jurian on 11/27/03 at 13:19:06 ok new update lol. added max stats for each class and edited that annoying bug where it beeps when it shouldn't beep. and i edited that bug thingy sausage noticed. starting to work on paci info now lol. someone confirm that paci's can't use weapons and wear same armor as clerics. anyway when i put paci's in i'll split up the armor part and make an extra part that's organised by type instead of class. |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Jonny_FairPlay on 11/27/03 at 17:19:50 Great program Jurian. Really helps me out a lot. |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Jonny_FairPlay on 11/27/03 at 17:41:41 I just got to thinking ,and there is something I would like see added into your program. I would love to see something ,that told each class where they gained there level at. I know i'm a newb ,but running a extra town to find out you have to go somewhere else is really annoying. Thanks |
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Title: Re: NM Helper version 1.0.0.0 has been finished :D Post by Jurian on 11/27/03 at 18:01:09 maps will be put in later. |
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