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(Message started by: Mephistroth on 07/19/03 at 09:59:05)

Title: Two big problems
Post by Mephistroth on 07/19/03 at 09:59:05
Stopping bosses from spawning:

Ok, this is really pissing me off. About 8 or 9 people were waiting for the demonic general to spawn, so Epic being the cool guy that he is sits on the square with his pacifist to stop it spawning. Heres his reason:

Guava: because im not able to hit with my mains cause of all you cast that spell
Guava: so it doesnt come back we dont have that problem

Seems pretty lame to me. Luckily he decided to move after 5 minutes or so, so it ended up spawning.. but shouldn't this be a bannable offence? It's a pain in the ass having retards like him doing that. Although I can understand where he's coming from, he should have done something else about it instead. Why make everyone else suffer?

Using pacifists to stop players attacking monsters

This is also a pretty big problem. People seem to be using pacifists to stop players from attacking boss monsters. Seems pretty out of order to me, and theres nothing they can do about it. At the Demonic General today Epic walked in with his crits to kill it, and scarhead and some other pacifists cast lesser pact on him so he couldn't fight it.

Both of these problems need to be sorted out, I'm not really sure how but that's why I posted it.

Edit: Epic: and im not letting general spawn anymore
Epic: forever...
Epic is laughing heartily.

Title: Re: Two big problems
Post by Exor on 07/19/03 at 10:05:28
I hate this nuts.People are abusing pacifists!They are meant to stop people from pking, not stop people from killing monsters... >:(

Title: Re: Two big problems
Post by Despised on 07/19/03 at 14:27:49
why not just make it so that is spawns even when players are on the square...

Title: Re: Two big problems
Post by Jurian on 07/19/03 at 14:38:26
allready been suggested that it spawns and ppl on the square are teleported to there local not sure what staff comment was on it :D

Title: Re: Two big problems
Post by Bean on 07/19/03 at 19:18:53
I dont honestly know how people didnt see this coming. I was having a conversation on messenger with my nightmist buddies about the pacifist, and as soon as the pact spell came up in the convo, someone pointed out that 'It would be funny if you cast that on someone trying to kill a monster or something lmao. they would be so pissed'

In a way its funny, But its still abuse I... guess.

Suppose pand will change the spells by next update.

Title: Re: Two big problems
Post by Exor on 07/20/03 at 08:55:24
Can we some action done for this crap?Right now someone is sitting at the dg square with the name Sry_Gen_Isnt_Coming.


And yesterday when the dg spawned Loyal kept making it so I could not attack it.He kept casting greater pact on me.I find this very annoying.It gives us non pacifists no reason to even goto the dg.

These pacifists are abusing their powers and must be stopped!

Title: Re: Two big problems
Post by -Gaddy- on 07/20/03 at 20:56:50
That seems pretty stupid, i don't think that pacifists were intended to stop boss spawns and make people unable to kill monsters.

Title: Re: Two big problems
Post by Zephie on 07/22/03 at 09:07:37
Another Pacifist problem,

I'm minding my own training my low level rangers in the forst and an adept pacifist comes along and casts subdue on all my characters.

Metos cast Subdue on you, causing you to deal half damage and be dealt half damage from monsters and players.

Metos: nbow u do half damage

Has anyone else had a problem with this?

Title: Re: Two big problems
Post by Exor on 07/22/03 at 09:09:51
Nope I havent had a problem with that.Only problem I have is people casting greater pact on me.

Please Pandilex change pacifists!They are nothing but trouble  >:(

Title: Re: Two big problems
Post by eddie on 07/22/03 at 10:50:33
i did .. at the barracks with my cleric 'scoobydoo' cast subdue on me which made me aid for only 40 ..
really pissed me off

Title: Re: Two big problems
Post by alone on 07/22/03 at 13:36:59
Anarchy started calling me stupid when i was using Subdue and Lesser Pact to stop people PKing eachother :D

It was just a bit of fun.. One guy went and got three alts, to try kill me. Never the less, he failed, with not being able to attack Pacifists and all :P

Title: Re: Two big problems
Post by Lady_Maha on 07/22/03 at 16:39:15
I used Lesser Pact on someone when I was talking to a non-pacifist friend in the meadow, who had just ran into me, and the person tried to pk him. Other than that I barely ever cast subdue, lesser pact or greater pact on anyone, except maybe when I run into some clannies of mine who are in the middle of getting pk'd.

To stop people from training by using those spells isn't fair. Stop them from pking, yes, but not training, and sure not from killing bosses, as has been seen at the dg frequently lately.

Don't get me wrong, I love playing my pacifist, but there are just too many people who abuse the power of those spells. Maybe it could be changed to where those spells will stop you from being able to pk, but not from doing damage to monsters. It doesn't seem right that despite subdue and the pacts a pacifist can still depurate undead for the full amount while a cleric's aid is halved or cut off.

It would be nice if the spells could be altered to where attacking monsters is still possible for the full amount, but effect you when hitting players.

Title: Re: Two big problems
Post by dognapot on 07/22/03 at 17:36:16
why do we even have pacifists now? i haven't seen anyone RP one, and it seems like all they can do is kill dead things and bother people.

Title: Re: Two big problems
Post by Lady_Maha on 07/22/03 at 17:44:33
Actually I've seen pacifists roleplay. I also think it's a nice class for newbs to play. On a pacifist they can learn their ways around the game without being sent to their local by a pker every 5 seconds, something that caused a lot of new players to get frustrated and quit playing.

Also, pacifists are gold making fools!

~Lady_Maha slips into her Goldmember costume~
I love goooooold!

Title: Re: Two big problems
Post by Bean on 07/22/03 at 21:23:47
They should just make the greater pact spell 'Fall off' Someone if they try to attack a monster... You know so that they can choose when they want it off. As im sure its only to be used for TRAVELLING purposes anyways.

With lesser pact... well I dunno what would have to be done with that one, but not many people seem to complain. And subdue... Well subdue is a funny one. Seeing as the monster is hitting you for half, as well as you hitting it for half your really experiencing NO drawbacks except that fact that your getting less exp... So... I dunno maybe when you heal at taverns it should strip all spells off you or something to get rid of subdue or something.

Then again the only one causing a serious problem would be greater pact as it acctually STOPS the person from attacking the monster. So as I said above it should be made so that if a person attacks a monster after greater pact is cast on them it will disappear.

Good idea? bad idea? You tell me.

Title: Re: Two big problems
Post by JLH on 07/22/03 at 23:25:00
doesn't that make it redundant tho, you cast a spell on someone to stop them attacking a monster, they attack the monster and the spell comes off...

Title: Re: Two big problems
Post by Exor on 07/22/03 at 23:27:17
thats the point.it should only be used for players.not monsters  >:(

Title: Re: Two big problems
Post by Bean on 07/23/03 at 02:05:19
Acctually JLH. It makes people not able to attack monsters BECAUSE the monsters cant attack them... Which is what I would assume the point is...

So if you just make it so that it falls off when someone attacks it would be fine.

And if your implying that the spell was acctually put there to STOP people from attacking monsters im kind of surprised....
Because if that is the fact you put the spell on for pacifists to sit at monsters and stop people from being able to kill them...

Please enlighten me if I am wrong.

Title: Re: Two big problems
Post by dognapot on 07/23/03 at 03:01:41
it's not that it's only supposed to affect player vs. player action the problem is that pacifists were supposedly not offense characters. perhaps i'm mistaken, it seems contradictory for a class that cannot attack or be attacked to be able to control other character's abilities to do the same.

Title: Re: Two big problems
Post by Bean on 07/23/03 at 03:58:11
Exactly.

Title: Re: Two big problems
Post by Aidon on 07/23/03 at 04:13:27
Well the name Pacifist implies that they would probably be doing some pacifying ( sorry for spelling). I think that stopping people from attacking each other is plausible, but not really the monster part.  

Title: Re: Two big problems
Post by dognapot on 07/23/03 at 07:01:26
the name pacifist implies that they would also abstain from conflicts entirely. although, farbeit for anyone in nightmist to subscribe to that idea.

Title: Re: Two big problems
Post by jadedgothgirl on 07/24/03 at 08:18:17
Don't change a thing! It seems fair that pacifist are useful to something. Do you really think its fair to jump a person with say 10 covert thieves? Isn't that an abuse of the /covert?  Same difference. Correct me if I'm wrong but it seems every class has at least 1 advantage over the others. You take away the pacifists 1 advantage & why bother making em at all? What good is a mage or druid without its spells? Once again same difference.

Title: Re: Two big problems
Post by Mephistroth on 07/24/03 at 09:54:18
Covert was made for the players to go covert, and then attack with the element of surprise.  It's pretty obvious that assassins hide in the shadows and hit when they want, so it's not an abuse of covert.

Taking away mages spells.. Where the **** did that come from? Were not even trying to take away Pacifists spells, just edit them slightly so that they don't get abused anymore.

Pacifists advantage is NOT the fact that they can prevent EVERYONE from hitting bosses. That's not an advantage, that’s an abuse of Greater Pact. I might actually listen to you if your examples weren't complete bollocks. Wouldn't surprise me if your one of the people doing it.

Title: Re: Two big problems
Post by Lady_Maha on 07/24/03 at 12:38:59
I am going to attempt to give a view from both sides of the fence here on all pacifist issues that I can remember being discussed.

All out pkers hate pacifists, because they now have to look everybody over, to prevent rounding oneself, yet looking over takes enough time for the potential target to move. In my opinion this is where the extra challenge lies. You can either play safe and look over, risking your target getting away, or take the chance to hurt yourself by hitting a pacifist, much like you take the chance when you attack any other player to get hit back and possibly get killed, the game of pking just got a little more dangerous, that's all.

People who so far fell in love with pacifists (including me) probably like the fact that you suddenly make friends from all kinds of clans. I have to admit that I now have people on my friend list from most our enemy clans, and although we fight on our non-paci crits, this gives us a chance to learn to not hate each other over being killed in a game and actually get to know each other.

People who abuse their pacifists to stop bosses from spawning or to stop other players from attacking those bosses are what gives pacifists a bad name, and I believe this attitude is caused by jealous people who go by the motto "If I can't have it, they can't either". And those people need to be stopped.

If you look at fairness of the spells I have to admit that a pacifist is in a great advantage. A pacifist can cast greater pact on himself and still depurate and heal a monster for the same amount of damage as without, yet a cleric, druid, paladin, who's spell is basically the same can't.

I do not see a problem with changing those spells to where they will prevent monsters from attacking, and players attacking players, but not stop players from attacking monsters, otherwise certain drops will be in pacifists' hands for all eternity, making it unfair to other classes (although I'd love to get the hally and sgs drop with my paci).

Whoa, long post... I'm done now...

Title: Re: Two big problems
Post by Harky on 07/24/03 at 16:16:41
I like the pacifist class because it gives me a chance to actually interact with players without having to get concerned with the pvp side of the game, which holds absolutely no interest to me anymore.  The spells may need changing, whenever a new class is introduced they do - but simply saying it 'needs changing' won't get it fixed, I'd suggest e-mailing a suggested fix to pandilex, it's the best chance of getting it changed.

Title: Re: Two big problems
Post by jadedgothgirl on 07/25/03 at 05:43:28
I like the pacys just the way they are, with the exception of not being able to log on other crits. Playing 1 crit can get boring & tedious. The point I was trying to make with my other post is that, thieves have the advantage of covert, as you said to give them the element of surprise. What good would thieves really be without that 1 advantage right? Pacys dont have many advantages except greater pact. You modify it so that it doesn't stop players from attacking or being attacked by monsters & you might as well take it away because it'll do that same thing as lesser pact. Ergo your taking away their 1 advantage. Besides, I dont see why your whining so much about it, it only lasts 30 seconds sheesh 30 seconds is nothing.

As for pacys squating on a square so monsters dont spawn, any class can do this with a group of arch crits who just pick off anyone that comes unpon them. And as for pacys always taking a specific boss kill, while preventing others from getting it please! It would take a very large group of pacys casting greater pact constantly on another large group to stop them taking the kill. Since we cant have other crits on at the same time anyway, I find this highly unlikely.

And no, I'm not one of the pacys preventing the cry babies from getting their stupid halberds. I don't annoy people like that unless they tick me off.

Your problems are you don't like the new competition, well suck it up & get over it! PACYS ARE AWSOME!!

Title: Re: Two big problems
Post by Lady_Maha on 07/25/03 at 08:57:07
Actually Jaded it seems to me that you haven't been in the rax at all, or you would know that just about every hally drop lately DID go to a pacifist, because there are tons of them in the rax lately, including my own, since it's a good place to train. If you actually WERE there during spawn time you would see that the present pacifists cast pact on non-paci players to prevent them from getting the drop. I am not whining, so I have nothing to suck up, I am merely stating facts.

You keep mentioning that pacifists have no advantages other than greater pact, well, what about their non-pkability? What about the mana and hp gain after killing an undead monster? WHat about the ability to be in the boonies, far away from any magic shop and still being able to get mana by /tribute? What about recall? While the only other class that can use a form of teleporting to travel is mages, they are very limited. They have to cast their spell at a vortex gate location, and they can NOT preset what local pub they will end up in.

Modifying this one spell won't hurt anything, it won't make the class any less fun to play than it is, provided you play it right. You will still have a crit that is easiest to lvl of all classes ever, that can make tons of gold, and that is, and will remain, non-pkable.

As for pacifists stopping bosses from spawning, yes, other classes could do it too, BUT if they tick enough people off, a pking gang, if neccessary from several clans, will show up sooner or later and give the spawn-stopper a free ride to the local, while a pacifist can just sit there all day and there isn't a thing any player can do about it.

By the way, I am NOT a pker, I am not one of those who used to get the hally drop on a regular basis before the development of pacifists, on the contrary, I love playing my paci and enjoy the many advantages that come with that class, but I refuse to abuse the class, while others don't, and that abuse is what has to be stopped, because that is NOT what this class was meant for.





Title: Re: Two big problems
Post by Mephistroth on 07/25/03 at 11:09:19

on 07/25/03 at 05:43:28, jadedgothgirl wrote:
I like the pacys just the way they are, with the exception of not being able to log on other crits. Playing 1 crit can get boring & tedious. The point I was trying to make with my other post is that, thieves have the advantage of covert, as you said to give them the element of surprise. What good would thieves really be without that 1 advantage right? Pacys dont have many advantages except greater pact. You modify it so that it doesn't stop players from attacking or being attacked by monsters & you might as well take it away because it'll do that same thing as lesser pact. Ergo your taking away their 1 advantage. Besides, I dont see why your whining so much about it, it only lasts 30 seconds sheesh 30 seconds is nothing.

As for pacys squating on a square so monsters dont spawn, any class can do this with a group of arch crits who just pick off anyone that comes unpon them. And as for pacys always taking a specific boss kill, while preventing others from getting it please! It would take a very large group of pacys casting greater pact constantly on another large group to stop them taking the kill. Since we cant have other crits on at the same time anyway, I find this highly unlikely.

And no, I'm not one of the pacys preventing the cry babies from getting their stupid halberds. I don't annoy people like that unless they tick me off.

Your problems are you don't like the new competition, well suck it up & get over it! PACYS ARE AWSOME!!


It's quite obvious that you don't really have any idea what your talking about. Pacifists have a huge advantage over other classes: There pretty much invincible. When training my Pacifist, I never died ONCE after level 10, not even when I was fighting DG or SK. Not only that, a group of around 8 pacifists slaughtered the SK and DG, and that was when we were all around level 20.

Editing Greater Pact wouldn't do any harm to pacifists, but it would help other classes, so how is it a problem? The only thing I can see is that you've been training a pacifist, and don't want them to change in anyway because your scared your best class will get worse.

Title: Re: Two big problems
Post by jadedgothgirl on 07/25/03 at 11:12:24
I dunno, I just don't understand your use of the word "abuse". You can pretty much abuse any crit. They all have abilities that are "abuseable". Take pallys & clerics for example, they both have enhancing spells for stats/strg. they can cast on others. They can turn an arch fighter into an unstoppable killing machine. I'd also like to point at that grasping vine is an "abusable" ability for druids. I know I've been caught in it several times by someone who kept recasting it on the same square.

Btw, you're greatly exagerating(sp? too lazy to get a dictionary lol) things a bit. I highly doubt that anyone would have the patiences or stamina to sit on a square all day just to prevent people from killing a monster. As someone who has been training her pacy around the clock, let me tell ya its bloody boring & I'm actually doing something as apposed to just sitting on a square to annoy people.  

And ya know if that does become a big problem (which I dont think it will) staff could always make an announcement saying they'll ban people for doing it. That would solve the problem right there.

Title: Re: Two big problems
Post by Mephistroth on 07/25/03 at 11:17:23
It's not hard to stop them from killing it. You have two ways:
1. Sit on a square with a pacifist so it won't die, and then the DG can't spawn.
2. Cast greater Pact on their crits when the boss gets mort, so they can't kill it.

I've seen people do both, and that IS abusing it. It's extremely easy to stop people from killing DG, and the more you post the more it look's to me as if your one of the people doing it.

Also, the spells were MADE to increase peoples stats, but I doubt staff made this spell to stop people from killing bosses.

Title: Re: Two big problems
Post by jadedgothgirl on 07/25/03 at 11:44:42
First of all, I am NOT one of the people doing this. I've never even fought the dg before because I could never get near it without being pked. Before the DG & probably the SK too were strictly high lvl/arch large group kills, because no one under a certain lvl & without a big group of friends to help could possibly survive long enough to kill it. Was that fair? Now with pacys everyones got a chance to go for it. And your whining like you cant do the same thing these pacifists can. In reality they aren't blocking a thing, cuz you could certainly take your pacy & go for the kill. It may be true that from now on the DG & SK drops will go mostly to pacys but so what? If you have a pacy you have the same chance as everyone else to get the drop.

Btw, the greater pact spell certainly fits into the "pacifist" persona. Peace keepers right? And how do they keep the peace? By keeping people from pking each other  ::)

There are other ways to combat these poblems without changing the spell.

1. As I stated before, staff can make blocking a monster spawn a bannable ofference.

2. Someone else made the suggestion of making it so when a monsters spawns who ever is on the square gets sent back to their local. This one makes sense to me, but either would solve the problem.

Hmm I'd write more but I'm too tired to think lol

Title: Re: Two big problems
Post by Mephistroth on 07/25/03 at 12:26:14
Actually Greater Pact doesn't fit in with the whole pacifist thing. Wouldn't your deity be pissed off if your stopping people from 'releasing the tortured essence' of the demonic general?

Title: Re: Two big problems
Post by Lady_Maha on 07/25/03 at 17:54:40
You know Jaded, you are not the only one to train your paci around the clock. I have been training mine more than any of my other crits, yet I DO see the problems with the abuse, so I am going to try and make things simple, in the hopes you will understand:

No other class in the game can sit on a boss square to stop it from spawning and be completely protected, a pacifist can. Was a pacifist designed to do that? NO.

No other class can stop people from attacking any monsters, especially bosses, so they alone can get the kill. Was a pacifist designed to do that? NO.

If under the influence of greater pact a pacifist can still heal ("depurate") a monster, why can't a cleric? Wouldn't a deity be just as happy? Seeing the pacifist has help in the task of releasing tortured essences?

Druids may be able to kill pacis with grasping vines, but as staff mentioned already, if used to specifically kill a paci, it's a bannable offense.

Also, nobody is exxagerating when we say a pacifist sat on a boss square for ages to stop it from spawning. There ARE people childish enough and with nothing better to do, so don't accuse people of exxagerating when you have no idea what you are talking about.

You mentioned that before pacifists you never went for bosses, because you'd only get pk'd, and it seriously sounds to me like you secretly enjoy the fact that those pkers now get an unfair disadvantage, kind of like "hah, serves you right, you big bad gang of archmaster people, I couldn't pk you back then, but now I'll enjoy what people are doing to you". Has it occured to you that not all people who try for bosses are those big bad pkers? That some actually just want to train and hope they get a hally drop at some point?

If you want to try to go for a boss drop on your non-paci alts, I suggest you join one of the bigger clans... those are the big bad archies that get the boss drops (if there's no pacifist stopping it from spawning or casting greater pact on you, that is).

Title: Re: Two big problems
Post by jadedgothgirl on 07/26/03 at 02:18:32
Blah blah blah. You keep saying "is this what pacys were made for? NO" You cant say that & be 100% right because ya never know, maybe this is what staff had in mind all along for just the shear entertainment value.

And you are quite correct. I am rejorcing in the fact that the "big bad archies" have some competion for drops now. And if there really are just people out to "train & get drops" I haven't met any of them. I've been playing this game 8 months now & haven't been able to get near the DG because of the "big bad archies" & if it had not been for the addition of the pacys I could probably play this game for another 2 years & never fight the d**n thing. And hell, even since they came out I STILL haven't gotten a chance to fight it.

And ya know what, I haven't seen this "abuse" yall are whining about. I was down in the barracks all night last night & half the day, it was surprisingly quiet down there.

I will agree that other healers should be able to still heal monsters even with depurate on them. That's a little more fair I guess. As far as stopping non-healers from attacking it, that does fall into the pacifist persona because they are using weapons to "hurt" it as apposed to healers "releasing it's spirit" with heal  ::)


Title: Re: Two big problems
Post by Lady_Maha on 07/26/03 at 03:37:58

on 07/26/03 at 02:18:32, jadedgothgirl wrote:
Blah blah blah.

It's amazing how you try to be insulting when others are having an intelligent discussion. NOw I will take your entire post bit by bit and show you how you are wrong.


Quote:
You keep saying "is this what pacys were made for? NO" You cant say that & be 100% right because ya never know, maybe this is what staff had in mind all along for just the shear entertainment value.


If you had read the original posts when the class of pacifists was announced, you would know that nowhere did Pandilex mention that he was designing a class to stop bosses from spawning, or to stop other players from being able to kill bosses. Pacifists were designed to be roleplay characters, because people kept complaining about too little roleplay and too much fighting.


Quote:
And you are quite correct. I am rejorcing in the fact that the "big bad archies" have some competion for drops now.

It's not competition. Competition means equal opportunity with chances to win for either. In this case, the non-paci crit has no chances because of greater pact being cast on them and pacifists being the only ones to attack the dg or sk. It's about as much of a competition as trying to outrun Florence Griffith Joyner with your legs cut off.


Quote:
And if there really are just people out to "train & get drops" I haven't met any of them. I've been playing this game 8 months now & haven't been able to get near the DG because of the "big bad archies" & if it had not been for the addition of the pacys I could probably play this game for another 2 years & never fight the d**n thing.
And hell, even since they came out I STILL haven't gotten a chance to fight it.

I am assuming that you haven't met them because until recently you didn't know how to get to the bosses. You haven't been playing 8 months yet, because I remember meeting you when you first started, asking me for directions on one of my alts and killing rats in the sewers for a living. The fact that you have not yet fought the "d**n thing" may be because you don't know when it spawns. It's your own fault for not trying, and if the "big bad archies" annoy you, here's my solution for you: train one of your crits to arch too, or save up gold and buy one.




Quote:
And ya know what, I haven't seen this "abuse" yall are whining about. I was down in the barracks all night last night & half the day, it was surprisingly quiet down there.

Nobody is whining except you. People here make valid points, except you. You claim that the pacifists "only" advantage" is that they can stop other players from attacking monsters, when I have yet to see a cleric (with the exceptions of those who paid tons for divine restoration) that will heal undead for as much as pacifists do. Even without greater pact, chances are good that one of the present pacifists will get the hally drop anyway. The fact that it was "surprisingly quiet" in the rax just proves my point. If you had been in there all alone, you would have faced plenty of demonic soldiers, anything BUT quiet.


Quote:
I will agree that other healers should be able to still heal monsters even with depurate on them.
I am assuming you mean greater pact here.


Quote:
That's a little more fair I guess. As far as stopping non-healers from attacking it, that does fall into the pacifist persona because they are using weapons to "hurt" it as apposed to healers "releasing it's spirit" with heal  ::)

I have yet to meet a pacifist in real life that forces pacifism upon others, that's all I have to say to that.

P.S. In case you still didn't see it, I have 2 rather high lvl pacifists myself, training is possible without casting greater pact on other players completely. I not once cast any spells to stop people from attacking bosses and am still happy. I don't see at all why you feel that being able to stop people from attacking monsters will in any way benefit you, and without make the crit worthless.


Title: Re: Two big problems
Post by Bean on 07/26/03 at 04:29:48
Im kinda confused here but.

Can you cast greater pact on yourself *The one that causes monsters AND people not to be able to hit you* and still hit stuff?

Cause if that IS the case im kinda confused... as thats basically an invicibility spell that allows you to attack still...

Title: Re: Two big problems
Post by Lady_Maha on 07/26/03 at 04:34:53
Yes you can. If you cast greater pact on your paci, depurate will still work fine.

Title: Re: Two big problems
Post by Bean on 07/26/03 at 05:24:41
Hmm... Kinda... Well...

I dunno. lol.

Title: Re: Two big problems
Post by Lady_Maha on 07/26/03 at 06:39:33
That's how I've been taking on the 3 zombies in the kitchen without wasting all my stam to heal myself... greater pact before going in, and that way I can use all stam to depurate, just have to cast greater pact again when you run out... much easier than using at least 1 stam per turn to heal yourself...

Title: Re: Two big problems
Post by Outsider on 07/26/03 at 08:36:50

on 07/26/03 at 06:39:33, Lady_Maha wrote:
That's how I've been taking on the 3 zombies in the kitchen without wasting all my stam to heal myself... greater pact before going in, and that way I can use all stam to depurate, just have to cast greater pact again when you run out... much easier than using at least 1 stam per turn to heal yourself...


Or u have 21 dex and almost dodge every attack and having 79 armor incase they do land a blow.

Title: Re: Two big problems
Post by Mephistroth on 07/26/03 at 10:11:27
And heal for less due to lower charisma, and when they do hit you become closer to dying due to lower health, and you can't stay there as long due to lower mana :P

Title: Re: Two big problems
Post by Outsider on 07/26/03 at 10:15:02
Lol if they hit me they hit me for 3, so i never heal myself, or maybe ones every half an hour. And i can stay there as long as i like cuz im making money so fast that i can just tribute some and still have loads left.

Title: Re: Two big problems
Post by Alicia on 07/26/03 at 12:48:09
With subdue i can take on the 3 zombies without healing at all (l19 pacifist). I have sooth salve subdue and DU for my spells

And i keep my dex low to increace the chance of pkers clicking themselves :)

Title: Re: Two big problems
Post by Outsider on 07/26/03 at 12:50:58
If u keep ur dex low that means monsters will hit u more often as well, anyways, if i reach lvl 27 ill have 119 armor  :P

Title: Re: Two big problems
Post by Ashton on 07/27/03 at 01:41:04
I'm pretty sure you can't miss a pacifist anyway, not once have I missed one anyway

Title: Re: Two big problems
Post by Epic on 07/27/03 at 07:58:47
sry_gen_isnt_comming isnt a pacifist...and pacifists annoy me so ima annoy you  :-*

Title: Re: Two big problems
Post by Drum on 07/29/03 at 23:18:51
i think so too!

Title: Re: Two big problems
Post by Lappa on 07/30/03 at 01:56:02
wow the first issue ill side with maha, pacis shouldnt be able to stop other players from killing bosses.... is not rite, a pacifist is a anti fighting person, as said in dictionary, anti fighting means no pking, not no killing monsters... making some one not able to kill a moster so u can is so retarded, that anyone protecting it stay, is the person abusing it, sooo in essence, jaded is one of the biotchs trying to save modification of the spell so she can pad her wallet, what kinda of dumb idiot are u?? u think staf are gonna just say ok shes a paci, lets let her go and stop people from making their money... i dont think so, neither do i think pacis are even necessary... just make a simple class where u a a civilian... u can walk around, not ide, no heals, no attack, just for exploration... and bosses can spawn with them around... so easily, no need for paci's, i mean pacis are cool, but for the abuse, its not worth the aggravation



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