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   Once Again Serpents Burrow
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   Author  Topic: Once Again Serpents Burrow  (Read 247 times)
Kenny_McCormak
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Once Again Serpents Burrow
« on: 04/02/03 at 02:50:15 »
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STORY
  Since the mist first receded the gods have only been opposed one time and the opposing mortal achieved the impossible and defeated the Gods.  So as his reward the gods made the man immortal. Thus the new king of the realm of the mist built a great empire and in the middle of the empire he built his castle.  As the gods looked upon the land they could see great famine and disease so they had a counsel and decided that it was time for the mist to once again reform the lands.  Thus they sent the mist out on its course and it devoured all that stood in its way and when it receded again and all that was is no more. Except for the immortal man who opposed the gods and in his rage he set out to destroy the Gods once more and upon his defeat he was cursed to live in the form of a giant serpent. He was given a land and a chance to break the curse, One day a brave adventurer will get passed his clever traps and defeat him in combat and upon that day he will be free of his form… so as he sits upon his golden throne he awaits the next challenger of his maze in hopes one day one brave warrior will make the journey and defeat him.
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Kenny_McCormak
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Re: Once Again Serpents Burrow
« Reply #1 on: 04/02/03 at 03:02:15 »
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Contents & Target level  Area 1  lvls 15-25 (venom cove)
Skeletons, Zombies, skeletal [snakes(large&small), imps, orcs, warriors] Demonic Soldiers, lifeless soldiers, and snakes large&small
 
Area 2 (Blood Marsh) lvls 15-25(all of the area is for lvls 15-25)
giant crocodile, vultures, giant mosquito swarms, vines, goblins, snakes (large & small), giant snapper turtles, giant frogs,  
 
Area 3 (burrow)
snakes (large & small), lesser serpent, greater serpent, litch, toxic imp
 
area 4 (throne room)
Giant Serpent King
 
area 5 (treasure room)
various chest
 
Area 6 (corridor)
Gelatinous Cube
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Kenny_McCormak
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Re: Once Again Serpents Burrow
« Reply #2 on: 04/02/03 at 03:12:56 »
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Area 1 (Venom Cove)
enter- The smell of sulfur is overwhelming and you are having trouble breathing. The path around you is laden with bones of fallen adventurers. The sound of bubbling liquid is all around you. Freshly lit torches line the path.
 
Detailed- You cannot tell what this land used to look like.  For all you know it was once a forest or even a town long ago.  The vapors from the bubbling liquid are visible and they form an undistinguishable shape in the distance.  Grunts and hissing are coming from all sides around you and you are having trouble making out the forms of the distant sounds.
 
Area 2(Blood Marsh)
Enter-you are wading through the murky waters of the marsh. As you peer out through the vapors of the marsh you can hear the sounds of something moving through the water as you are. You can hear the creatures of the swamp as if they are surrounding you and as far as you can see you don’t know.
 
Detailed- You can see blood bubbling from the bottom of the marsh you seem to now know how it got its name. You can smell the flesh of some animal burning in the distance. The sky is a red color in this area and you can make out the smoke of a fire in the area and you see the sun is setting in the distance
 
Area 3 (Burrow)
 
Enter- The venom of the snakes in the area above has seeped into the soil and has settled into pools along the floor of the cavern. You can hear the hissing and grunts of the creatures further along the cavern. The distant chanting is undistinguishable from any other language you have ever heard.
 
Detailed- The walls of the cavern are covered in a viscous fluid that smells of death. You hear the drops of the venom coming down from the area above and you move cautiously in expectation of the perils ahead. The vapors from the venom are burning your eyes the longer you remain. The liquid covering the walls seems to be following you avoiding the torches along the wall.
 
Area 4 (Throne Room)
 
Enter- At the center of this room is a golden throne. Upon the throne sits a person who looks deep in thought until he notices you enter his room. Next to his throne sits his weapon of choice a Trident with large golden symbols molded to the handle.  
 
Detailed- As you take another glance around the room you look behind you and notice that the door in which you entered the room by is completely sealed. There is no way out at first glance but as you look around you see the only chance at escape. A large golden door at the far end of the room where the doors are propped open with large spear. That is the only way as you can tell is safe if you can get passed the giant serpents grasp.
 
Area 5 (Treasure Room)
 
Enter- you have entered a room lined with pure gold and in the center of the room there are three chests. One pure silver, one pure gold, and one wooden chest with symbols of what looks to be coins all over the lid of the chest. There is no exit other than the way you came into the room.
 
Detailed-: You can feel the ground rumbling all around you and as you glance up you see the ceiling is slowly moving toward you. The door slams shut and there is no exit from  
this room.
 
Area 6 (Corridor)
 
Enter-: There are no torches along this corridor and it is impossible to see your hand in front of your face.
 
Detailed- You can hear the squishing sound of something moving along the corridor in your direction. The smell of rotting flesh is all about you and the floor is laden with bones of other things that have found this corridor
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Tender_Foot
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Re: Once Again Serpents Burrow
« Reply #3 on: 04/02/03 at 03:39:55 »
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it seems as though you just took the ideas of 4 other current areas, and mixed them together with a small bit of your own. I do however like the descriptions
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Kenny_McCormak
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Re: Once Again Serpents Burrow
« Reply #4 on: 04/02/03 at 03:42:04 »
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what areas?
 
BTW- Thank you very much for the compliment on my description making
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Lyandor
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Re: Once Again Serpents Burrow
« Reply #5 on: 04/02/03 at 15:57:17 »
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Well, you have monsters from several different areas mixed into one. I think it might be a little better if you made up new ones instead of using the old ones, apart from that though the area seems good.
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Kenny_McCormak
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Re: Once Again Serpents Burrow
« Reply #6 on: 04/03/03 at 23:42:53 »
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i would like some feed back i am currently writing down ideas for new monsters and such to add to my area but what else do you think it needs?
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