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Topic: clan room. (Read 356 times) |
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Claw
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clan room.
« on: 12/16/03 at 04:04:17 » |
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I think that there should be a training arena in the clan, like this: Nightmist training arena: 20k Arilin trainging arena: 30k Resthaven training arena: 40k (actually i'm not sure if resthaven or ariln is better but o well) that would be nice since you could local there, heal when you need to, and gain nice exp for ur low levels...maybe...
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alone
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My beautiful escape. Fall from pain. My suicide.

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Re: clan room.
« Reply #1 on: 12/16/03 at 12:05:35 » |
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Yeah, and while they're at it, why not put each of the level up places, all into one room, that you can buy for 50k.. That way, you could have a sauna, arena and level up place, all with three grids of each other.. Wow, sounds good to me. Gotta love sarcasm. No, very bad idea. You could just keep your crits RF and Enhanced constantly, and just train and train and train so easily.
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ChaosHound
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 'We traffic in Mockery'


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Re: clan room.
« Reply #2 on: 12/16/03 at 16:43:44 » |
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LOL What ever happened to exploring your realm?
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"A foolish consistany is the hobgoblin of little minds."
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Nocturnal
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 Elmer Season!
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Re: clan room.
« Reply #3 on: 12/16/03 at 17:51:40 » |
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Heh, Why not make it that the monsters drop 0 Gold and give 0 Exp and doesn't add a point to the Monster Kill score. Make it a Practice Room or something.
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Daffy, Custard, Firestorm, Abundance and Nocturnal Nocturnal Inc.
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alone
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My beautiful escape. Fall from pain. My suicide.

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Re: clan room.
« Reply #4 on: 12/16/03 at 20:12:07 » |
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on 12/16/03 at 17:51:40, Nocturnal wrote:Heh, Why not make it that the monsters drop 0 Gold and give 0 Exp and doesn't add a point to the Monster Kill score. Make it a Practice Room or something. |
| I think it was suggested before, i think it'd be good, say a command like: /spawn [monster name] And a button to 'clear grid' It'd work as a training arena, as you said, no exp and no drops. And you'd be able to spawn any monster you wanted, including bosses.
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JLH
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Re: clan room.
« Reply #5 on: 12/17/03 at 01:25:22 » |
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on 12/16/03 at 20:12:07, alone wrote: I think it was suggested before, i think it'd be good, say a command like: /spawn [monster name] And a button to 'clear grid' It'd work as a training arena, as you said, no exp and no drops. And you'd be able to spawn any monster you wanted, including bosses. |
| i'm not convinced yet
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Anything i post on here is subject to change at any time without notification to the board.
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Lastel
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You *turnip*bite!

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Re: clan room.
« Reply #6 on: 12/17/03 at 02:21:43 » |
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I guess it could be lots of fun, clan competitions and stuff. Who can slay the dragon?! Though not helpful, fun, and thats what games are supposed to be right?
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"As I walk through the valley of the shadow of death, I will fear no evil..."
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Sacred
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Re: clan room.
« Reply #7 on: 12/17/03 at 02:52:36 » |
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Yes, I agree it may not have a practical use to it but it would be lots of fun too have in clan games to see who can kill the monster the fastest or just try and kill a really hard boss out of bordom and if you find you shouldn't just be able to fight any boss you want, make some restrictions or maybe you would have to pay a little extra to add a boss to the arena like... /add monster Demonic General... and it costs a few thousand or something, well theres my 2 cents i hope it will be added
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Yellowcard, Shadow_Cardinal, Snoop In-game
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Claw
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Re: clan room.
« Reply #8 on: 12/17/03 at 03:23:32 » |
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yes i like their modifications, no exp just fun, like clan competitions and stuff
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Claw
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Re: clan room.
« Reply #9 on: 12/18/03 at 02:54:09 » |
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BUMP!!!!!!!!!!!!!!! !!!!!!!!
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Stotic
Moderator Nightmist Game Staff Full Member
    

We Can Rise
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Re: clan room.
« Reply #10 on: 12/18/03 at 03:45:41 » |
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I'm not keen on it. Mostly because of the ability to test out monsters without putting in the effort to discover them.
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We'll douse ourselves in gasoline and hang our bodies from the lampposts.
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