Nightmist Online Forum - http://www.nightmist-online.co.uk
« Nightmist Online Forum - Weapons with abilities »
Welcome, Guest. Please Login or Register.
12/30/25 at 12:29:25


Home Home Help Help Search Search Members Members Member Map Member Map Login Login Register Register


   Nightmist Online Forum
   Nightmist - Improving the game
   Suggestions
(Moderators: Stotic, JLH, Pandilex)
   Weapons with abilities
« Previous topic | Next topic »
Pages: 1  Reply Reply Notify of replies Notify of replies Send Topic Send Topic Print Print
   Author  Topic: Weapons with abilities  (Read 311 times)
Sauruman
Full Member
USA 
*****




Shall we shag now, or shag later?

  Lord_CyberDragon   LordGothicDragon
View Profile

Gender: male
Weapons with abilities
« on: 11/07/03 at 09:14:54 »
Quote Quote

I was thinking of a twist that could be used in nightmist, and I think I found one.
 
Armor and weapons with different abilites.
 
Mahogany vest: -75% damage from projectiles but +10% from arm weilded weapons
 
Chain link vest: -60% damage arm weilded weapons but +20 from arrows
 
Robe of life: With every hit, you (the person being attacked) regains 10/20 hp and mana if the class supports it.
 
Staff of corruption: if a mage has one, he has the corruption spell. It reverses all the spells of the  person who was hit with corruption(divine restoration becomes an attacking spell), and for every spell they cast they lose 10% of their HP. Cannot be casted on clannies/friends/alts, corrupted spell does damage to people only, not NPCs.
 
A gym, you go there and "work out", and in the field that you work out you gain another stat point (if you model by buying different armor types and wearing them consistantly you raise charisma, solving puzzles/casting spells gives you intel, attacking dummies gives str, etc.). Crit can only get the max for that class. (18 str halfling would have no need to work out)
 
Spell rings: Ring of flame, ring of shock, so on. All ring spells have a -50% damage to mages and druids.
 
Seven different pike strenght weapons for attacking classes, each with a 20% increase damage to a specific class (one weapon does 20% damage to mages, and nothing to other classes).
 
A few ideas? Because NM needs something.
IP Logged

The brave do not live forever, but the cautious do not live at all.
alone
Full Member

*****




My beautiful escape. Fall from pain. My suicide.

   
View Profile Email

Gender: male
Re: Weapons with abilities
« Reply #1 on: 11/07/03 at 12:22:16 »
Quote Quote

I liked the first couple, but then it went abit off.
 
Being able to 'work out' to gain stats.. Wouldn't that just promote lame stats being made into 6 stat crits.. Any fool could go make money, until the game's full of 6 stat crits.
 
You really wanna fight a something that's able to do 500+ damage in one round..? It'd make Clerics almost unstoppable.
 
The spell ring's a good idea, but it should cast the spell at like 10% chance or something, and just work the same as the normal spell would... (Too much like D2 though)
 
IP Logged

Sauruman
Full Member
USA 
*****




Shall we shag now, or shag later?

  Lord_CyberDragon   LordGothicDragon
View Profile

Gender: male
Re: Weapons with abilities
« Reply #2 on: 11/08/03 at 05:17:12 »
Quote Quote

Being able to 'work out' to gain stats.. Wouldn't that just promote lame stats being made into 6 stat crits.. Any fool could go make money, until the game's full of 6 stat crits.
 
It would be no walk in the park, it would be set to only a certain area, with no beating the system (I.E., torches in swamps). And you couldn't get a 6 stat, fighters can't work out intel.
 
You really wanna fight a something that's able to do 500+ damage in one round..? It'd make Clerics almost unstoppable.
The way the corruption spell would be set up is to attack only it's NOPK characters/clannies/friends/party members. The whole permise is to turn the healer against it's own party for awhile. You wouldn't be able to cast it, then attack a boss for crazy damage (unless it's an undead monster).
IP Logged

The brave do not live forever, but the cautious do not live at all.
CPG
Full Member
USA 
*****




dude hit guy wif lol

    VinzcentXS
View Profile WWW

Gender: male
Re: Weapons with abilities
« Reply #3 on: 11/08/03 at 05:30:34 »
Quote Quote

I would like the "magical" property to do something more than damage certain monsters. Cursed weapons would also be quite interesting. Armor with different properties would definitely be cool as well.
IP Logged

Abandoned
Full Member
USA 
*****



...

  lilpimp_12xoxo  
View Profile

Gender: male
Re: Weapons with abilities
« Reply #4 on: 11/08/03 at 05:42:10 »
Quote Quote

This game is nothing like D2 why change it? The weapons would be cool if they were a little differant * Abandoned dances to "The Devil Went Down To Georgia!" >>>>>>>>>  Grin
IP Logged
Bean
Full Member
Canada 
*****




I can be your angel, I can be your saviour

   
View Profile

Re: Weapons with abilities
« Reply #5 on: 11/08/03 at 07:14:36 »
Quote Quote

Anyone else think nightmist needs CURSED weapons?
 
IP Logged

Chars: Bean, Kulidian, Elka, Elerabin *All four currently being leveled*
?
Full Member
England 
*****





   
View Profile

Gender: male
Re: Weapons with abilities
« Reply #6 on: 11/11/03 at 09:40:07 »
Quote Quote

i'd like to see a Colossus Blade...lol
 
Or even a Crystal Sword!  Grin
IP Logged

I know you but, do you know me?
Angelic
Guest

Email

Re: Weapons with abilities
« Reply #7 on: 11/11/03 at 09:45:19 »
Quote Quote

on 11/08/03 at 07:14:36, Bean wrote:
Anyone else think nightmist needs CURSED weapons?

 
I don't think it -needs- them, but they could make a nice addition to the game.
IP Logged
Bean
Full Member
Canada 
*****




I can be your angel, I can be your saviour

   
View Profile

Re: Weapons with abilities
« Reply #8 on: 11/11/03 at 20:29:55 »
Quote Quote

Nah it needs them, everyone is far too convinced every piece of armor is safe to equip...
IP Logged

Chars: Bean, Kulidian, Elka, Elerabin *All four currently being leveled*
Exor
Full Member
USA 
*****




I believe in a thing called loooooove!

   
View Profile Email

Gender: male
Re: Weapons with abilities
« Reply #9 on: 11/11/03 at 21:19:05 »
Quote Quote

on 11/11/03 at 09:40:07, ? wrote:
i'd like to see a Colossus Blade...lol
 
Or even a Crystal Sword!  Grin

 
Me too.Ill take a ccbq!
IP Logged

this nuts is still up as of November 2024
Deval
Full Member
Australia 
*****




What one lacks in skill, he makes up for with alts

61207412 61207412   Death_Jester_King   HitCowsWithCars
View Profile WWW Email

Gender: male
Re: Weapons with abilities
« Reply #10 on: 11/13/03 at 23:49:33 »
Quote Quote

on 11/08/03 at 07:14:36, Bean wrote:
Anyone else think nightmist needs CURSED weapons?
 

 
Yes.
IP Logged

'Madness you say! Do you fear me? Are you afraid of what I might do, of what I might say? What a fascinating reaction. Don't you find it somewhat encumbering?'
Sauruman
Full Member
USA 
*****




Shall we shag now, or shag later?

  Lord_CyberDragon   LordGothicDragon
View Profile

Gender: male
Re: Weapons with abilities
« Reply #11 on: 11/18/03 at 11:01:44 »
Quote Quote

I guess what I'm trying to say is that we need some weapons that have variety and invoke strategy, rather than seeing who can get a halberd first. I mean, if you could look at the game through your character's eyes, look at how plain everything would be. Everyone's got the same armor and clothes (except berserkers, kinda funny). Adding weapons and armor that had upsides and downsides would require people to think and use stragety. Rangers abound, get an armor that has a higher resistance to arrows, but leave yourself open to a halberd attack, or vice versa?
IP Logged

The brave do not live forever, but the cautious do not live at all.
Dank
Full Member
USA 
*****




A Friend with weed, is a friend indeed.

    Decimus420
View Profile

Gender: male
Re: Weapons with abilities
« Reply #12 on: 11/20/03 at 08:38:56 »
Quote Quote

I dunno bout half the things you guys are talking about, but a couple things caught my eye. For one Naked zerkers, Why not let them wear a Pin stripe shirt, bandanna, eye patch etc.. They can wear an aet thol thinggy and rings of windia. Why not let them put some pirate gear on that gives no armor.  
 
Crystal Sword, Sounds nice, and could prolly be coded into game. Alternate drop for the Crystal Giant of course. Base I'd like to see it 27  Tongue for lvl 27+ zerkers,fighters. But yet that would leave pallies in the dust... Mabey Fighter,Zerker,Pally?  
 
Gotta think realistic, I know you guys wanna change the way weapons and armor are.. But sounds a lil far fetched if you ask me..
IP Logged

And not to pull your halo down,
Around your neck and tug you off your cloud
But I'm more than just a little curious
How you're planning to go about
Making your amends to the dead
To the dead
Mephistroth
Full Member
United_Kingdom 
*****




Thanks to Anubis for letting me use the image :P

   
View Profile

Gender: male
Re: Weapons with abilities
« Reply #13 on: 11/20/03 at 12:15:04 »
Quote Quote

The idea itself is good, but your suggested effects aren't. I would also like to see cursed items, and elements added. So a Fire Weapon would do less damage against a fire monster, but more against vines or something else. Only problem with that is that we currently don't have very many different weapon types in game, but eventually that will change.
IP Logged

Ok, so I kinda didn't ask.. oh well Grin
Pages: 1  Reply Reply Notify of replies Notify of replies Send Topic Send Topic Print Print

« Previous topic | Next topic »


Nightmist Online Forum » Powered by YaBB 1 Gold - SP 1.3.1!
YaBB © 2000-2003. All Rights Reserved.