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   Author  Topic: Offline Roller.  (Read 542 times)
Sausage
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Offline Roller.
« on: 11/01/03 at 17:22:20 »
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What do you think? I'm sure there's a way it could be done.. I can see that it may be susceptible to hacking and things of that nature. I think it would be nice though.  Undecided
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Re: Offline Roller.
« Reply #1 on: 11/01/03 at 17:37:38 »
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Ya i thought about this idea too. Good idea.
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Re: Offline Roller.
« Reply #2 on: 11/01/03 at 17:43:43 »
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Wont get added cuz it would be way to easy to crack it and roll a lot of 6 stats....
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Prophet
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Re: Offline Roller.
« Reply #3 on: 11/01/03 at 17:45:54 »
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who said anything about having to roll them with this, you could add an extra program and just make them.
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Re: Offline Roller.
« Reply #4 on: 11/02/03 at 14:12:48 »
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yup. if the roller is online you could easier code your own thing which just added strait away.  you see, the offline roller would be rolled offline, and the data would be sent to the server when you go online.  now, you could easily code something that made 6 stats, and have it send to the server when you are online.
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Re: Offline Roller.
« Reply #5 on: 11/03/03 at 12:22:47 »
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on 11/02/03 at 14:12:48, SquiggleUK wrote:
yup. if the roller is online you could easier code your own thing which just added strait away.  you see, the offline roller would be rolled offline, and the data would be sent to the server when you go online.  now, you could easily code something that made 6 stats, and have it send to the server when you are online.

 
Surely the same thing is still actually possible.. If you know the data that's sent to the server to get a 6 stat crit, surely couldn't you just recreate that data packet, and make the server think it's recieving it from the roller?
 
Not knowing loads and loads about computers im probably completely wrong about this.. But it sounds as though it should be possible.
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Re: Offline Roller.
« Reply #6 on: 11/03/03 at 13:41:07 »
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i think the roller is server side, because if it was client side you would be able to open the file and start messing about with things.
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Re: Offline Roller.
« Reply #7 on: 11/03/03 at 13:51:57 »
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Most likely the way it works is you click the roll button, it sends a message to the server, the server rolls some stats and sends them back, and you can either accept them or reroll.
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JLH
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Re: Offline Roller.
« Reply #8 on: 11/03/03 at 15:17:04 »
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yes, when you click roll, the client sends the race to the server, and the server replies with stats, the client does not make the stats itself
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Re: Offline Roller.
« Reply #9 on: 11/03/03 at 15:18:36 »
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cuz if it did then we wouldnt have lag....
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Re: Offline Roller.
« Reply #10 on: 11/03/03 at 16:29:43 »
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if it did you could manipulate the roller to send infomation that you've rolled a 6 stat or whatever . . . at least the way its set up cheating is practially impossible
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Re: Offline Roller.
« Reply #11 on: 11/03/03 at 17:17:41 »
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on 11/03/03 at 16:29:43, Despair wrote:
if it did you could manipulate the roller to send infomation that you've rolled a 6 stat or whatever . . . at least the way its set up cheating is practially impossible

 
Not really...
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Stotic
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Re: Offline Roller.
« Reply #12 on: 11/03/03 at 18:16:32 »
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Yes really.
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Re: Offline Roller.
« Reply #13 on: 11/03/03 at 18:19:44 »
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on 11/03/03 at 18:16:32, Stotic wrote:
Yes really.

 
Wanne bet?
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Haunted
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Re: Offline Roller.
« Reply #14 on: 11/03/03 at 18:20:43 »
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Stotic and Despair are correct.
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Re: Offline Roller.
« Reply #15 on: 11/03/03 at 18:22:52 »
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buncha noobs, just cuz ya cant fake the package doesnt mean you cant make an autoroller...
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Re: Offline Roller.
« Reply #16 on: 11/03/03 at 18:24:22 »
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Yes, really noobs...you sure know what your talking about  Roll Eyes
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Re: Offline Roller.
« Reply #17 on: 11/03/03 at 18:25:36 »
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Yes i do, ask JLH if it possible to make an autoroller
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Re: Offline Roller.
« Reply #18 on: 11/03/03 at 18:26:41 »
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'cas the stats are rolled server side, you would have to crack that, and while that is not impossible, why would ne1 wanna run the risk of getting caught just for a 6stat?
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Re: Offline Roller.
« Reply #19 on: 11/03/03 at 18:30:33 »
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k i'll explain, it wasnt that difficult to make an autoroller before the math question. the max stats are red, you just make a program which presses reroll untill all 6 stats are red.
 
now with the math question its waayy harder but can still be done in the same way.
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