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   Author  Topic: healing bosses  (Read 309 times)
Jurian
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healing bosses
« on: 10/11/03 at 20:41:57 »
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ok i just ran into some person who was doing a hit and run on captain wylsen.
 
now you ppl prolly know that he heals just like some other bosses. the thing that strikes me as stupid is that he doesn't heal if there's nobody on the square with him. (just like all the other healing bosses)  
 
example: your beeing attacked and you can heal yourself. if your attackers left you for a few secs. wouldn't you heal yourself? why only heal yourself when your attackers are with you?
 
i guess this idea won't be popular cuz you ppl can't hit and run the healing bosses anymore then but it does make sense.
 
so i suggest: make bosses that can heal, heal themselves even if they are alone on a square.
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New Generation
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Re: healing bosses
« Reply #1 on: 10/11/03 at 20:43:46 »
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no jurian, noooooooooooooo
 
captains hard enough as it is lol - even tho i dont hit and run it hes still a bugger anyway, for example..
 
remember when me and u got to mort - then u had the phone - we went s and when we entered he healed to mod, imagine having to start ALL over again... :*(
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Re: healing bosses
« Reply #2 on: 10/11/03 at 20:44:39 »
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Makes sense. Thumbs up on that one.
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Jurian
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Re: healing bosses
« Reply #3 on: 10/11/03 at 20:45:14 »
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on 10/11/03 at 20:43:46, New Generation wrote:
no jurian, noooooooooooooo
 
captains hard enough as it is lol - even tho i dont hit and run it hes still a bugger anyway, for example..
 
remember when me and u got to mort - then u had the phone - we went s and when we entered he healed to mod, imagine having to start ALL over again... :*(

don't think that's what i did all the time?
 
it just don't think ppl that don't have the power to kill a boss "the fair way" shouldn't be able to kill it.
 
i know this idea won't be popular but can't say it doesn't make sense
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Re: healing bosses
« Reply #4 on: 10/11/03 at 20:49:03 »
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ya but do to the % it drops it shouldnt be changed.. u shouldnt have to band up a whole big azz party to come kill something that has such a low %
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Jurian
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Re: healing bosses
« Reply #5 on: 10/11/03 at 20:51:52 »
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on 10/11/03 at 20:49:03, Bacardi wrote:
ya but do to the % it drops it shouldnt be changed.. u shouldnt have to band up a whole big azz party to come kill something that has such a low %

why not? if it was too easy the game would be filled with "rare" items.
 
it's supposed to be hard so the game doesn't get flooded with special items.
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Re: healing bosses
« Reply #6 on: 10/11/03 at 22:12:09 »
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Monsters are designed to only take action when others ar in the room.  The monster technically doesn't exist until someone comes onto the square to activate/reactivate it.
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Re: healing bosses
« Reply #7 on: 10/11/03 at 23:05:39 »
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.....kinda like the light in the refridgerator.
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Sera
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Re: healing bosses
« Reply #8 on: 10/12/03 at 03:29:32 »
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on 10/11/03 at 23:05:39, Rattlesnake wrote:
.....kinda like the light in the refridgerator.

 
And the one in the dryer too. My nephews decided to find out if that one went off or not when you shut the door... they got in A LOT of trouble for it too...
 
Btw...it does...
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Re: healing bosses
« Reply #9 on: 10/12/03 at 04:05:10 »
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How exactly did they find out?
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Sera
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Re: healing bosses
« Reply #10 on: 10/12/03 at 04:07:27 »
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The youngest crawled in, the oldest closed the door...
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Jurian
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Re: healing bosses
« Reply #11 on: 10/12/03 at 08:30:51 »
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love how this went off topic after 6 or 7 replies. really impressive how you menaged to get from healing bosses to the light in the dryer.
 
and if the boss doesn't exist when nobody is there it shouldn't "exist" wounded suddenly when you move back on the square.
 
it doesn't make sense. and the thing is that "the boss not existing" can be changed.
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Re: healing bosses
« Reply #12 on: 10/14/03 at 10:43:33 »
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I think Jurian has a point here the bosses should be able to heal themselves(only the ones that can heal during a fight)when nobody is on the square
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