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   Author  Topic: Ninja/Samauri/Monk/Necroamncer  (Read 303 times)
Bahashabeem
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Ninja/Samauri/Monk/Necroamncer
« on: 10/10/03 at 03:49:50 »
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I think we need a new class and have seen alot of these crits on well known game or in relevent rpg type games. Each would have special features like.........
 
Ninja- having covert and weidling 2 weapons with low armor defense but high agilitly n speed (quicker stam recovery)
 
Samauri- One handed causing more powerful blows no shield equipments (maybe bracers) and a high defense with lower agility (slow stam recovery)
 
Monk- Speacial healing and fighting abilities using only hands as weapons and only able to equip armor
 
Necro- Mage now with diff type base spells is all
 
I didn't get into specifics but new class would add more flare to game and to throw edge off rangers owning the game.
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Re: Ninja/Samauri/Monk/Necroamncer
« Reply #1 on: 10/10/03 at 14:24:40 »
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on 10/10/03 at 03:49:50, Bahashabeem wrote:
I think we need a new class and have seen alot of these crits on well known game or in relevent rpg type games. Each would have special features like.........
 
Ninja- having covert and weidling 2 weapons with low armor defense but high agilitly n speed (quicker stam recovery)
 
Samauri- One handed causing more powerful blows no shield equipments (maybe bracers) and a high defense with lower agility (slow stam recovery)
 
Monk- Speacial healing and fighting abilities using only hands as weapons and only able to equip armor
 
Necro- Mage now with diff type base spells is all
 
I didn't get into specifics but new class would add more flare to game and to throw edge off rangers owning the game.

 
Many people, including myself, HAVE put "specifics" on class creation.  Check out my Spy and Sayadins Monk.
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  n/a   Froggie131
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Re: Ninja/Samauri/Monk/Necroamncer
« Reply #2 on: 10/10/03 at 14:55:59 »
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Been looking at them. There nice ideas and I like them. Just throwing of my own out to see responses.
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Re: Ninja/Samauri/Monk/Necroamncer
« Reply #3 on: 10/10/03 at 18:19:36 »
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for the 100'th time... wot is the obsession with 'necromancers'... surely if they exist it sould be as a boss monster not a PC
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Re: Ninja/Samauri/Monk/Necroamncer
« Reply #4 on: 10/10/03 at 18:21:56 »
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There is a Necromancer boss monster.
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Bahashabeem
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  n/a   Froggie131
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Re: Ninja/Samauri/Monk/Necroamncer
« Reply #5 on: 10/10/03 at 21:48:31 »
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Then the idea for a summoner same as mage just can cast attack spells against whole parties Smiley
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Re: Ninja/Samauri/Monk/Necroamncer
« Reply #6 on: 10/10/03 at 21:48:36 »
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on 10/10/03 at 03:49:50, Bahashabeem wrote:
I think we need a new class and have seen alot of these crits on well known game or in relevent rpg type games. Each would have special features like.........
 
Ninja- having covert and weidling 2 weapons with low armor defense but high agilitly n speed (quicker stam recovery)
 
Samauri- One handed causing more powerful blows no shield equipments (maybe bracers) and a high defense with lower agility (slow stam recovery)
 
Monk- Speacial healing and fighting abilities using only hands as weapons and only able to equip armor
 
Necro- Mage now with diff type base spells is all
 
I didn't get into specifics but new class would add more flare to game and to throw edge off rangers owning the game.

Ninja - Nah, too much like Thieves but with more attacking power.
 
Samauri - One word. Berserkers
 
Monks - Yup, that sounds fine.
 
Necromancers - I wish they would bring them back, Summon Undead Creature, Maybe a Depurate Undead-esque attack (Release Undead?) and a Resurrect Monster/Player spell. If there is any class ever to be added again, I hope it is this!  Grin
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Re: Ninja/Samauri/Monk/Necroamncer
« Reply #7 on: 10/10/03 at 22:34:08 »
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on 10/10/03 at 21:48:36, Nocturnal wrote:

 
Necromancers - I wish they would bring them back, Summon Undead Creature, Maybe a Depurate Undead-esque attack (Release Undead?) and a Resurrect Monster/Player spell. If there is any class ever to be added again, I hope it is this!  Grin

 
Why would a necro Resurrect anyone?
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Re: Ninja/Samauri/Monk/Necroamncer
« Reply #8 on: 10/10/03 at 23:31:39 »
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To my knowledge when you cast resurrect or something on them it brought them directly back to you so you can kill them again...and again...and again.
 
The reason people want necro's back is because they were a class.  They were pretty weak, but had some original spells.  Including the one above, monster summoning, and a spell that combusted yourself to cause damage to others in the square. (or was that elementals?)
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Re: Ninja/Samauri/Monk/Necroamncer
« Reply #9 on: 10/11/03 at 12:00:55 »
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the names for the spells sucked... Summon Monster I Summon Monster II and so on lol mages had that one.
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  n/a   Froggie131
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Re: Ninja/Samauri/Monk/Necroamncer
« Reply #10 on: 10/12/03 at 23:21:23 »
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Good points but ninja's are kool lol but I like the monk as a new class to lets just see what happens
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Re: Ninja/Samauri/Monk/Necroamncer
« Reply #11 on: 10/16/03 at 12:27:57 »
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/t stotic lol ya big noob! Smiley it was Necro's who had Combustion.. i think its a good idea to bring the ol' crits back in Smiley Necros were very fun.. the point in necros are that you can other spells besides havin a retarded lil mage.. dont get me wrong there are TONS of GOOD mages.. i mean half of them own me Tongue but Necros... the were fun we need em all back.. and that monk dont sound bad at all.. ALL the crits he just described sound real good..
 
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Re: Ninja/Samauri/Monk/Necroamncer
« Reply #12 on: 10/17/03 at 12:25:27 »
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Correction it is Samurai Not Samauri and the Necroamncer is
Necromancer ( No Offence )
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