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   Author  Topic: HP/MP pulse gains  (Read 394 times)
Drac
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HP/MP pulse gains
« on: 10/08/03 at 20:12:14 »
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gaining 1 hp and 1 mana is too insignificant to matter.. it should be increased.. maybe even up to 5 per pulse
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dec
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Re: HP/MP pulse gains
« Reply #1 on: 10/08/03 at 20:33:38 »
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nah 5 is too high
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Bean
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Re: HP/MP pulse gains
« Reply #2 on: 10/08/03 at 20:39:38 »
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what are you smoking, no its not... Maybe for smaller players yes, but when you have 300+ hp its still insignificant...
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deSade
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Re: HP/MP pulse gains
« Reply #3 on: 10/08/03 at 20:54:26 »
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are there items/ammy's that can increase ur hp/mp increases? (and not leech weapons or deity gifts)
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Aidon
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Re: HP/MP pulse gains
« Reply #4 on: 10/08/03 at 20:55:43 »
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No.
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deSade
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Re: HP/MP pulse gains
« Reply #5 on: 10/08/03 at 20:56:24 »
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Maybe an idea then.....
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Spekkio
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Re: HP/MP pulse gains
« Reply #6 on: 10/08/03 at 22:35:16 »
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on 10/08/03 at 20:39:38, Bean wrote:
what are you smoking, no its not... Maybe for smaller players yes, but when you have 300+ hp its still insignificant...

 
If the gain per pulse increased by 1 every 5 lvls or so... it would be low for low lvls and better for high lvls.
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Drac
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    Dracoden86
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Re: HP/MP pulse gains
« Reply #7 on: 10/09/03 at 00:31:48 »
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good idea spek
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Jurian
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Re: HP/MP pulse gains
« Reply #8 on: 10/09/03 at 13:21:16 »
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on 10/08/03 at 22:35:16, Spekkio wrote:

 
If the gain per pulse increased by 1 every 5 lvls or so... it would be low for low lvls and better for high lvls.

 
this would result in an arch zerker getting 12 hp each pulse :S
 
fine with me though lol
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    Dracoden86
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Re: HP/MP pulse gains
« Reply #9 on: 10/11/03 at 05:03:47 »
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arch zerker getting 12 hp a pulse.. would that really be that awful? no lol not at all.. it would balance out with all normal crits getting 6 hp a pulse at arch. zerker can be hit for more and have more hp.. so naturally they get higher hp gain.
 
Staff, i really think modifying the pulse gains in some form or fashion would be a small but nice contribution to the game.. it would make things more interesting and add another demension/variable to the game. Itd be exciting if that extra 5 hp saved your life in a tight duel or not lol. having it set at 1 hp, u really outta not even have it at all.
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Medora
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Re: HP/MP pulse gains
« Reply #10 on: 10/11/03 at 15:50:10 »
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This actually isnt a half bad idea.
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Re: HP/MP pulse gains
« Reply #11 on: 10/11/03 at 17:43:36 »
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aint there a +1 con ammy in rh ? (also a +1 wis ammy )
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Kalel
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Re: HP/MP pulse gains
« Reply #12 on: 10/11/03 at 17:52:11 »
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yes but as I understand it and it might have been said in forums once apon a time, any item in game that mod's ur stats dose not help ur hp/mp gain when lvl'ing
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Re: HP/MP pulse gains
« Reply #13 on: 10/11/03 at 18:22:58 »
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yay! good idea!
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Drac
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    Dracoden86
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Re: HP/MP pulse gains
« Reply #14 on: 10/12/03 at 09:20:03 »
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woot i had a good idea. medora said so! ;o
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Medora
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Re: HP/MP pulse gains
« Reply #15 on: 10/12/03 at 16:07:35 »
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Lol My opinion really isnt all that. The important opinions come from JLH and Pandilex.
 
Doesnt mean I dont like the idea, I do. Whether I like it or not doesnt have any effect on if the bosses do though Sad
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Drac
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    Dracoden86
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Re: HP/MP pulse gains
« Reply #16 on: 10/13/03 at 11:41:05 »
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lol tell them bout me n my geniusness Cheesy use ur medora charm stuff to convince em.. er sumfin lol..
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