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   Author  Topic: stuff must go!  (Read 1081 times)
dognapot
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stuff must go!
« on: 10/03/03 at 05:46:42 »
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too much of it around. the game can't exactly evolve if all it does is grow in size. if the game can't discard with some of the old while still adding some of the new, then it will become old to those who aren't new. now enough of my tao te nightmist.
 
i suggest giving the casinos a serious tweaking. high stakes games, maybe getting around to the java games as was mentioned in the way back times. poker, roulette, black-jack, craps, etc. all 'sky's the limit' betting, and even playing against other players.
 
i've said it before, i'll say it again, "die already." get dead people. there's seriously too many of us around, and very few people ever delete anything other than torches. any way you want it, that's way we need it, you can have multiple lives, one life, as long you ultimately have a finite amount of life.
 
another thing: non-magical items break. i figure if you have 20 or more strength and hit normally (not using a skill) you should face a chance of breaking either the weapon you're swinging or the armor you hit. there should be some set variables so it isn't just random. so if you hit as high as your strength+base damage allows and your opponent deflects, there should be the rare chance that the weaker object should break. what's strongest and what's weakest should be determined by a preset statistic, but common sense should make it fair enough.
 
blah. well that's all i can think of right now. any other ideas for getting rid of our stuff in fun ways is welcomed. it's not really a matter getting rid of stuff as much as it's about countering  the qualities that make this game dull after after X amount of time and work (i.e. infinite money resources, eternal life, in a game that never ends).
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Re: stuff must go!
« Reply #1 on: 10/03/03 at 06:32:16 »
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The gambling thing would be cool...i dun want my crits to die forever though, thats no fun.
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dognapot
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Re: stuff must go!
« Reply #2 on: 10/03/03 at 08:14:15 »
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but tell me you wouldn't enjoy putting someone down. that's the other side of the coin, and that's the fun of it. no one wants to die but no one really lives in nightmist. they simply exist. you get sent to tavern now and then, but no biggie, one half-hour later you're back where you were with more money to boot. woah, now that suX0rs!
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Outsider
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Re: stuff must go!
« Reply #3 on: 10/03/03 at 10:39:01 »
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This just makes the ppl that already have the power more powerfull. They can pretty much own anything and new players will never have a chance to build something up to go against them.
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Pandilex
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Re: stuff must go!
« Reply #4 on: 10/03/03 at 13:04:08 »
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I've played a game where when you die, you lose an entire level! And it takes a long time to go up in level Smiley
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Dark_Jester
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Re: stuff must go!
« Reply #5 on: 10/03/03 at 19:27:33 »
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Let's see.....
 
Legends of Kesmai
- when you died, you lost exp possibly a level, and some skill ranks.  In order to get them back ,you go on a quest to the underworld and finish a task.  When you finish the task, you regain a portion if not all of your exp and skill, before you can return to the real world.
-ALSO: When you die, EVERYTHING is removed from you.  You have to race back to get your stuff.  
-Banks had a capability of storing items. (suggestion for nightmist: Perhaps we can do a safe deposit box in a bank for a fee.  If you don't have enough gold in hand or in bank, you cannot access the safe deposit box.)
 
Phantasia 4 (onlinejave type game)
-note: it has gone through many incarnations, buuuuut this is what I remember.
- swords and armor can be upgraded as it's a point system.
- When you die, YOU DIE. make a new char.
 
Final Fantasy Tactics (Playstation)
-Main character. IF he dies, game over.  You have to load from a save game.
 
Utopia (Online War strategy game)
- You control a province, only time you die is when you have 0 acres, meaning someone has overrun your territory. (oops that game doesn't apply to this.)
 
Just some examples of death.
 
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Lich
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Re: stuff must go!
« Reply #6 on: 10/03/03 at 21:08:23 »
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And if you add a save game feature to NM all that will do is before i go on a mission or anyone lese for that matter they would just save their game before going and in execess have it exactly as they have it now. So why mess with it at all.
 
Things breaking. why? so you have to spend money to replace them. I agree with outsider on this one it would do nothing but make the strong stronger and keep the weak in check.  
 
I think this sounds like someone with power who is simply bored.
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Re: stuff must go!
« Reply #7 on: 10/03/03 at 21:20:44 »
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1 problem with saving the game is...
 
alt attacked alt 2 killing alt 2
alt 2 dropped a halberd
alt 2 dropped a crystal ring
alt 2 dropped a crystal ring
alt 2 dropped a crystal ring
alt 2 dropped a crystal ring
alt 2 dropped a spider gauntlets
alt 2 logged off
alt 2 logged on
alt attacked alt 2 killing alt 2
alt 2 dropped a halberd
alt 2 dropped a crystal ring
alt 2 dropped a crystal ring
alt 2 dropped a crystal ring
alt 2 dropped a crystal ring
alt 2 dropped a spider gauntlets
 
and so on...
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JLH
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Re: stuff must go!
« Reply #8 on: 10/03/03 at 22:25:05 »
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save games can't exist on multiplayer games with an online world
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dognapot
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Re: stuff must go!
« Reply #9 on: 10/04/03 at 01:22:31 »
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on 10/03/03 at 22:25:05, JLH wrote:
save games can't exist on multiplayer games with an online world

 
oh contraire, the pink elephant of online gaming, progressquest lets you save games. it also has a 3-D mode, wow.
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Bill
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Re: stuff must go!
« Reply #10 on: 10/04/03 at 11:31:00 »
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I thought JLH was once gonna work on something involving durabillity for weapons etc. ?
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JLH
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Re: stuff must go!
« Reply #11 on: 10/04/03 at 12:07:22 »
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durability is planned
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Re: stuff must go!
« Reply #12 on: 10/04/03 at 12:36:14 »
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on 10/04/03 at 12:07:22, JLH wrote:
durability is planned

 
lol that would suck, seeing your Cobalt break after a few swings.
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Oracle
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Re: stuff must go!
« Reply #13 on: 10/04/03 at 12:45:11 »
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Then you go fix it, or use an alt with a skill to fix it to do so.
 
I doubt you will lose your weapon once the durability reaches 0, you will just need to fix it before you can use it to do damage more than you can with your normal hands.
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Bill
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Re: stuff must go!
« Reply #14 on: 10/04/03 at 13:05:19 »
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And i doubt a Cobalt would break after a few hits.  Smiley
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Outsider
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Re: stuff must go!
« Reply #15 on: 10/04/03 at 14:57:40 »
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on 10/04/03 at 12:45:11, Oracle wrote:
Then you go fix it, or use an alt with a skill to fix it to do so.
 
I doubt you will lose your weapon once the durability reaches 0, you will just need to fix it before you can use it to do damage more than you can with your normal hands.

 
If thats the case, then why implent it, its just gonna be like hunger or thirst its just annoying. Won't make a real difference.
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Vanilla
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Re: stuff must go!
« Reply #16 on: 10/04/03 at 15:18:04 »
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I don't really think hunger and thirst is annoying. It's more hilarious than anything since I'm usually too lazy to go and get some food or drink and eventually I die.  
 
The durability will be fun! I'm guessing there would be a shop to fix it? I can imagine all the complaining though of having to stop your training and going to get it fixed or taking the time to fix it yourself.
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Re: stuff must go!
« Reply #17 on: 10/05/03 at 04:33:29 »
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Outsider, you miss the point.
 
It puts more dimensions into the game, and it gives people more things to think about. People will forget, lose things, etc etc.  
 
That is the point of putting it in... Give the game some flair, some life, rather than, clickX30million your level 30 congrats, now go click any other player you find, and kill anything in site.
 
Thats why I think we should get some in depth, NPC started quests going and such, and quests that involved, riddles, puzzles, and such. Not just, Kill this, and get a prize.
 
Should also get a skill system in...heheh
 
Now please, PLEASE, dont say 'Then make one' Because how do you know Im not? Lol... I may just be not finished at the moment Tongue
 
Anyhow, move along! Lol.
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Bishop
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Re: stuff must go!
« Reply #18 on: 10/08/03 at 18:50:35 »
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Anyone that has been on the forum for any length of time knows I'm all for character mortality. There are a lot of ways it can be done, some even combined to provide for multiple possibilities for a cause of death (permenant). I think it would be good for nightmist for the reasons stated here (and several very old posts). One reason (I don't know if it's been mentioned) is that the fear of your character dying forces you to care about what's going on; where as now a great majority of players only half pay attention to their characters as they play.  It's also quite a motivational tool (if I recall correctly from my Phantasia days).
 
Just my (old) 2-cents worth. Nice to see this prospect still being tossed about.
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Re: stuff must go!
« Reply #19 on: 10/08/03 at 20:10:39 »
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if perma death is implemented there will never be any new archmasters and all the thieves in the game would gain increased value and the nightmist community would bow to the few who had a druid and 3+ thieves
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