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   Author  Topic: Paths and Citys  (Read 194 times)
Kalel
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Paths and Citys
« on: 08/15/03 at 05:12:38 »
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and as you can see resthaven is realy close to nightmist in fact the path below nightmist overlaps resthaven and then you got the caves and arlin and blackthorn so would it not make since to move rest haven over a bit and add paths from the larg forest and places below it to allow ppl to get back and forth from these citys with out having to go threw the swers? no I'm not complaing just a idea
« Last Edit: 08/15/03 at 13:35:24 by Kalel » IP Logged

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Vodka
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Re: Paths and Citys
« Reply #1 on: 08/15/03 at 07:01:55 »
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No offense, but, if you can run fast.. and you know where you're going.. there shouldn't be more places added. It doesn't take that long to get there. We may need more areas in the map, but, I don't think this is one of them. ;/
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Kalel
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Re: Paths and Citys
« Reply #2 on: 08/15/03 at 07:13:36 »
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well this is true and I'm not all set on getting this added, I mean come on I can get to bt in 15 seconds or so on a good ping but that wasn't the point it just makes since to have paths above ground as swers 1 are mainly under city's and the swers don't realy follow much of nm they spread out quite a bit see what I mean? but like I said I just threw the idea up to see what ppl think and thats one big  Grin
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JLH
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Re: Paths and Citys
« Reply #3 on: 08/15/03 at 19:41:40 »
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i have a pixel map of the whole game, and i'm aware that the sewers do not entirely match up very well. at some point, along with my barracks enlargement, i will be doing a redesign of the sewers and making them bigger.
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Teh Fluff
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Re: Paths and Citys
« Reply #4 on: 08/15/03 at 19:57:02 »
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Will you be changing the third sewers too?
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JLH
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Re: Paths and Citys
« Reply #5 on: 08/15/03 at 20:42:24 »
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i'll probably change it all, the little areas inside the sewers will stay, but moved depending on my new arrangement of it all.
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Kalel
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Re: Paths and Citys
« Reply #6 on: 08/15/03 at 23:27:28 »
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I supose we couldn't see this pixal map? I was going to do the hole thing but when I found every thing ran into each other it was to much of a pain to do so I beg! lemme see lemme see!
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JLH
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Re: Paths and Citys
« Reply #7 on: 08/16/03 at 00:42:44 »
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if you ignore the sewers, nothing runs in to each other.
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Kalel
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Re: Paths and Citys
« Reply #8 on: 08/16/03 at 01:41:49 »
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lol how else would u trach a path to RH? south of nm down to the mountans I guess? and was the igorning of the questioni no JLH?  Tongue
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JLH
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Re: Paths and Citys
« Reply #9 on: 08/16/03 at 20:39:52 »
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the connection from the nightmist area to the resthaven area is currently only possible via sewers, and will be aligned to not allow overlap.
the pixel map won't be released until i've finished my map editing.
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