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Topic: Hide (Read 486 times) |
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Mephistroth
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Hide
« on: 08/14/03 at 16:44:43 » |
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Ok... I'm not sure how well this would fit in, but I'll try posting anyway. What I suggest is every class having the ability to hide. You can do it at any level, but it would take all your stamina, so if you have 4 stamina it would take 4, if you had 5 it would take 5 etc. Different classes would have a different chance of successfully hiding, and items could even be introduced to increase your chance. Chance to hide: Fighters - 10% chance to hide. Rangers - 12% chance to hide, 18% in Forests. Thieves - 25% chance to hide, 35% in 'dark'* areas. Paladins - 12 % chance to hide. Druids - 13 % chance to hide, 15% in Forests. Mage - 15% chance to hide. Cleric - 12% chance to hide. Berserkers - 5% chance to hide. New Items: Ring of the Shadows - +10% chance to hide, could be bought/dropped by Malok maybe. Amulet of Stealth - +1 con (already in game) and maybe a +5% chance to hide. Pendant of Darkness/Stealth - +5 chance to hide, dropped by the main boss in scarlet daggers guild (then you go north to get the dagger). When hidden you can move, but if you do you will become visible again. The main point in this is to give people a small chance to escape, but if you fail it leaves you defenceless, as you have no stamina. Even with players/monsters on the square, you can still try to hide. This wouldn't replace covert for thieves, as covert would allow them a 100% chance to hide with no risk, and they can move. But the hide ability would allow them to escape danger. *I'm sure I remember a staff member saying that some squares have a 'dark' effect when being made, so thieves get a bonus to assassinate I think. Not really sure if this is true or not though lol.
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| « Last Edit: 08/15/03 at 09:13:29 by Mephistroth » |
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Jurian
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Lillium inter spinas, The lilly among thorns

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Re: Hide
« Reply #1 on: 08/14/03 at 16:50:29 » |
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i like it lol although the chances should be a bit higher. or use a lil less stam. and it should be formula like so chance is based on stats and lvl.
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I dream about how it's going to end, Approaching me quickly. Leaving a life of fear, I only want my mind to be clear.
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Bill
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Re: Hide
« Reply #2 on: 08/14/03 at 17:35:43 » |
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Good idea, except one thing, the amulet that costs a mill does the same as a pendant from Rel Thon? (I think) And also they can't both be equiped so what's the point of buying the amulet?
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Mephistroth
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Re: Hide
« Reply #3 on: 08/14/03 at 17:39:39 » |
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The Pendant only does +5% to hide, but the Amulet of Stealth gives +1 con aswell *shrugs* Also the pendant doesn't cost anything, so you might use that instead.
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Bill
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Re: Hide
« Reply #4 on: 08/14/03 at 17:44:18 » |
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Yeah, that was my point, why would you pay alot for something that doesn't help you (except thieves) anymore than something free? Maybe the amulet could do a bit more as it's so expensive?
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Mephistroth
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Re: Hide
« Reply #5 on: 08/14/03 at 17:48:56 » |
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Thats true I suppose... maybe make it give +15% chance to hide instead?
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Jurian
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Lillium inter spinas, The lilly among thorns

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Re: Hide
« Reply #6 on: 08/14/03 at 17:52:41 » |
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anyone could buy an ammy but not everybody can get the pendant edit: maybe give it a 2% drop rate?
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I dream about how it's going to end, Approaching me quickly. Leaving a life of fear, I only want my mind to be clear.
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Bill
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Re: Hide
« Reply #7 on: 08/14/03 at 17:57:30 » |
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Not everyone can buy an amulet that costs a mill, just to hide, and forfeit useful stat mods. Think about it, it's for people to escape, think that people that can afford it have weak crits and don't know their way around the map, so they need to use this ability to hide? I don't think so.
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Jurian
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Lillium inter spinas, The lilly among thorns

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Re: Hide
« Reply #8 on: 08/14/03 at 17:59:26 » |
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on 08/14/03 at 17:57:30, Bill wrote:Not everyone can buy an amulet that costs a mill, just to hide, and forfeit useful stat mods. Think about it, it's for people to escape, think that people that can afford it have weak crits and don't know their way around the map, so they need to use this ability to hide? I don't think so. |
| i thought about the hiding lol but won't help much if you can't move for a while till your stam regens. vision will just clear it again.
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I dream about how it's going to end, Approaching me quickly. Leaving a life of fear, I only want my mind to be clear.
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Kalel
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Re: Hide
« Reply #9 on: 08/14/03 at 22:52:59 » |
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I'm shure some one is gona tell me to shut up but it has to be said the more and more you give these types of ablitys to every 1 else the less a thief has they took our ablity to covert in moshes and as far as I know mages and the other class that has camoflaug can still hide in mosses becuse they are magic ablitys so all this is doing is raping the thief class more and more, leaving them with nothing the only special ablitys they have now is still assassinate and steal gold and the more the game is "improved" with things a thief is supose to have for every other class the more you might as well just take the thief class out it is beging to get out-dated I personly don't remember the last time a thief got any good updates other then when all the stats changed happend so if you are gona add this to the game (wich no one has confiremd or disproved) but if it is added then just take thiefs and make them something else?
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Bean
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Re: Hide
« Reply #10 on: 08/14/03 at 23:19:09 » |
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Shut up If you hadnt already noticed he's already adressed the 'thieves will get the shaft with this' arguement....
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Kalel
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Re: Hide
« Reply #11 on: 08/14/03 at 23:25:47 » |
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uh sorry missed it, just though I would complane it happens so much it seems I don't now
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-=ToM=-
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Re: Hide
« Reply #12 on: 08/14/03 at 23:48:55 » |
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so, zerkers cant hide?
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Vodka
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Re: Hide
« Reply #13 on: 08/15/03 at 00:09:42 » |
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on 08/14/03 at 23:19:09, Bean wrote:Shut up If you hadnt already noticed he's already adressed the 'thieves will get the shaft with this' arguement.... |
| Well, then.. I don't like this idea, I happen to love my thieves the way they are.. minus how long it takes stam to come back.. I miss how the stam used to be..
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Bean
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Re: Hide
« Reply #14 on: 08/15/03 at 02:49:04 » |
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Did you read the idea? Or just read my post?
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Kalel
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Re: Hide
« Reply #15 on: 08/15/03 at 03:07:19 » |
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I read all the thread I guess I missed a few things but the point still stands
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Deval
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Re: Hide
« Reply #16 on: 08/15/03 at 03:32:51 » |
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If the item were particularly rare, it would be fine, but don't forget, thieves can move whilst hidden. I generally like the idea.
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'Madness you say! Do you fear me? Are you afraid of what I might do, of what I might say? What a fascinating reaction. Don't you find it somewhat encumbering?'
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Mephistroth
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Re: Hide
« Reply #17 on: 08/15/03 at 09:14:28 » |
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Sorry, I forgot zerkers lol. They could have a 5% chance, as the chances are they wouldn't bother to hide, they'd just run around going mental trying to find and kill people. Any staff want to comment on this?
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Jurian
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Lillium inter spinas, The lilly among thorns

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Re: Hide
« Reply #18 on: 08/15/03 at 09:16:56 » |
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the only thing that bothers me about the idea is that it takes all your stam. you can't leave the square and if someone does vision, your screwed lol
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I dream about how it's going to end, Approaching me quickly. Leaving a life of fear, I only want my mind to be clear.
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Schizo
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Re: Hide
« Reply #19 on: 08/15/03 at 13:33:16 » |
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It makes sense if it takes all stamina, your fighting, and your all tierd out, and you find the perfect moment to run and hide, you run as fast as you can, once you get there, you can hardly breathe, because of the fighting and running.
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"In the name of God, Impure souls of the living dead shall be banished into eternal d**nation. Amen." Hellsing
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