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Topic: Boss Squares!! (Read 614 times) |
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Eternyte
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Boss Squares!!
« on: 06/28/03 at 18:38:22 » |
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Ok a lot of people have expressed their concerns about players leaving low level crits, and possibly Pacifists on their release on boss squares to stop them from spawning. This indeed is highly pathetic, but none the less does and probably will happen with Pacifists. Is there anyway that we can make Boss Squares unaccessible, unless the Boss is actually sitting on the square. So effectively the square only spawns with the boss?
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Jurian
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Re: Boss Squares!!
« Reply #1 on: 06/28/03 at 19:18:29 » |
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this would be a good idea but it would also make something like a spyglass totally useless and it would also be that the boss can only spawn on his own or with a set amount of monsters with it.
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Eternyte
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Re: Boss Squares!!
« Reply #2 on: 06/28/03 at 19:34:01 » |
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The Demonic General always spawns with a set amount of monsters with it, being 1 Demonic Soldier....so whats your point. How would it make a Spyglass useless? It's not difficult to try and walk into a boss square and look to see if it's there anyway. A spyglass just enabled you to look 1 square around you. For instance, to check the amount of players on a boss square (but if the square isnt there, there isnt a point). Or too check to see if there are any trap in the next square, or someone has set up grasping vines. So the spyglass wouldnt be totally useless. In fact it would be exactly as it is now.
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Despair
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Re: Boss Squares!!
« Reply #3 on: 06/28/03 at 20:33:43 » |
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I posted this in Pacifist discussion but as not many people go there I'll post it here too . . . This idea has been brought up before but just to reiterate I'll bring it up again . . . When a boss spawns if possible to code perhaps anyone whos on the boss square should either be killed/teleported to pub . . .
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Angelus
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Re: Boss Squares!!
« Reply #4 on: 06/28/03 at 20:37:40 » |
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So u dont have to check if the boss spawns, but u can just put a pacifist there and the sec he got killed/teleported u know the boss has spawned.
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Sausage
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Re: Boss Squares!!
« Reply #5 on: 06/29/03 at 00:08:31 » |
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on 06/28/03 at 20:33:43, Despair wrote:| When a boss spawns if possible to code perhaps anyone whos on the boss square should either be killed/teleported to pub . . . |
| Maybe if someone has been sitting there for more then 5 minutes or something. It would kind of suck to show up 10 seconds before the boss spawns and them be killed......
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dognapot
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Re: Boss Squares!!
« Reply #6 on: 06/29/03 at 02:44:15 » |
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i hear ya andy, but would it be really that bad if we could see the miracle of monster creation firsthand? c'mon, jlh, it would cut out a bit of stupidity if monsters could spawn while your on the same sqaure.
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Doublement
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Re: Boss Squares!!
« Reply #7 on: 06/29/03 at 02:48:09 » |
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I don't think it should be that they are unaccesable, but possibly at spawn time if someone is already on the boss square (include monsters in this plz plz?) they'd get kicked to local, or it could say something like, a surge of energy creating _______ blows you to the east, north, south, or west.
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Oracle
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Re: Boss Squares!!
« Reply #8 on: 06/29/03 at 03:48:23 » |
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JLH always said that if he let monsters spawn with people on the square it would make auto-training a whole lot easier. I'm not sure on the moving players off the square so a monster could spawn. Sounds a bit fishy like a penguin.
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Doublement
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Re: Boss Squares!!
« Reply #9 on: 06/29/03 at 09:38:46 » |
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Not monsters though, bosses, people couldnt leave crits at bosses to auto-train..atleast none of them anymore...cause of how often they are all checked..i agree..monsters should spawn with people on the square..that would definatly let people auto-train, but if you were to allow bosses to spawn but push people off the boss square when they do, the person would still have to know spawn time so they could move back to the square..and for them not to be pked would be a pretty unlikly think, even the hourly bosses are usually checked often enough for people to kill anything left that is just training off it.
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You see to live is to suffer, but to survive, well, thats to find meaning in the suffering. Slippin' by DMX
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gad- v. to wander about aimlessly seeking amusement
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Onslaught
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Re: Boss Squares!!
« Reply #10 on: 06/29/03 at 11:13:34 » |
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Make it if you stand on -that- square with -no- monsters on it, it logs you off after 10 seconds?
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Doublement
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Re: Boss Squares!!
« Reply #11 on: 06/29/03 at 11:26:17 » |
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no.
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You see to live is to suffer, but to survive, well, thats to find meaning in the suffering. Slippin' by DMX
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gad- v. to wander about aimlessly seeking amusement
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Angelus
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Re: Boss Squares!!
« Reply #12 on: 06/29/03 at 11:28:18 » |
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Well teleported or being killed when he respawns isnt a good idea either, cuz if u do that u'll know exactly when he spawns. Ull put a covert lvl 2 thief there and when u see him die/teleported u move in
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Doublement
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Re: Boss Squares!!
« Reply #13 on: 06/29/03 at 11:32:23 » |
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you mean you cant sit to 1 to the side of it and move to it once every 20 seconds or so? Most of the people who are going to the bosses sit at them unless it's one that will be there for a little while, like the AM and CG...so really sitting crits on there waiting for them to be moved wouldnt change a lot...people are still going to be at the boss within 10 seconds of it spawning...maybe sending them to local instead of 1 to the side...but not killing them...thats a lot of exp to lose if you just happen to cross the path at the wrong time...
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You see to live is to suffer, but to survive, well, thats to find meaning in the suffering. Slippin' by DMX
/bounce should be an emote.
gad- v. to wander about aimlessly seeking amusement
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Angelus
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Re: Boss Squares!!
« Reply #14 on: 06/29/03 at 11:36:06 » |
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Well it is all a bunch of nonsense cuz if ppl wanne keep bosses from spamming the could just use a lvl1-3, instead of a pacifist. U can let the 1-3 just stand on the square and still play, with the one alt rule with pacifist u cant. So pacifist wont keep bosses from spawning, noone will do so cuz its much easier to put a lvl 1-3 there
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Harath
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Re: Boss Squares!!
« Reply #15 on: 06/29/03 at 12:27:47 » |
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on 06/29/03 at 11:26:17, -Gaddy- wrote: what a useless answer. at least say WHY. personally i think its a good idea, haven't really thought about it much but it seems like it would solve all the problems.
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Onslaught
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Re: Boss Squares!!
« Reply #16 on: 06/29/03 at 12:48:21 » |
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on 06/29/03 at 11:26:17, -Gaddy- wrote: Wow, your very good at explaining things, thinking you know everything, it was a suggestion, i see nothing better coming from you. everyone knows when bosses spawn anyway, so what does it matter if they die/log off/teleported.
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Angelus
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Re: Boss Squares!!
« Reply #17 on: 06/29/03 at 13:09:35 » |
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on 06/29/03 at 12:48:21, Onslaught wrote: everyone knows when bosses spawn anyway, so what does it matter if they die/log off/teleported. |
| They will be randomised when pacifist come into play
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Jurian
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Re: Boss Squares!!
« Reply #18 on: 06/29/03 at 14:17:57 » |
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well that was the latest info jlh told me but yesterday he told me it will happen when he gets it coded lol :d
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Momba
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Re: Boss Squares!!
« Reply #19 on: 06/29/03 at 17:36:34 » |
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Maybe it's just me but I always thought of bosses spawning as being a force of very powerful magic. One minute all is peaceful and the next this beast appears. Why not make it so that a burst of blinding light enters the room. The light killing everything in sight just before the spawn. This will clear the square for sure. And for those fools who would use it as a way to know just when the bosses spawn, make that light blind the crit(s) who looked into it for 15 minutes. Sure we would still have low levels no one cared about walking around blind but it would make the higher levels think twice about it.
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