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Topic: Hit and Run (Read 1275 times) |
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Momba
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Hit and Run
« on: 06/10/03 at 03:45:49 » |
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Hit and run. The cowards way of fighting. I`m not crying a bit so drop that arguement cause I`ve actually gotten pretty good at it thanks to a clannies suggestion of using a mage or druid to lead a party. But check this. In theory if you have 0 stamina you are tired and warn out no longer being able to move for a brief period of time. So how do you move from the square? I suggest that if a member of a party has 0 stamina and the party moves that he simply stay on that square. At which time he would have to catch back up with the party. Another option is to have a member of the party carry him. As often in the field of battle men an woman carry thier own off of the field or until they are strong enough to move on thier own. This however slows the party down. So my suggestion in regards to carrying a person would be to make the person who is doing the carrying use 2 stamina per square. This is just off of the top of my head so if anyone feels up to improving on it please feel free. As I see it now the game has become a game of hit and run. It is a very smart tactic and one I think should be aloud in the game but as it is currently set up it is a lil unrealistic in that a crit uses all hit strentgh/stamina and can still run like a wild man.
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| « Last Edit: 06/10/03 at 15:21:43 by Momba » |
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Thë Äñçïëñt Õñës
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Insomnia
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Re: Hit and Run
« Reply #2 on: 06/10/03 at 06:56:43 » |
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Why not? Sounds realistic, and I'm up for whatever when it comes to makinh all these cowards fight again.
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Fair enough.
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Momba
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Re: Hit and Run
« Reply #3 on: 06/10/03 at 15:19:35 » |
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Nice idea Despair. Sorry I wasn`t trying to steal it. I guess I need to pay attention and read more then Discussion and Clan Forum
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Thë Äñçïëñt Õñës
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Stotic
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Re: Hit and Run
« Reply #4 on: 06/10/03 at 15:25:27 » |
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I know you're mostly talking about party hitting and running. But I use the tactic because I mostly solo with my thief. I usually try to come back with a 5 stam hit. What else to do when your facing 2-3 arches?
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We'll douse ourselves in gasoline and hang our bodies from the lampposts.
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Despair
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Re: Hit and Run
« Reply #5 on: 06/10/03 at 15:42:41 » |
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on 06/10/03 at 15:19:35, Old School Freaks wrote: Nice idea Despair. Sorry I wasn`t trying to steal it. I guess I need to pay attention and read more then Discussion and Clan Forum |
| Dont worry about it . . . People mention that being in a party has benefits one being that you can be moved with no stam . . . isnt it benefit enough that you have other crits in the party to fight along side you and heal you . . . Also the theif mage/druid party is very over used now to the point where it is abused . . . Yeah it involves some skill in making your theives invis after they assassinate ect but its extremely hard to defend making it an unfair tactic to use
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Insomnia
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Re: Hit and Run
« Reply #6 on: 06/10/03 at 19:47:59 » |
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on 06/10/03 at 15:25:27, Stotic wrote:| I know you're mostly talking about party hitting and running. But I use the tactic because I mostly solo with my thief. I usually try to come back with a 5 stam hit. What else to do when your facing 2-3 arches? |
| Use a thief and a cleric and you can even kill 4 archies if you do well. I'm surprised to hear such an experienced player like you defending the 'tactic' that currently is destroying NM; people has even started leaving NM due to everyone using it all the time. Anyone can kill anyone doing hit and runs, and usually there is no way to stand up against it.
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Fair enough.
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Medora
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Re: Hit and Run
« Reply #7 on: 06/11/03 at 03:07:15 » |
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Sure there is a way to stand up against that attack. When they hit and run, before they come back...be gone
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Belladonna is no longer my main, but a lvl 1 name holder in my account. Maybe Ill update this when I decide whats to be my main next.
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Stotic
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Re: Hit and Run
« Reply #8 on: 06/11/03 at 05:05:36 » |
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I'm a rogue. I hunt alone. I lurk the shadows and take my shot at my target of opportunity. I strike then secede. Then I strike again from another unpredictable point. Until I see my opponent's blood on my dagger. As my rp states the hit and run tactic is justified, because frankly I don't bring alts because I like to lurk in the shadows as a rogue or a thief in nm sense. I don't go attacking with tons of alts. And also an experienced player such as me doesn't have time to lvl so exp lost stays lost.
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Payne
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Re: Hit and Run
« Reply #9 on: 06/11/03 at 10:01:46 » |
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ways to stop it? macro the crits and hope u are lucky.. now about what u said about the party and stam and crap this would also slow down people who are training we wouldnt want to see that
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Pile
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Re: Hit and Run
« Reply #10 on: 06/11/03 at 10:15:22 » |
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on 06/11/03 at 05:05:36, Stotic wrote:| I'm a rogue.As my rp states the hit and run tactic is justified, because frankly I don't bring alts because I like to lurk in the shadows as a rogue or a thief in nm sense. I don't go attacking with tons of alts. |
| If you don’t bring alts then how do you leave the square? If you simply wait for refresh of stamina then I wouldn’t include that in this discussion. In my opinion hit and runs are only hit and runs in this context, when the player is getting round the loss of stamina by taking advantage of the way the party movement works, as Momba stated. I like the idea of leaving the player behind, not sure on the carrying part .
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Momba
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Re: Hit and Run
« Reply #11 on: 06/11/03 at 12:59:44 » |
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on 06/11/03 at 10:01:46, Kazuya wrote:ways to stop it? macro the crits and hope u are lucky.. now about what u said about the party and stam and crap this would also slow down people who are training we wouldnt want to see that |
| I don't know that it is true for all players but myself and several others wait for some/all stam to return before moving to the next square/monster. It actually speeds training if you wait for full stam when training in the desert. I use thieves so a 3 stam hit averages about 100-120 pod where as if I wait the extra few seconds for the additional 2 stam my results are more then double thus killing the monster faster and using less mana/pots because they have less time to get a second attack off.
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Thë Äñçïëñt Õñës
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Insomnia
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Re: Hit and Run
« Reply #12 on: 06/11/03 at 13:26:43 » |
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on 06/11/03 at 10:01:46, Kazuya wrote:| ways to stop it? macro the crits and hope u are lucky.. |
| That's what I'm doing. Unfortunately my computer and connection sucks, so I always lag at least 1-2 seconds before anything happens.. and by then - the cowards are gone.
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Fair enough.
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Stotic
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Re: Hit and Run
« Reply #13 on: 06/11/03 at 15:24:37 » |
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Yea, I understand that which is why I'm confused on why ep attacked me . And now I'm crying. I guess I did mislead when I posted my own version of it in here.
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Eternyte
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Re: Hit and Run
« Reply #14 on: 06/11/03 at 17:37:49 » |
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I think Jim's idea is cracking. Also it wouldnt affect people training anyway. When I train, if I am using alts. I lead with the main crit i'm trying to train, so they get first hit on the monsters. So after that crit (say a ranger) has killed the monster, he has no stamina to move anyway. So he stands still, then moves when he has stamina. If a members in your party has no stamina left after an attacking, then like if there were on their own, should be left behind. The idea of the leader using 2 stamina per movement is good also, becase there would still be a laboured movement, and running away would be difficult because only 2 squares could be moved until all stam is refreshed. Good ideas Jim. p.s. A 1 alt rule could be introduced? Which would you prefer. I personally would like an alt rule.
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Payne
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Re: Hit and Run
« Reply #15 on: 06/11/03 at 19:13:53 » |
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well some people like me use their cleric to lead and having to wait for one crit to get the stam back is annoying when u trian alot of crits cuz u tend to make it a certain rythem on hiting the monsters and if u have to wait for one to get some stam the other wil have all their stam ruining the rythem u started on therefore being anoyed to keep looking at witch crit has stam
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Pile
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Re: Hit and Run
« Reply #16 on: 06/11/03 at 23:23:29 » |
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It’s not one of those petty “boo hoo” situations. Anybody can take 2-3 crappy lvl 28+ thieves and a druid/mage and basically kill any crits no matter how good. If its done right the party leader will be taken first so immediate running is not an option. By the time you have collected yourself and claimed, its game over. Or maybe you're just being sarcastic… or would that have been in giant glowing letters too?
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| « Last Edit: 06/12/03 at 00:11:25 by Bullitt » |
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Payne
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Re: Hit and Run
« Reply #17 on: 06/12/03 at 01:57:18 » |
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LOL well said bean i for one do hit and runs on my thieves yeah big deal.. but i have seen many people on tr do teh same so plz the person who started this gd topic dont be so selfish and think of the noobs this will be affecting
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Momba
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Re: Hit and Run
« Reply #18 on: 06/12/03 at 02:31:15 » |
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This isn`t about feeling safe. This is about being realistic. I pk often. I use the hit and run tactic. I just see an unfair advantage to it that could use some tweaking. I don`t feel that it needs to be removed only don`t make it so simple. Further more. As for you Bean. I did a who on the crits listed below your post. Of the 4 listed you don`t even have 1,600 monster kills. On all the crits in your whole clan you only have 104 pks and have been pked 214 times. Looks like you would welcome all the help you can get. Oh but then I forgot there is the 10 level limit pk restriction. And since 9 out of the 12 crits in your clan are level 15 or below it's pretty safe for ya out there isn`t it.
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Thë Äñçïëñt Õñës
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Epic
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Re: Hit and Run
« Reply #19 on: 06/12/03 at 06:19:41 » |
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Im all for doing something to stop the hitting and running or atleast slow it down alittle....to many people hit and run constantly nowadays..devout, rick ect ect....anyhow everyone knows in the first somewhere and i sit there waiting for the person to fight and then find out they just use some stam then run away..but anyhow like i said im all for slowing down the hitting and running
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