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   Author  Topic: Monsters/areas  (Read 262 times)
Oblivion
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Monsters/areas
« on: 05/30/03 at 12:56:35 »
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As of now, most areas you see the same old monsters..
What I suggest is some new random monsters being spawned in places..
 
If JLH could code it, have the spawns on certain squares do random monster picks...
 
Say running around in the forest someone kills a black bear, well when spawning happens, it selects a random monster and it picks a Imp. So there would be a new monster in the forest to kill...
 
Exp
These monsters can have maybe a slightly increase of xp then the regular monsters in the area..
 
Also, some of the monsters could be a lot harder then the other monsters currently in the area..
 
Movement
Some of the tougher ones, can have a movement pattern.
And they could be set to not follow so low levels in places like near NM and arilin wont get chased.
 
What this would do for the game.
1. More depth to the game then the same old things.
2. Harder areas..
3. New ideas open for areas to make them more complex.
4. New Ideas for bosses, makeing of some tough bosses who  randomly spawn in areas and some that would have movement.
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Re: Monsters/areas
« Reply #1 on: 05/30/03 at 14:07:22 »
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I like the idea..
Also (starts to get carried away again), a whole new area could be made through this idea..
 
An area where almost everything is random, it could include all the varius monsters from throughout NightMist, from Bunnies - Spider Kings (Although without the drops, and a lower HP/EXP(Just an idea..)). So it's like a twisted part of the world.
 
Maybe also, the actual map itself has three set designs, at midnight eachnight (GMT), the map could change to one of the others, would make mapping the area harder. Anyone inside the area at the time would also then be sent back to the entrance.
As part of the areas quest, you must collect two parts of some item the first two nights. And return on the third to finish the quest.
 
Note: Im no good at designing areas or anything, these are just ideas someone may want to build on, or may not.
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Re: Monsters/areas
« Reply #2 on: 05/30/03 at 20:15:14 »
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Having bears spawn in the desert wouldn't make much sense now would it?
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Re: Monsters/areas
« Reply #3 on: 05/30/03 at 20:28:17 »
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maybe that's the only downside to it stotic? sucky monsters in thought places but it's an interesting idea Cheesy
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Re: Monsters/areas
« Reply #4 on: 05/30/03 at 22:13:33 »
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on 05/30/03 at 20:15:14, Stotic wrote:
Having bears spawn in the desert wouldn't make much sense now would it?

 
Then don't have bears spawn in the desert. Its that simple Roll Eyes
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Oblivion
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Re: Monsters/areas
« Reply #5 on: 05/30/03 at 23:13:06 »
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on 05/30/03 at 20:15:14, Stotic wrote:
Having bears spawn in the desert wouldn't make much sense now would it?

 
Be set, only certain monsters could spawn in certain places.
In other words, just don't set bears or frogs to spawn in the desert, set other things instead.
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Re: Monsters/areas
« Reply #6 on: 05/30/03 at 23:17:53 »
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on 05/30/03 at 20:15:14, Stotic wrote:
Having bears spawn in the desert wouldn't make much sense now would it?

 
Maybe the brown bears at the desert entrance should be removed then? If you're saying bears in the desert doesn't make any sense, then it would be logical to remove those bears.
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Re: Monsters/areas
« Reply #7 on: 05/31/03 at 05:14:08 »
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I thought that area was like the cave entrance, and most bears live in caves, making some sense that they'd be near there
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Re: Monsters/areas
« Reply #8 on: 05/31/03 at 05:19:13 »
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Sand spiders don't live in caves, so why are they roaming around that area? Also, the bears are close enough to be considered in the desert.
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Re: Monsters/areas
« Reply #9 on: 05/31/03 at 05:20:42 »
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because the d**n sand spiders follow you, they don't actually spawn there do they?
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Re: Monsters/areas
« Reply #10 on: 05/31/03 at 05:25:10 »
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They spawn a few squares away.
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Teh Fluff
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Re: Monsters/areas
« Reply #11 on: 05/31/03 at 05:45:47 »
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on the sandy path right? cuz that is part of the desert
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Re: Monsters/areas
« Reply #12 on: 05/31/03 at 05:47:12 »
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Like one square off, the climate can't change that much in just one square.
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Teh Fluff
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Re: Monsters/areas
« Reply #13 on: 05/31/03 at 05:49:56 »
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Well spiders do sometimes seek shelter from the sun when they get too hot, hiding under bushes or rocks or sometimes caves, but those are discovery channel bugs heh.
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Jurian
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Re: Monsters/areas
« Reply #14 on: 05/31/03 at 09:55:02 »
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d**n ppl you go off topic soo d**n fast this this went off topic after 5 posts or something.
 
just say you agree with the idea.
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Re: Monsters/areas
« Reply #15 on: 05/31/03 at 13:05:21 »
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It's not off topic actually, Stotic mentioned that the bears couldn't live in the desert, and now were talking about it (Which does have something to do with the topic about random monsters spawning places)
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Jurian
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Re: Monsters/areas
« Reply #16 on: 05/31/03 at 13:52:45 »
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which is a really small side track of the main path which is monsters randomly spawning in some areas and no bears spawning in desert or sandspiders beeing in caves.
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I dream about how it's going to end,
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newb
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Re: Monsters/areas
« Reply #17 on: 05/31/03 at 15:54:11 »
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Notice, Jurian, that you yourself are going off-topic.
 
It is always cool in other games I have played to accidentaly run across some big bad monster where it shouldn't be. Its fun and usually proves to be good XP.
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Re: Monsters/areas
« Reply #18 on: 05/31/03 at 17:16:10 »
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I agree with this idea
 
since I can't discus where bears and spiders live no more  Lips Sealed
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