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   Uhm ...suggestion
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Angelus
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Uhm ...suggestion
« on: 05/08/03 at 12:59:21 »
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I was wondering since con is the only stat that doesnt do anything after u reached lvl 30, maybe make it so that con depends the hp regain. so how higher ur con is the faster u regain hp....
 
If it already does something then ignore this post  Grin
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alone
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Re: Uhm ...suggestion
« Reply #1 on: 05/08/03 at 14:39:00 »
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To change that slightly, otherwise dwarves get too big an advantage. Why not measure it on how perfect the stat is. Maybe it could increase 2 a time (Like berserkers atm) if it's perfect. One off and it increases 1 at a time, and normal speed. 2 off, 2 or 3 seconds slower..? Undecided
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Astrona
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Re: Uhm ...suggestion
« Reply #2 on: 05/08/03 at 20:42:45 »
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Con determines how much HP you get when you lvl up..
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Re: Uhm ...suggestion
« Reply #3 on: 05/08/03 at 20:50:30 »
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He said con is the only stat that doesn't do anything after you have reached lvl 30.
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Jurian
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Re: Uhm ...suggestion
« Reply #4 on: 05/08/03 at 20:51:14 »
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on 05/08/03 at 20:42:45, Astrona wrote:
Con determines how much HP you get when you lvl up..

 
learn to read Cheesy
 
he sais after lvl 30 it's useless (since you can't lvl anymore)
 
and i like the idea alot Cheesy
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Teh Fluff
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Re: Uhm ...suggestion
« Reply #5 on: 05/08/03 at 20:56:01 »
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It actually sort of makes sense yanno
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Magma
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Re: Uhm ...suggestion
« Reply #6 on: 05/08/03 at 20:57:40 »
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isn't it for thiefes? higher con = better stay coverted....
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Jurian
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Re: Uhm ...suggestion
« Reply #7 on: 05/08/03 at 20:59:02 »
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on 05/08/03 at 20:57:40, Infernal wrote:
isn't it for thiefes? higher con = better stay coverted....

 
it is but then again what about all the other classes (and i don't think it's that much of a diff Cheesy )
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Angelus
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Re: Uhm ...suggestion
« Reply #8 on: 05/08/03 at 21:15:01 »
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Yea ppl didnt flame me for posting this idea  Cheesy
 
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Re: Uhm ...suggestion
« Reply #9 on: 05/08/03 at 23:44:00 »
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Well I was under the belief that con helped to determine also how much damage was recieved when attacked.
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Re: Uhm ...suggestion
« Reply #10 on: 05/09/03 at 04:06:52 »
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Bah sorry about that I really gotta stay off the forums when I'm this zoned.. Huh
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Re: Uhm ...suggestion
« Reply #11 on: 05/09/03 at 06:49:11 »
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That idea does seem kind of cool..but also seems like it might be hard for it to be coded into the game and stuff...reminds me of how when i was REALLY new to game i didnt know dex determined the accuracy/how often you hit something...i thought it made you get stamina back faster..but this idea is much better than my misunderstanding...
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Re: Uhm ...suggestion
« Reply #12 on: 05/10/03 at 20:13:37 »
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on 05/08/03 at 20:51:14, wonderful_nightmare wrote:

 
learn to read Cheesy
 
he sais after lvl 30 it's useless (since you can't lvl anymore)
 
and i like the idea alot Cheesy

 
dont be mean, she misread the post, its not a crime or the end of the world?  try to make friends and not enemies.
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Jurian
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Re: Uhm ...suggestion
« Reply #13 on: 05/10/03 at 20:18:21 »
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on 05/10/03 at 20:13:37, Gwerradon wrote:

 
dont be mean, she misread the post, its not a crime or the end of the world?  try to make friends and not enemies.

 
i'm not a nice person Cheesy  
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Gwerradon
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Re: Uhm ...suggestion
« Reply #14 on: 05/10/03 at 20:20:26 »
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yeah i figured, after all your nightmist related posts on the Feudal Online forums.
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Angelus
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Re: Uhm ...suggestion
« Reply #15 on: 06/26/03 at 13:07:18 »
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Cough cough...digging up old posts  Grin
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Kalel
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Re: Uhm ...suggestion
« Reply #16 on: 06/26/03 at 19:40:24 »
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any how its a great Idea but dose con do any thing else but decide how much hp you get as u lvl up?
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