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   Author  Topic: Boss respawning times.  (Read 1132 times)
Insomnia
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Boss respawning times.
« on: 05/08/03 at 07:46:11 »
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I'll make it simple, make the bosses spawn every 23 (or 25) hours instead of every 24. Since there sometimes can be up to a month between two updates, many players are getting screwed.  
 
With those spawn times, maybe even us non-american players would get one or two chances a few weeks after every update. Cool
 
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Jurian
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Re: Boss respawning times.
« Reply #1 on: 05/08/03 at 08:10:59 »
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just make it random sometimes it taks 24 hours to spawn sometimes only 2 Cheesy
 
been suggested 3 million times and think jlh has it on his to do list Cheesy
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Re: Boss respawning times.
« Reply #2 on: 05/08/03 at 14:48:22 »
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yeah would be cool, atleast i could kill some bosses!
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Insomnia
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Re: Boss respawning times.
« Reply #3 on: 05/08/03 at 20:15:10 »
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on 05/08/03 at 08:10:59, wonderful_nightmare wrote:
just make it random sometimes it taks 24 hours to spawn sometimes only 2 Cheesy
 
been suggested 3 million times and think jlh has it on his to do list Cheesy

It's only 2 hours between respawns when there's been an update.
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Jurian
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Re: Boss respawning times.
« Reply #4 on: 05/08/03 at 20:54:02 »
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on 05/08/03 at 20:15:10, Insomnia wrote:

It's only 2 hours between respawns when there's been an update.

 
and there are alot of updates lately right?
 
last one was like a month ago?
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Re: Boss respawning times.
« Reply #5 on: 05/08/03 at 23:55:55 »
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 It's about time this retarded issue was dealt with, and was discussed in the past, and was 'supposed' to be implemented. Totally random boss times need to come into effect. I'm too  
p!$$éd off to put together a cohearent argument, just because this has been a freaking problem for so long, and no m'fers ever do a d**n thing about it.
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Re: Boss respawning times.
« Reply #6 on: 05/09/03 at 06:57:25 »
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Random boss times would do one of 2 things...
A. They would make bosses completely random giving newer players a chance to get to them before other people know they have respawned and come and kill it right away..giving less powerful or less organized clans a chance to kill the bosses.
 
OR
 
B. It would cause the more powerful players and clans to have to go check every 15 mins. to an hour...since they move fast enough they could do it if they felt like it....causing areas to be sweapt by good players who move really fast..seeing anyone who is training in the area and killing them..see what im saying is- they would have to go places a lot more...i like it more when the good players sit at a gatehouse til it is time for a boss to be at a certain area...then they arent pking as much cause they arent just running from boss to boss though all areas...just depends on how much they want to kill the bosses i suppose...but i think it would just cause them to make it harder to train and would get most of us killed a lot more.
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Re: Boss respawning times.
« Reply #7 on: 05/09/03 at 07:24:33 »
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I think there should be lower % drops on everything, and have each boss spawn like every 6 hours or something.
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Re: Boss respawning times.
« Reply #8 on: 05/09/03 at 07:53:57 »
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Oh scrap that idea, that would make too much sense. Roll Eyes
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Re: Boss respawning times.
« Reply #9 on: 05/10/03 at 02:52:03 »
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* Doublement nods...
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dognapot
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Re: Boss respawning times.
« Reply #10 on: 05/10/03 at 05:39:19 »
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cycling the boss times like every 25 hours since the last spawn is much better idea than a totally random boss spawn.
 
this is how i imagine a totally random boss spawn world would look like...
 
[clan]Clannie: dg back yet
[clan]Clannie2: lemme check
[clan]Clannie2: um no
[clan]Clannie3 dg back now?
[clan]Clannie: no
[clan]Clannie2: ima check and see if the dg is back
[clan]Clannie2: i think someones on the sqaure
[clan]Clannie2: no, no ones on the square
[clan]Clannie: man when is the dg gonna spawn?
[clan]Clannie3: idunno how about cg?
[clan]Clannie2: lemme check
[clan]Clannie2: um no
[clan]Clannie3 dg back now?
[clan]Clannie: no
[clan]Clannie2: ima check and see if the dg is back
[clan]Clannie2: i think someones on the sqaure
[clan]Clannie2: no, no ones on the square
[clan]Clannie: man when is the dg gonna spawn?
[clan]Clannie3: idunno how about sk?
[clan]Clannie2: um no
[clan]Clannie3 cg back now?
[clan]Clannie: no
[clan]Clannie2: ima check and see if the dg is back
[clan]Clannie2: i think someones on the sqaure
[clan]Clannie2: no, no ones on the square
[clan]Clannie: man when is the cg gonna spawn?
[clan]Clannie3: idunno how about dg?
 
it would probably go on like that until i commit myself.
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Re: Boss respawning times.
« Reply #11 on: 05/10/03 at 07:20:05 »
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O my i had a good thought?!?! Yay!
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Re: Boss respawning times.
« Reply #12 on: 05/10/03 at 10:18:44 »
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i still think it would be better with random respawn times and no they couldnt just check all the time becuase to many bosses u need a key and they would lose it if they would check
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Jurian
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Re: Boss respawning times.
« Reply #13 on: 05/10/03 at 11:34:58 »
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on 05/10/03 at 10:18:44, Blast wrote:
i still think it would be better with random respawn times and no they couldnt just check all the time becuase to many bosses u need a key and they would lose it if they would check

 
you are correct Cheesy
 
you can wait for bosses to spawn all the time but well then you would just waste training time Cheesy  
 
bosses spawned random pre-reset if i remember correct and it was great Cheesy
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Re: Boss respawning times.
« Reply #14 on: 05/10/03 at 14:34:22 »
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it would REALLY help out, also i could kill some bosses myself!!
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Re: Boss respawning times.
« Reply #15 on: 05/10/03 at 14:56:01 »
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Thats a load of bs dog, if some sad morons want to spend there whole life on nightmist checking if a boss is there, let them.  
 
Boss spawning time needs to be randomized, it sucks the way it is. Only a few clans know the spawm times, so it's impossible for new people to get a boss drop without paying huge amounts of money to the all ready rich people.
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Re: Boss respawning times.
« Reply #16 on: 05/10/03 at 19:19:10 »
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on 05/10/03 at 05:39:19, dognapot wrote:
cycling the boss times like every 25 hours since the last spawn is much better idea than a totally random boss spawn.
 
this is how i imagine a totally random boss spawn world would look like...
 
[clan]Clannie: dg back yet
[clan]Clannie2: lemme check
[clan]Clannie2: um no
[clan]Clannie3 dg back now?
[clan]Clannie: no
[clan]Clannie2: ima check and see if the dg is back
[clan]Clannie2: i think someones on the sqaure
[clan]Clannie2: no, no ones on the square
[clan]Clannie: man when is the dg gonna spawn?
[clan]Clannie3: idunno how about cg?
[clan]Clannie2: lemme check
[clan]Clannie2: um no
[clan]Clannie3 dg back now?
[clan]Clannie: no
[clan]Clannie2: ima check and see if the dg is back
[clan]Clannie2: i think someones on the sqaure
[clan]Clannie2: no, no ones on the square
[clan]Clannie: man when is the dg gonna spawn?
[clan]Clannie3: idunno how about sk?
[clan]Clannie2: um no
[clan]Clannie3 cg back now?
[clan]Clannie: no
[clan]Clannie2: ima check and see if the dg is back
[clan]Clannie2: i think someones on the sqaure
[clan]Clannie2: no, no ones on the square
[clan]Clannie: man when is the cg gonna spawn?
[clan]Clannie3: idunno how about dg?
 
it would probably go on like that until i commit myself.

 
LMFAO
 
i think boss spawning should be more rare IMO, like once every 4 days, at a random time.  TR own the barracks, so either way, no other clan is going anywhere near the general.  perhaps making it so certain bosses spawn at a random time, on a random day only 4 times a week.  then it would definately be unknown where its there.  sometimes it wont spawn on a monday and a tuesday, sometimes it will, maybe twice on one day, but it should be more random, but more rare.
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dognapot
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Re: Boss respawning times.
« Reply #17 on: 05/11/03 at 06:56:59 »
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horror, it's a waste of everyones time to totally randomize boss spawns if the stated purpose of doing so is to give newbies a chance. why? because despite the randomization the same people/clans will still get the same bosses.
 
we've both been playing the game for a long time so tell me if you ever saw a certain magic hour that stopped a certain clan from getting to a boss that they make it a habit to kill. over the amount of time we've played we've seen just about every spawn time possible and yet, amazingly, the same people/clans manage to get the same bosses.
 
now it's not bs that people would  check to see if certain bosses are there or not, especially if it were randomized. now considering that the most popular bosses are also the easiest to get to it's quite the opposite of bs that players would repeatedly check for them. so maybe in your universe new players would get a chance at bosses they hadn't before but they wouldn't be getting near the crystal giant, spider king, demonic general, sand wurm, atrium monarch (plus giant cinderbeast). so there you have it noobs! help yourself to all the time knights and aet'thols and elshiras you want.
 
i don't mean to get anal about this but i'd hate for more idiocy to gain momentum in the form of noob helping. can you say pk restrictions? (man my druids never got to kill so many whiny noobs until that gem came along). making the spawns cycling is a fine comprimise it gives people in different time zones the opportunity to join in on the fun but it doesn't change what clans monopolize what and changing how/when the bosses spawn can not change that. so if it's such a concern to you guys then put on your thinking caps and come up with something different.
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Re: Boss respawning times.
« Reply #18 on: 05/11/03 at 12:06:10 »
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just because u know the spawn times and get all the drops (tho u dont) doesnt mean bosses shouldnt be randomized (TOTALLY!!!!!!)
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Re: Boss respawning times.
« Reply #19 on: 05/11/03 at 16:58:15 »
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Just make it so the bosses reappear every five minutes, then everyone could get some.   Grin
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