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   Author  Topic: Keeps  (Read 866 times)
Stotic
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Keeps
« on: 04/29/03 at 01:05:33 »
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             Nightmist isn't a battle between cities, races, or classes.  It has evolved into a battle of clans.  But doesn't the whole South of Arilin/Nightmist blood bath get boring after awhile?  A little repetitive, and no concious of a victor.  
      I'm proposing that Keeps be placed at certain key locations of the map.  Clans would be able to control these keeps and battle for others.
     Details:
    -Each keep would be approximately 4 squares big and would contain a bank, kitchen, magic shop, and a blank square.  
    -Clans would be able to have exclusive access to these keeps as long as they control it.
    -A clan can gain control of another clan's keep by killing the Keep's Core.  Which is an npc that doesn't attack.  
    -Clans would be able to buy certain upgrades for their keep such as different difficulty level guards and gates (that would sit before the keep of course.)
    -The keep would be pkable.
    -The keep would be placed in secluded areas such as the desert giving an advantage to the clan that owned it.
    -About 10 keeps should be able to be fairly placed on the current map.  
    -Typing /keeps shows which clans own which keep.
 
     This whole thing adds a new excitement and something to do for players.  "Hey lets go raid the TR keep in the desert."  The battles would be interesting because there would generally be no local nearby.  People would probably think that TR would dominate all the keeps, but that would be impossible even if each is guarded by the best of guards.  Alliances etc. could easily be used strategicly to attack numerous keeps at the same time to divide the TR defending force.  Something new to strive for besides clan rank.  Something to do besides pk.  Criticism?
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Deval
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Re: Keeps
« Reply #1 on: 04/29/03 at 01:08:48 »
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 I suggested something along the same lines a while ago, yours is alot more streamlined tho. Bravo! Bravo! I like it! Bravo! Bravo!
* Deval applauds
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Re: Keeps
« Reply #2 on: 04/29/03 at 01:15:36 »
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/drool
 
I love it.
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Re: Keeps
« Reply #3 on: 04/29/03 at 01:23:07 »
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  Great Idea....It will be inplace when Grin
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Stotic
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Re: Keeps
« Reply #4 on: 04/29/03 at 01:24:33 »
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on 04/29/03 at 01:23:07, Old School Freaks wrote:
 
  Great Idea....It will be inplace when Grin

I'm just proposing the idea.  I'm seeing if anyone can spot any faults etc.  And just basically seeing if it is wanted by the Nightmist community.  Then it's on to my master...err JLH!
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Deval
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Re: Keeps
« Reply #5 on: 04/29/03 at 01:38:20 »
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He really means 'Pimp'.
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Stotic
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Re: Keeps
« Reply #6 on: 04/29/03 at 01:39:29 »
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How'd you know?
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Deval
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Re: Keeps
« Reply #7 on: 04/29/03 at 02:01:17 »
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What? You think your his only hussy?
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Re: Keeps
« Reply #8 on: 04/29/03 at 02:04:53 »
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I like it, very good idea.
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Stotic
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Re: Keeps
« Reply #9 on: 04/29/03 at 02:05:01 »
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Quote:
What? You think your his only hussy?

Shocked
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Re: Keeps
« Reply #10 on: 04/29/03 at 03:47:22 »
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i think this would give people more things to complain about tr. also, it would let the bigger stronger clans, be able to pk eve EASIER, sine they wouldn't have to run to certain places to get mana and pots.
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Stotic
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Re: Keeps
« Reply #11 on: 04/29/03 at 04:09:29 »
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on 04/29/03 at 01:05:33, Stotic wrote:
People would probably think that TR would dominate all the keeps, but that would be impossible even if each is guarded by the best of guards.  Alliances etc. could easily be used strategicly to attack numerous keeps at the same time to divide the TR defending force.  Something new to strive for besides clan rank.  Something to do besides pk.  Criticism?

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dognapot
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Re: Keeps
« Reply #12 on: 04/29/03 at 04:55:41 »
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i actually don't see any one clan dominating these keeps at all. sure TR can do it if we make it our life's goal but the fact of the matter is that these keeps will most likely change hands whenever a new team enters the area. people aren't going to invest in guarding a keep that can be taken in thier absence so defenses on most of them will be minimal and any large party passing by there will have the chance to use it for thier own training. it won't be about clans at all as much as it will be for large parties training in remote parts of nightmist. so unless the defenses and the core give 0 exp and are equivicable to crystal giants i doubt any clan will gain 'turf' from these keeps.
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Re: Keeps
« Reply #13 on: 04/29/03 at 05:12:29 »
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Mana/pots in the shop would have to be very costy though. Around 300g a piece probably. You wouldn't just get these things out in the middle of nowhere for cheap.
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Re: Keeps
« Reply #14 on: 04/29/03 at 05:25:32 »
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I'd tend to agree that not even TR could control all at one time, but this would however give people something else to whine about. Smaller clans wouldn't be able to partake in such said events due to the fact they couldn't compete with larger stronger clans.(they would never get power over a keep)
 Also if a clan shouldn't have anyone on, or maybe they were to have 3-4 clannies on, yet they were out training, would they be expected to not train just to protect a keep? or stay on constantly to maintain thier keep?
 
 I like the idea, but I do see a few holes that haven't been touched upon. If you could elaborate just a tad more. So far it seems more like 10 more bosses, rather than anything else.
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Re: Keeps
« Reply #15 on: 04/29/03 at 05:27:51 »
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You don't _have_ to control a keep. Its just optional. As far as little clans not being able to get it, they could just attack while the guards are away and its theirs, simple as that.
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Re: Keeps
« Reply #16 on: 04/29/03 at 05:33:18 »
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Ahh ok, kinda like a filling station in the middle of nowhere heh?
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Deval
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Re: Keeps
« Reply #17 on: 04/29/03 at 07:59:01 »
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If one were placed in Jahanna, it would be vehemently fought over, due to the training priveledges it would provide.
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Norinth
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Re: Keeps
« Reply #18 on: 04/29/03 at 13:04:44 »
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GREAT IDEA! I would be glad to help in anyway possible. It's something new, and exciting. Jahanna should get at least two keeps.
 
A construction square, outside a keep area and a mercenary camp would be great. Paying to get a specific monster on each door of a keep and building bridges linking one keep to another, and guarding towers, and walls that keep invaders out... It has a great potential.
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Re: Keeps
« Reply #19 on: 04/29/03 at 15:53:51 »
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THIS IDEA RULEZ!!! but if keeps wouldnt do anything it would rpolly get boring after a while so i suggest having control over a castle gives the clan 100 points on ranking, u lose them after u lost the castle.. dunno how hard it would be to programm in...
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