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   Author  Topic: Nightmist Offline  (Read 241 times)
Schizo
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Nightmist Offline
« on: 04/23/03 at 12:05:27 »
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Might sound stupid, but i just fought it was a wacky idea, if you could make a offline type of nightmist
 
I fought it would be a good idea for people who dont have infinite amount of time to stay on the internet (People who want to play, but who only allowed on internet for set period off time Cheesy)
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Re: Nightmist Offline
« Reply #1 on: 04/23/03 at 12:33:26 »
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yea i get an hour on every day and it sucks pretty bad that would be awesome...
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Re: Nightmist Offline
« Reply #2 on: 04/23/03 at 12:35:21 »
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Say they did do this, you wouldent be able too use offline crits online (and online offline) that would be cheating Cheesy
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Re: Nightmist Offline
« Reply #3 on: 04/23/03 at 12:44:02 »
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so your point is they play on their own offline but can't use these crits online :d
 
only benefit to this is that you could explore the map a little when you can't be online Cheesy  
 
(would be too easy to cheat if you could use your offline crits online Cheesy)
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Re: Nightmist Offline
« Reply #4 on: 04/23/03 at 12:45:15 »
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Thats my point Wink
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Re: Nightmist Offline
« Reply #5 on: 04/23/03 at 12:46:51 »
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no offence but sounds like a waste of jlh's time Cheesy and don't think this is ever gonna happen Cheesy
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Schizo
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Re: Nightmist Offline
« Reply #6 on: 04/23/03 at 12:47:54 »
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Ahh, well worth posting, its somthing i was thinking about while i was bored  Roll Eyes
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Re: Nightmist Offline
« Reply #7 on: 04/23/03 at 13:48:22 »
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i was working on a visual nightmist.....sorta like the ol 8-bit nintendo roleplaying games, but when i quit this game....i kinda gave up on that. i still have the file around here somewhere. ive also had a few people suggest making a mod for it on neverwinter nights.....im thinking it would work nicely on morrowind too.
 
....just depends on how much time you're willing to spend on the project.
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Re: Nightmist Offline
« Reply #8 on: 04/23/03 at 13:48:40 »
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actually its not that bad of an idea in my opinion, yes you couldn't use your offline crits online, but other than that it would attract alot more members to the game, because they could play it even when they are not online, and plus a offline version would be the perfect tool for learning the game and having more of a experience with it so that the higher up lvl ppl dont just get a slaughter fest on the newbies, because now thye know a little bit more about the areas and such.
 
New areas can be downloaded as a patch or something....that would be nice but only if JHL is willing to condense the game into a smaller non-server usage program...
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Re: Nightmist Offline
« Reply #9 on: 04/23/03 at 13:53:14 »
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It would be very cool, but I doubt JLH will do it.
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Schizo
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Re: Nightmist Offline
« Reply #10 on: 04/23/03 at 13:55:24 »
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Couldent JLH make a another download of the current map, too a offline type, and people could make areas for it for the people who play it if they wanted too? :-\
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Re: Nightmist Offline
« Reply #11 on: 04/24/03 at 01:20:50 »
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This would be awesome. Go exploring and just to have the feeling of all your well trained crits (since there would be no pk'ing.) Although in order for animals to respawn and such would make it more detailed... Maybe even have the feeling of owning a Cobalt.  Shocked  Shocked  I dunno. This would just be fun to do. Maybe make it so you could play your online characters offline, but their progress or gold made while offline could not be put ingame....?  
 
But, I would like some feedback from JLH or Pandilex on the probability of it being implemented or possibly what would have to be changed about. Please?
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Re: Nightmist Offline
« Reply #12 on: 04/24/03 at 01:49:32 »
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Another advantage....NO LAG!!!!!! :D
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Re: Nightmist Offline
« Reply #13 on: 04/24/03 at 01:52:12 »
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WOOOOOT!!!  Cheesy
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Re: Nightmist Offline
« Reply #14 on: 04/24/03 at 02:04:57 »
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Hmmm... tempting idea, but the patches for new areas shouldn't be downloadable until a while after they've been explored ingame, or everyone would just map them out offline, taking all the fun out of exploring under pressure (love ya Vampyre  Wink)
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Re: Nightmist Offline
« Reply #15 on: 04/24/03 at 02:51:21 »
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 If you were to make it into an offlline game, you would at least have to give it some basic story line, otherwise its ultimately just a 'hints' program. Giving it a story line wouldn't be all that difficult either. But generally, all it seems to be is a horrendous task, for people with an already horredous workload.
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newb
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Re: Nightmist Offline
« Reply #16 on: 04/24/03 at 03:11:26 »
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Auto-quests? Maybe something similar to Diablo. Do this then come back and listen to me babble on and then go do this other thing, come back and I will give you some weird item you can never figure out how to use.
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Re: Nightmist Offline
« Reply #17 on: 04/24/03 at 04:36:28 »
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I just see this as kind of a cheat sheet.  And I can see it now players exploiting the coding to explore areas in it so they have the knowledge online.  I highly doubt this application would come into play.
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Re: Nightmist Offline
« Reply #18 on: 04/24/03 at 04:37:01 »
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Pretty much what I was thinking
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