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   A kind of "Critical Miss"
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   Author  Topic: A kind of "Critical Miss"  (Read 447 times)
Krillick
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A kind of "Critical Miss"
« on: 04/10/03 at 15:45:51 »
Quote Quote

More like a good parry than anything.
 
say you attack someone and really fumble the defending player could "counter" by making you hit or stun yourself.
 
This could be incorporated into the blocking equation
 
for examle
 
you roll a 10 sided die
 
0-2 = you fumble and hurt yourself
3-5 = gets blocked
6+  = gets through
 
what does everyone else think?
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Jurian
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Re: A kind of "Critical Miss"
« Reply #1 on: 04/10/03 at 16:07:23 »
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sounds interesting but what amount of damage do you think you should do to yourself? what percentage? and what about spells?
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Krillick
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Re: A kind of "Critical Miss"
« Reply #2 on: 04/10/03 at 16:18:26 »
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well the damage you do to yourself wouldn't really be that significant, half of the damage you would have done or perhaps even a quarter. strength spells would increase the amount of damage you'd do to yourself, armor spells would negate some damage as normal.
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Jurian
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Re: A kind of "Critical Miss"
« Reply #3 on: 04/10/03 at 16:52:44 »
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i mean what would you do with attack spells like beam? kinda hard to counter that cuz of bad defence Cheesy
 
would you make a fizzle do damage to yourself or something?  
 
and like 10% damage of your damage?
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I dream about how it's going to end,
Approaching me quickly.
Leaving a life of fear,
I only want my mind to be clear.
Rampage
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Re: A kind of "Critical Miss"
« Reply #4 on: 04/10/03 at 17:55:29 »
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I would have thought that would be an advantage of using mages, and as people seem to be complaining about the power of mages, it would make them slightly better.
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Jurian
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Re: A kind of "Critical Miss"
« Reply #5 on: 04/10/03 at 20:44:20 »
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yeah ok that could work but hardly anyone uses mages these days so i rolled critz and didn't care about wis lol Cheesy
 
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