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   Author  Topic: Pacifists - Self Damage  (Read 691 times)
Deval
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Pacifists - Self Damage
« on: 06/16/03 at 05:45:07 »
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Right, well, it's all very well and nice, and yeh ok you hurt yourself when attacking them, but perhaps it would be wise, to still do damage to the pacifist while recieving damage to oneself? Instead of them being totally invulnerable?
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Stotic
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Re: Pacifists - Self Damage
« Reply #1 on: 06/16/03 at 05:51:49 »
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And what would you do if the person had a cleric(s) in their party with them?  Pacifiist-pk-party if you ask me.
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Melfice
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Re: Pacifists - Self Damage
« Reply #2 on: 06/16/03 at 23:40:40 »
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now what can i see wrong with a "pacifist pk party"... oh yeah they can't party  Tongue
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Re: Pacifists - Self Damage
« Reply #3 on: 06/16/03 at 23:59:32 »
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Melfice, he meant rangers or fighters could go around pking pacifists all they wantif they had a cleric constantly healing them after they attack the pacifist.  The pacifist would be deffensless.
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Deval
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Re: Pacifists - Self Damage
« Reply #4 on: 06/17/03 at 00:05:58 »
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I forgot to add, which will likely alleviate your criticisms, that it wold be best if damage done to the pacifist was halved, and also, the damage done to oneself would need to be substantial enough for people to think twice about attacking.
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Melfice
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Re: Pacifists - Self Damage
« Reply #5 on: 06/17/03 at 01:11:53 »
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on 06/16/03 at 23:59:32, Sanctuared wrote:
Melfice, he meant rangers or fighters could go around pking pacifists all they wantif they had a cleric constantly healing them after they attack the pacifist.  The pacifist would be deffensless.

 
I knew that, i was just joking.....    
 
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Re: Pacifists - Self Damage
« Reply #6 on: 06/17/03 at 13:51:26 »
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on 06/17/03 at 00:05:58, Deval wrote:

I forgot to add, which will likely alleviate your criticisms, that it wold be best if damage done to the pacifist was halved, and also, the damage done to oneself would need to be substantial enough for people to think twice about attacking.

 
You see still the flaw in that is if a ranger or zerker whatever travels with a cleric or pally.  The pacifist would not stand a chance if they were able to take damage from Pkers.
 
ANd they are not immortal as monsters can still do a number on these guys.
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Re: Pacifists - Self Damage
« Reply #7 on: 06/19/03 at 16:08:44 »
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Hmm, how bout we make it so that peopple just die instantly when they attack a pacifist and the pacifist gets all stuff from their inventory and pacifists get 1 mill. exp for being attacked, and the attacker looses all exp...or we could do it so that you just can't attack them and the attacker takes dakage...oh wait that's how it is already...
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Re: Pacifists - Self Damage
« Reply #8 on: 06/19/03 at 17:08:17 »
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That sounds a little extreme.
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Teh Fluff
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Re: Pacifists - Self Damage
« Reply #9 on: 06/20/03 at 07:19:21 »
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yes don't be an extremist man, it'll all be ok trust me!
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Re: Pacifists - Self Damage
« Reply #10 on: 06/20/03 at 10:19:09 »
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Ya know, pacifists might be kind of fun to mess with with other crits...lvl 20 pacifist could make a lvl 30 zerker round itself....i'd like to add  Dramen was the first thief to 1 click herself, i had to spell her up, but i got the trick done and thats what counts to me...actually got quite a bit over her hp...like..20 or so over i think..not sure..
 
edit- did it while apothecary was on...testing the class.
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Bean
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Re: Pacifists - Self Damage
« Reply #11 on: 06/21/03 at 01:19:25 »
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Do you mean you tested the pacifists, and you rounded your thief on a pacifist?
 
Lol That kinda confused me.
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Re: Pacifists - Self Damage
« Reply #12 on: 06/21/03 at 20:00:58 »
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If it was like what you suggested Deval there wouldn't be much point in attacking a Pacifist, cuz you'd hope not to get a good round
 
Edit- Forgot to add that I like the idea Cheesy
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Stotic
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Re: Pacifists - Self Damage
« Reply #13 on: 06/22/03 at 06:52:09 »
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on 06/21/03 at 01:19:25, Bean wrote:
Do you mean you tested the pacifists, and you rounded your thief on a pacifist?
 
Lol That kinda confused me.

He attacked a pacifist being tested by a staff member.
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Doublement
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Re: Pacifists - Self Damage
« Reply #14 on: 07/01/03 at 09:04:37 »
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Stotic is correct...even though the staff pretty much pretended to be new to the game and stuff (i trained with him while i was on halflife) i asked ?s about some stuff such as divine restoration for them, stamina gaining lvls, ammount of hp/mp they gained and so on and so forth, the person was very friendly and answered all of them, i do think that there had been a bug and he'd been killed by 5 people with magic though, and some other stuff he said was classified.  
 
I was wondering why it isnt simply made so that they cant be hurt, like diety shields them instead of hurting the other player it just wastes the other players stam...i suppose i just prefer this cause of the fact that there are many people that'll be hitting themselves...and wait..i just had a kinda opifhany about them...they cannot join clans correct? if not then who cares if they reflect damage or not...only hit red people, thats how it ought to be anyway.
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